Swaycher |
04-13-2012 12:24 |
Bug player death :S
Ya hace bastante se me bugea el player death. O se me cae el servidor cuando mato al player o tambien cuando matan al player y el sv no se cae lo que pasa es que el player queda tirado en el piso con la camara de costado y en 0 de vida
PHP Code:
RegisterHam(Ham_Killed, "player", "fwPlayerDeath" )
new const numbers[][] = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" } new const values[] = { 0, 30, 60, 100, 130, 170, 300, 450, 720, 800, 1000 }
public fwPlayerDeath( victim, attacker, shouldgib) { if( victim == attacker || !is_user_connected(attacker) || !is_user_connected(victim) ) return HAM_IGNORED; Save(attacker) ++g_Combo[Master][Member2][Member3] while(PlayerXP[attacker] >= LEVELS(PlayerLevel[attacker])) { PlayerXP[attacker] -= PlayerLevel[attacker] ColorChat(attacker, GREEN, "%s^1 Felicitaciones, avanzaste al nivel ^4%i", sz_Prefix, PlayerLevel[attacker] ) } if( In_Party[attacker] ) { new combo = g_Combo[Master][Member2][Member3] ColorChat(Master, GREEN, "%s Combo Party: %s", sz_Prefix, numbers[combo]) ColorChat(Member2, GREEN, "%s Combo Party: %s", sz_Prefix, numbers[combo] ) ColorChat(Member3, GREEN, "%s Combo Party: %s", sz_Prefix, numbers[combo] ) set_user_xp(Party_Ids[attacker][Master], values[combo], attacker == Party_Ids[attacker][Master] ? MULTIPLICAR : SUMA) set_user_xp(Party_Ids[attacker][Member2], values[combo], attacker == Party_Ids[attacker][Member2] ? MULTIPLICAR : SUMA) if(Party_Ids[attacker][Member3]) { set_user_xp(Party_Ids[attacker][Member3], values[combo], attacker == Party_Ids[attacker][Member3] ? MULTIPLICAR : SUMA) } if( combo >= 11 ) { ColorChat(Member3, RED, "%s Llegaron al combo maximo! (11)", sz_Prefix ) ColorChat(Member2, RED, "%s Llegaron al combo maximo! (11)", sz_Prefix ) ColorChat(Master, RED, "%s Llegaron al combo maximo! (11)", sz_Prefix ) return HAM_IGNORED; } return HAM_IGNORED; } else if( In_Party[victim] ) { return HAM_IGNORED; } if( !Carnage ) { PlayerXP[attacker] += get_pcvar_num(XP_Kill) PlayerXP[attacker] += (g_happytime) ? 2 : 1 ShowHud(attacker) } else { ++g_variablecarnage[attacker] set_hudmessage(255, 0, 0, 0.0, 0.07, 1, 6.0, 3.0, 5.0, 5.0) show_hudmessage(attacker, "Frags Carnage %d/10", g_variablecarnage[attacker]) if( (g_variablecarnage[attacker] == 10) || (get_user_frags(attacker) == 10)) { switch( cs_get_user_team(attacker) ) { case CS_TEAM_CT: { PuntosCT[ attacker ]++ client_print(attacker, print_chat, "Ganaste 1 punto CT") } case CS_TEAM_T: { PuntosTT[ attacker ]++ client_print(attacker, print_chat, "Ganaste 1 punto TT") } } arrayset(g_variablecarnage, 0, 33) return HAM_IGNORED; } if( (PlayerXP[attacker] += get_pcvar_num(XP_Kill)) || (PlayerXP[attacker] += (g_happytime) ? 2 : 1)) return HAM_IGNORED; } return HAM_IGNORED; }
No entiendo por qué pasa esto, si ni siquiera uso supercede y tampoco handled :/
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