Entity Editor
4 Attachment(s)
Entity Editor Version 0.0.2 by hornet Introduction Does that cell door open just that little bit too slow? Speed it up? The map creator put in a button that doesn't even work? Let's fix it! Why is there an Elephant Gun in Pool Day!? Make it a UMP instead? Entity Editor is an old plugin of mine which I've decided to complete and publish. You can use it to edit the key values of any brush entity or map weapon ( excluding those thrown by a player ), with a very straight forward and easy-to-use interface. The menu can be brought up by pushing your USE key ( default 'E' ), and then push USE again whilst aiming at a lit up entity to edit it. Any changes made will only take effect once reloaded / map change, and will be saved for real gameplay so long as the plugin is running. CVars
Required Modules
Installation Installing this plugin is just like any other; put entity_editor.amxx ( after compiling locally ) into plugins folder and add to plugins.ini. Next place entity_editor.txt into data/lang. To compile the plugin locally, place nvault_util.inc into scripting/include. Credits Bugsy
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Conclusion To anyone who can help with multilingual, it would be much appreciated! :) |
Re: Entity Editor
Changelog:
0.0.2 Code:
All entities are forced to have spawnflags key value now Code:
Inital Release |
Re: Entity Editor
wow, looks nice. and the green color of your titles, it's just at random ?
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[fr] |
Re: Entity Editor
Amazing :)
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Re: Entity Editor
WOW nice job !
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[sk] |
Re: Entity Editor
Thanks for those translations. Will update when I'm on my PC.
And antichristus it was actually random this time haha. |
Re: Entity Editor
@hornet, I have some maps that have locked door, and can only be opened by entering the password, can your plugin leave those doors opening all the time ?
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Re: Entity Editor
Lang file updated.
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Re: Entity Editor
can it change passwords on doors?
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Re: Entity Editor
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