DM Quad Damage
1 Attachment(s)
I've created this plugin for DM/OP4 (valve/gearbox). It's a quad damage plugin but should work in other DM type games. The quad damage entity will appear in a random spawn spot ("info_player_deathmatch"). You can change the frequency, length, and multiplier with cvars (even enable/disable). The player with quad damage will glow red until it wears off. From his end, the quad player will see a red biohazard in his HUD and be notified when quad is wearing off.
CVARS: amx_q_enabled 1.0 is enabled. Anything else is off (default is 1.0) amx_q_freq The frequency in which the quad damage appears (default is 30.0) amx_q_length The time in which quad damage lasts (default is 20.0) amx_q_mult The multiplier of damage (default is 3.0) amx_q_debug For debugging purposes only (default is 0.0). |
Re: DM Quad Damage
Please list the cvars and what they do in your post.
Thanks! |
Re: DM Quad Damage
You register prethink but don't use it.
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Re: DM Quad Damage
Added CVARS. Removed prethink. Also added a section to remove glow from all users when disabled.
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Re: DM Quad Damage
Sounded nice but my internet conection its suck :S
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Re: DM Quad Damage
Could it work for Counter Strike?
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Re: DM Quad Damage
give me that model w_accelerator.mdl pls
I can replace it by any other model but i want to see Original ..... |
Re: DM Quad Damage
Is anyone willing to make a model like this one ?
http://www.quake4portal.com/info/images/quaddamage.jpg |
Re: DM Quad Damage
I had made such a plugin in the past, and the guy who asked me made (converted) some quake models, gonna ask him when i see him.
Will post the plugin as well if i find it (model used to rotate) |
Re: DM Quad Damage
That would be great, i managed to mod this one to read csdm spawn cfg files but i'm not skillful enough to make the model.
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