Auto Map Change On Not Empty/EmptyServer
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This plugin is not totally unique, because it is based on "Auto Map Change On Empty Server 1.42" by twistedeuphoria here:
http://forums.alliedmods.net/showthread.php?t=5437 So, it is more like a bigger modification. But I find it usefull, so I thought maybe others did also... I also got help from bmann_420 in the forum, se this URL http://forums.alliedmods.net/showthread.php?t=22533 Don't really know what to call it, so I simply named it "Auto Map Change On Not Empty/EmptyServer"... My modification/simmilarity is: - Changes map when server is empty (same as 1.42) - Changes map when not empty any more (unique) - Changes mp_timelimit depending on empty/not empty (unique) - With this you can have a "trash map" for false statistics (unique) I did it to prevent the server to do map cycles without players, so that I don't get false Round statistics and false Online Time statistics (I use PsychoStats). Description So, this plugin will change maps to the special one in cvars and also change the mp_timelimit if there are zero players connected after a defined amount of time. The map and mp_timelimit will also change if the only clients in the game have not been playing for a certain number of hours, which is set in a cvar, or if your server has only bots in it. When a player connect, it change the mp_timelimit and map to the other special ones in cvars. You can also get it to change to next map in cycle when a player connects. Cvars: Code:
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don't post the .amxx, when posting the .sma it can auto compile
also with cvars you don't have to post all of the code. |
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also, what do you mean a trash map for false statistics? What does it do?
Also for the check if a person is idle, does it go over map changes if you have an sv_downloadurl? |
In other words, if the timelimit is at 0 the plugin gets to work way less and cause less issues.
Im glad you posted it too, good job on all the work. :D And thank you for some credit, much appreciated. The only thing i find funny, is that when somebody joins your map to play it, then it changes right when they join. lol But I guess that is why there are cvars. |
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1. When empty: a) Change to map "Waiting_for_players" b) Set server cvar "mp_timelimit" = "0" c) If it already is map "Waiting_for_players", don't do anything Then the server don't cycle maps and I don't get frags, round counts and online time on the other maps. I downloaded the map fy_rockarena and renamed it Waiting_for_players.bsp, so it gets the one round count (but no frags or online time). 2. When someone connects: a) Check is someone connects. b) Change to map "de_dust" c) Set server cvar "mp_timelimit" = "30" d) Put in some bots e) Maybe later possibility to change "back" to what would have been nextmap (with server cvar "amx_nextmap") And I use Zbot: I) I added this to server.cfg: bot_kick all bot_add_ct bot_add_t bot_add_ct bot_add_t bot_add_ct bot_add_t bot_add_t II) In Zbot I use "bot_join_after_player = 1" III) When it changes to Waiting_for_players, there is no bots because there is no real players IIII) When a player connects it changes to another map and bots connects because there is real players So when server changes to Waiting_for_players.bsp, the server is idle (see attached pic, the "Time" never changes). |
you ever think of makeing this plugin so when nobody is there then it goes to de_dust with no roundtime. and when somebody joins the bots join and the time is back to 40?
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1. Connect to de_dust with "mp_timelimit = 0". This gives one round count to de_dust. *** This one works today (kind of, will get better) *** 2. Connect to map Waiting_for_players with "mp_timelimit = 0". This gives one round count to Waiting_for_players. *** This one works today *** 3. Connect to "nextmap" with "mp_timelimit = 0". This gives one round count to the "next map". 4. Connect to map Waiting_for_players with "mp_timelimit = 0", "mp_roundtime = 0" and then start up a game with no bots. This gives one round count to Waiting_for_players and counts the time when the server is empty of people. I am planing to do svars for 3 and 4 later (when I have slept a little)... |
Are you running cstrike? If so you can always just get podbot_mm and always have like 4 bots in the server so people join. When 1 person joins, 1 bot leaves and so on till all the bots are gone and only people are there. That is how i believe you get your server to have people on it.
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I have updated my SMA file and svar desciption. It now work "better" if you use same map when empty and not empty.
Code:
3. Connect to "nextmap" or to a "waiting" map with "mp_timelimit = 0" when empty. When a player connects, it uses "nextmap" and changes the timelimit. The the map cycle only pauses, and the continues hen a player connects. Quote:
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