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-   -   Halo Gameplay Mod v3.0 (https://forums.alliedmods.net/showthread.php?t=56781)

flyeni6 06-20-2007 19:58

Halo Gameplay Mod v3.0
 
4 Attachment(s)
HALO GAME PLAY MOD v3.0


Description
This mod puts almost every aspect of the original HALO/HALO 2/HALO 3 game we know and love into Counter-Strike.

Game Modes

SLAYER

You on your own team. Kill other players no matter who they are!
if you reach the slayerkill limit you win the game!

TEAM SLAYER
Your on a team (red or Blue).
Kill the other team.
when you reach the teamslayer kill limit your Team wins!

TERRITORIES
Red vs blue.
Your team goes around and kills the other team.
There are flags in 5 places(territories)
Capture the Territories to win the game!

JUGGERNAUT
One person Is on the Red Team as Juggernaut. Kill The Juggernaut to win the Game!

CTF
Red Vs Blue
Capute the Enemy's flag and bring it back to your base.
once your team reaches the cap limit.gave over! your team won!


NOTE: There will be alot of Downloading. It will go fast if u use "sv_downloadurl"

Features
  • Team Slayer mode
  • CTF mode
  • Team Slayer kills to win
  • Slayer mode
  • Slayer kills to win
  • Territories Mode
  • Juggernaut mode
  • Halo Team models(Red Vs Blue)
  • Halo Slayer models(colors: Green, Purple, Yellow etc...)
  • Sticky Grenades
  • hold as many grenades as u want(set the hm_nadecount cvar)
  • Halo 2 sword
  • Halo glow
  • Halo Death Sounds
  • Halo connect theme sound
  • Halo like game play(eg, respawn time, Blue Team Score, etc...)
  • Colored Msgs
  • Halo health and Armor
  • and more...
INSTALLATION
DOWNLOADING/Installing **READ** -UPDATED!
1.Download Halomod.zip

2. Extract/Open the Halomod.zip

3. Once you have extracted it Put all of its contents into the server's "Cstrike" folder

4.Decide on what plugin you will be using.
*halomod.amxx is the plugin with colored Halo Playermodels (You'll have to Download "allcoloredmodels.rar")

*halomod-rvb.amxx is if you just want a simple "Red vs Blue player models" Game.

4a. Extract "allcoloredmodels.rar" to "cstrike/"

5. once you have decided which plugin you'll be using go to "addons/amxmodx/configs/" and find "plugins.ini".

6. on the bottom of "plugins.ini, add "halomod.amxx if you want the plugin with colored halo player models.
-or-
Add "halomod-rvb.amxx" if you want the plugin with just Red vs Blue Player models.

7. Go into "addons/amxmodx/configs/" and find "amxx.cfg". Add all the cvars there!

NOTE: The CVARS "Halo_slayer","Halo_t_slayer", Halo_territory",and "Halo_jugg", don't bother to put them in amxx.cfg.
instead:
-add "Halo_mode 1" for Slayer
-add "Halo_mode 2" for Team Slayer
-add "Halo_mode 3" for Territories
-add "Halo_mode 4" for Juggernaut
-add "Halo_mode 5" for Capture the flag

-enjoy




WHAT IS REQUIRED?
  • AMXX 1.80 or higher
  • Halo Models
  • Halo sounds
  • CSDM (full) *required because of slayermode
  • halomod.txt *included in zip
CVARS
** Adding these to amxx.cfg would be a good idea**
hm_on = (default: 1) - If set to 0 Halo mod will not work
hm_stickynades (default: 1) - The grenades will stick to you if someone throws one at you
hm_sounds (default: 1) - The halo sounds will be on
hm_connectsound (default: 1) - The halo sound you hear while connecting to a server
hm_glow (default: 1) - If someone is hit the player will glow
hm_glowtime (default: 3.0) - The amount of time the person will glow for when hit
hm_playermodels (default: 1) -Turn off or on Halo Models
hm_swordmodel (default: 1) -Turn off or on Weapon models
hm_deathsounds (default: 1) -The sounds you hear when you die
hm_respawn (default: 1) -Enables respawning when you die
hm_csdmspawns (default: 1) -Respawns you in the points made with CSDM
hm_respawntime (default: 4.0) -The time added until you respawn
hm_nadecount = (default: 4) -How many nades can you hold
hm_randommodels = (default: 1) -Enabling this will give you random Halo models
hm_slayer_kills = (default: 50) - how many kills to win in slayer mode
* set to zero for unlimited kills
hm_teamslayer_kills = default: 100 -how many kills to win in team slayermode
halo_slayer = (default:1) - enables/disables slayermode
halo_t_slayer = (default:0) - enables/disables teamslayermode

halo_jugger(default:0) cvar for juggernaut mode

hm_jugg_kills(default:50) The kills a Juggernaut has to get to win
hm_jugg_health(default: 5000) The Health of a Juggernaut
hm_jugg_random(default:0) *If set to zero, the person who killed the juggernaut will become juggernaut
*If set to 1, after the juggernaut dies a ranomly selected player will become juggernaut.



hm_game_restarts(default:10) the number of times the game will restart after a win untill a mapchange
hm_welcome_msg(default:1) the welcome msg connect

hm_ter_maxpoints(default:100) Ponits to win untill game is over
hm_ter_allflagswin(default:1) if set to 1, if you capure all the territories the game it over
hm_ter_caturdelay(default:3) The Delay for territory capture
halo_territory(default:0) If set to zero it is not enabled
hm_ctf_cap_limit(default:3) The number of flag caputres need to win the game
hm_ctf_flagmodels(default:1) -The flag models. If set to zero, sprite flag models will be used.

CHAT COMMANDS
say "/hmskin" or "/hmskincolor" for a menu to chose your skin
say "/hmversion" to see the version number
say "/hmnades" to see your nade count
say "/hmmenu" for the main menu
say "/hmcommands" for the chat commands

TOGGLE COMMANDS
* type "halo_mode 0" to turn off halo mod
* type "halo_mode 1" to turn on Slayer Mode
* type "halo_mode 2" to turn on Team Slayer Mode
* type "halo_mode 3" to turn on Territories Mode
* type "halo_mode 4" to turn on Juggernaut mode
* type "halo_mode 5" to turn on Ctf Mode

CREDITS ..(lol there is alot)
GHW_Chronic - Juggernaut, CTF
Commonbullet - CSflags-edited and turned into "Territories mode"
mrpanda - help me with my coding, website and test server-(he deserves the most)
regalis - helped me many times
Emp` - Halo Sysle Respawning
VEN - Sticky Grenades
SAMURAI16 - use of this Killing streak plugin
XxAvalanchexX - i copied halo_hud and halo_chat from his gungame plugin
Cheap_suit and Lee - Team Slayer part of plugin
Arkshine - "X seconds Remaining!"
SixTwin - helped me many times
Ywa*NL - Random Player models plugin
Rolnaaba - Random players model help

TODO:
-----
* Add oddball mode
* Add more surprises!

CHANGE LOG
v 3.0
Fixed all bugs
added halo_mod cvar for game monitor

v 2.1
added ML system
added CTF

v 2.0
*Juggernaut mode added with CVARS

v 1.2(MAJOR FIX)
* Added Territories mode
* Added Welcome Msg
* Fixed Alot of Bugs
NEW CVARS:
*hm_game_restarts(default:10) the number of times the game will restart after a win untill a mapchange
*hm_welcome_msg(default:1) the welcome msg connect

//territory
hm_ter_maxpoints(default:100) Ponits to win untill game is over
hm_ter_allflagswin(default:1) if set to 1, if you capure all the territories the game it over
hm_ter_caturdelay(default:3) The Delay for territory capture
halo_territory(default:0) If set to zero it is not enabled
v 1.1b
-more fixed bugs

v 1.1
Cvars now work
removed function "special_game_modes" and "on_death"
Note: the .amxx files in the "halomod.zip will always be up to date

v 1.0c
Fixed halomod.amxx bugs

v 1.0b
-quick bug fix
-Added Cvar (hm_game_restarts)
*The number of times the game will restart after someone wins before a new map change

SCREENS---
TEAMSLAYER:
http://i79.photobucket.com/albums/j1...flife16_06.jpg
http://i79.photobucket.com/albums/j1...flife16_03.jpg
SLAYER:
http://i79.photobucket.com/albums/j1...flife15_08.jpg
http://i79.photobucket.com/albums/j1...flife15_06.jpg
http://i79.photobucket.com/albums/j1...flife15_03.jpg
http://i79.photobucket.com/albums/j1...flife14_09.jpg
http://i79.photobucket.com/albums/j1...flife14_06.jpg
http://i79.photobucket.com/albums/j1...flife14_02.jpg



HELP ME TRANSLATE MY PLUGIN TO DIFFERENT LAUGAGES HERE
http://forums.alliedmods.net/showthread.php?t=57449
thank you :)

------------------------------------------

Don't try to atempt to click the get button because it will not work.
The .amxx files are already in the "halomod.zip"

vvg125 06-20-2007 20:35

Re: Halo Gameplay Mod
 
Would you care to explain the differences between this and the other Halo Mod? It seems to have the same features as the version that originally got unapproved.

Don't take it the wrong way. I'm not saying theirs is better or anything. Just pointing out, if their's got unapproved why would yours get approved?

Da_sk8rboy 06-20-2007 20:35

Re: Halo Gameplay Mod
 
I recommend not doing the CTF mode, that would just ruin it completely.
Quote:

Originally Posted by vvg125 (Post 492602)
Don't take it the wrong way. I'm not saying theirs is better or anything. Just pointing out, if their's got unapproved why would yours get approved?

I believe it was unapproved because he didnt have time to finish working on it, If I recall correctly.

Stixsmaster 06-20-2007 20:49

Re: Halo Gameplay Mod
 
is this mod for CS or HL cuzz I am confused...CS is all Team play and HL is both Team play and All for one so...yea...can you explain which game it is for please?

+ your images look like HL stuff too...

---Stixsmaster

Da_sk8rboy 06-20-2007 21:15

Re: Halo Gameplay Mod
 
Quote:

Originally Posted by Stixsmaster (Post 492611)
is this mod for CS or HL cuzz I am confused...CS is all Team play and HL is both Team play and All for one so...yea...can you explain which game it is for please?

---Stixsmaster

You are an idiot. Look at the top before his post:
Modification: Counter-Strike.
Plus it's so obvious the picture is from cs_assualt

Stixsmaster 06-20-2007 21:18

Re: Halo Gameplay Mod
 
ok fine so I dont like to play all levels including mayb custom levels for CS...and I dont even play CS I play CZ and sorry if I skimmed through first post to look at more important things like what the features were and stuff...

---Stixsmaster

Next time I will be "smart" and read the whole thing and think twice...& do have another question...but I dont think I am in the mood to ask it so yea...backing away...I will stick to what I was doing....and that is helping make "Halo Mod" as I wasnt being an idiot with that...

flyeni6 06-20-2007 21:19

Re: Halo Gameplay Mod
 
Quote:

Originally Posted by vvg125 (Post 492602)
Would you care to explain the differences between this and the other Halo Mod? It seems to have the same features as the version that originally got unapproved.

Don't take it the wrong way. I'm not saying theirs is better or anything. Just pointing out, if their's got unapproved why would yours get approved?

ok, this plugin has gameplay.
if the plugin is in slayermode, FFA on CSDM is enabled and you kill everybody untill the number for defined in this CVAR: hm_slayer_kills 50
(kill people till you reach 50 kills).
After that the person with that amount of kills will be crowned winner.

if teamslayer is enabled, your on your regular CT and T teams. Kill the other enemy to whatever you defined for this CVAR: hm_teamslayer_kills 100
(kill the other team till all the combined kills of your team is equivalent to 100 kills)

Quote:

Originally Posted by Stixsmaster (Post 492611)
is this mod for CS or HL cuzz I am confused...CS is all Team play and HL is both Team play and All for one so...yea...can you explain which game it is for please?

+ your images look like HL stuff too...

---Stixsmaster

yea its for Cs and CZ
Quote:

Originally Posted by Da_sk8rboy (Post 492603)
I recommend not doing the CTF mode, that would just ruin it completely.

i don't get how CTF mode would ruin this but CTF would be alot of work thou.
that will probably be the lest game mode ill do.

but ill do other game modes

Stixsmaster 06-20-2007 21:22

Re: Halo Gameplay Mod
 
thank you for replying to both posts flyeni6 with detail...and well now I understand how you got DM working...thank you...

---Stixsmaster

flyeni6 06-20-2007 21:24

Re: Halo Gameplay Mod
 
Quote:

Originally Posted by Da_sk8rboy (Post 492620)
You are an idiot. Look at the top before his post:
Modification: Counter-Strike.
Plus it's so obvious the picture is from cs_assualt

lol its ok to ask questions. i don't mind :)

flyeni6 06-20-2007 21:25

Re: Halo Gameplay Mod
 
Quote:

Originally Posted by Stixsmaster (Post 492629)
thank you for replying to both posts flyeni6 with detail...and well now I understand how you got DM working...thank you...

---Stixsmaster

no problem :up:


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