Halo Gameplay Mod v3.0
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HALO GAME PLAY MOD v3.0
Description This mod puts almost every aspect of the original HALO/HALO 2/HALO 3 game we know and love into Counter-Strike. Game Modes SLAYER You on your own team. Kill other players no matter who they are! if you reach the slayerkill limit you win the game! TEAM SLAYER Your on a team (red or Blue). Kill the other team. when you reach the teamslayer kill limit your Team wins! TERRITORIES Red vs blue. Your team goes around and kills the other team. There are flags in 5 places(territories) Capture the Territories to win the game! JUGGERNAUT One person Is on the Red Team as Juggernaut. Kill The Juggernaut to win the Game! CTF Red Vs Blue Capute the Enemy's flag and bring it back to your base. once your team reaches the cap limit.gave over! your team won! NOTE: There will be alot of Downloading. It will go fast if u use "sv_downloadurl" Features
DOWNLOADING/Installing **READ** -UPDATED! 1.Download Halomod.zip 2. Extract/Open the Halomod.zip 3. Once you have extracted it Put all of its contents into the server's "Cstrike" folder 4.Decide on what plugin you will be using. *halomod.amxx is the plugin with colored Halo Playermodels (You'll have to Download "allcoloredmodels.rar") *halomod-rvb.amxx is if you just want a simple "Red vs Blue player models" Game. 4a. Extract "allcoloredmodels.rar" to "cstrike/" 5. once you have decided which plugin you'll be using go to "addons/amxmodx/configs/" and find "plugins.ini". 6. on the bottom of "plugins.ini, add "halomod.amxx if you want the plugin with colored halo player models. -or- Add "halomod-rvb.amxx" if you want the plugin with just Red vs Blue Player models. 7. Go into "addons/amxmodx/configs/" and find "amxx.cfg". Add all the cvars there! NOTE: The CVARS "Halo_slayer","Halo_t_slayer", Halo_territory",and "Halo_jugg", don't bother to put them in amxx.cfg. instead: -add "Halo_mode 1" for Slayer -add "Halo_mode 2" for Team Slayer -add "Halo_mode 3" for Territories -add "Halo_mode 4" for Juggernaut -add "Halo_mode 5" for Capture the flag -enjoy WHAT IS REQUIRED?
** Adding these to amxx.cfg would be a good idea** hm_on = (default: 1) - If set to 0 Halo mod will not work hm_stickynades (default: 1) - The grenades will stick to you if someone throws one at you hm_sounds (default: 1) - The halo sounds will be on hm_connectsound (default: 1) - The halo sound you hear while connecting to a server hm_glow (default: 1) - If someone is hit the player will glow hm_glowtime (default: 3.0) - The amount of time the person will glow for when hit hm_playermodels (default: 1) -Turn off or on Halo Models hm_swordmodel (default: 1) -Turn off or on Weapon models hm_deathsounds (default: 1) -The sounds you hear when you die hm_respawn (default: 1) -Enables respawning when you die hm_csdmspawns (default: 1) -Respawns you in the points made with CSDM hm_respawntime (default: 4.0) -The time added until you respawn hm_nadecount = (default: 4) -How many nades can you hold hm_randommodels = (default: 1) -Enabling this will give you random Halo models hm_slayer_kills = (default: 50) - how many kills to win in slayer mode * set to zero for unlimited kills hm_teamslayer_kills = default: 100 -how many kills to win in team slayermode halo_slayer = (default:1) - enables/disables slayermode halo_t_slayer = (default:0) - enables/disables teamslayermode halo_jugger(default:0) cvar for juggernaut mode hm_jugg_kills(default:50) The kills a Juggernaut has to get to win hm_jugg_health(default: 5000) The Health of a Juggernaut hm_jugg_random(default:0) *If set to zero, the person who killed the juggernaut will become juggernaut *If set to 1, after the juggernaut dies a ranomly selected player will become juggernaut. hm_game_restarts(default:10) the number of times the game will restart after a win untill a mapchange hm_welcome_msg(default:1) the welcome msg connect hm_ter_maxpoints(default:100) Ponits to win untill game is over hm_ter_allflagswin(default:1) if set to 1, if you capure all the territories the game it over hm_ter_caturdelay(default:3) The Delay for territory capture halo_territory(default:0) If set to zero it is not enabled hm_ctf_cap_limit(default:3) The number of flag caputres need to win the game hm_ctf_flagmodels(default:1) -The flag models. If set to zero, sprite flag models will be used. CHAT COMMANDS say "/hmskin" or "/hmskincolor" for a menu to chose your skin say "/hmversion" to see the version number say "/hmnades" to see your nade count say "/hmmenu" for the main menu say "/hmcommands" for the chat commands TOGGLE COMMANDS * type "halo_mode 0" to turn off halo mod * type "halo_mode 1" to turn on Slayer Mode * type "halo_mode 2" to turn on Team Slayer Mode * type "halo_mode 3" to turn on Territories Mode * type "halo_mode 4" to turn on Juggernaut mode * type "halo_mode 5" to turn on Ctf Mode CREDITS ..(lol there is alot) GHW_Chronic - Juggernaut, CTF Commonbullet - CSflags-edited and turned into "Territories mode" mrpanda - help me with my coding, website and test server-(he deserves the most) regalis - helped me many times Emp` - Halo Sysle Respawning VEN - Sticky Grenades SAMURAI16 - use of this Killing streak plugin XxAvalanchexX - i copied halo_hud and halo_chat from his gungame plugin Cheap_suit and Lee - Team Slayer part of plugin Arkshine - "X seconds Remaining!" SixTwin - helped me many times Ywa*NL - Random Player models plugin Rolnaaba - Random players model help TODO: ----- * Add oddball mode * Add more surprises! CHANGE LOG v 3.0 Fixed all bugs added halo_mod cvar for game monitor v 2.1 added ML system added CTF v 2.0 *Juggernaut mode added with CVARS v 1.2(MAJOR FIX) * Added Territories mode * Added Welcome Msg * Fixed Alot of Bugs NEW CVARS: *hm_game_restarts(default:10) the number of times the game will restart after a win untill a mapchange *hm_welcome_msg(default:1) the welcome msg connect //territory hm_ter_maxpoints(default:100) Ponits to win untill game is over hm_ter_allflagswin(default:1) if set to 1, if you capure all the territories the game it over hm_ter_caturdelay(default:3) The Delay for territory capture halo_territory(default:0) If set to zero it is not enabled v 1.1b -more fixed bugs v 1.1 Cvars now work removed function "special_game_modes" and "on_death" Note: the .amxx files in the "halomod.zip will always be up to date v 1.0c Fixed halomod.amxx bugs v 1.0b -quick bug fix -Added Cvar (hm_game_restarts) *The number of times the game will restart after someone wins before a new map change SCREENS--- TEAMSLAYER: http://i79.photobucket.com/albums/j1...flife16_06.jpg http://i79.photobucket.com/albums/j1...flife16_03.jpg SLAYER: http://i79.photobucket.com/albums/j1...flife15_08.jpg http://i79.photobucket.com/albums/j1...flife15_06.jpg http://i79.photobucket.com/albums/j1...flife15_03.jpg http://i79.photobucket.com/albums/j1...flife14_09.jpg http://i79.photobucket.com/albums/j1...flife14_06.jpg http://i79.photobucket.com/albums/j1...flife14_02.jpg HELP ME TRANSLATE MY PLUGIN TO DIFFERENT LAUGAGES HERE http://forums.alliedmods.net/showthread.php?t=57449 thank you :) ------------------------------------------ Don't try to atempt to click the get button because it will not work. The .amxx files are already in the "halomod.zip" |
Re: Halo Gameplay Mod
Would you care to explain the differences between this and the other Halo Mod? It seems to have the same features as the version that originally got unapproved.
Don't take it the wrong way. I'm not saying theirs is better or anything. Just pointing out, if their's got unapproved why would yours get approved? |
Re: Halo Gameplay Mod
I recommend not doing the CTF mode, that would just ruin it completely.
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Re: Halo Gameplay Mod
is this mod for CS or HL cuzz I am confused...CS is all Team play and HL is both Team play and All for one so...yea...can you explain which game it is for please?
+ your images look like HL stuff too... ---Stixsmaster |
Re: Halo Gameplay Mod
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Modification: Counter-Strike. Plus it's so obvious the picture is from cs_assualt |
Re: Halo Gameplay Mod
ok fine so I dont like to play all levels including mayb custom levels for CS...and I dont even play CS I play CZ and sorry if I skimmed through first post to look at more important things like what the features were and stuff...
---Stixsmaster Next time I will be "smart" and read the whole thing and think twice...& do have another question...but I dont think I am in the mood to ask it so yea...backing away...I will stick to what I was doing....and that is helping make "Halo Mod" as I wasnt being an idiot with that... |
Re: Halo Gameplay Mod
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if the plugin is in slayermode, FFA on CSDM is enabled and you kill everybody untill the number for defined in this CVAR: hm_slayer_kills 50 (kill people till you reach 50 kills). After that the person with that amount of kills will be crowned winner. if teamslayer is enabled, your on your regular CT and T teams. Kill the other enemy to whatever you defined for this CVAR: hm_teamslayer_kills 100 (kill the other team till all the combined kills of your team is equivalent to 100 kills) Quote:
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that will probably be the lest game mode ill do. but ill do other game modes |
Re: Halo Gameplay Mod
thank you for replying to both posts flyeni6 with detail...and well now I understand how you got DM working...thank you...
---Stixsmaster |
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