LordM's Bosses: Spider-Man updated!
Ok, this is the first release of this boss I have been working on for a while now.
I plan to release more bosses in the future, so this is going to be the first one. I test all of these bosses on Transit's Beta server; he is a cool guy, so if you want to join here is the IP: 160.202.167.17:27500 (come join, its fun here) This boss has a new model now, rigged by me which took a long time(the rig is okay, not that great) Regular Model: http://www.mediafire.com/convkey/fec...kjog1j6jzg.jpg Rage Model: http://www.mediafire.com/convkey/f81...u1c754d1zg.jpg Spider-Man Health Equation: (((603+n)*n)^1.04) Gains 100% Rage every 2750 damage Scout Boss Second Release Video: new video https://www.youtube.com/watch?v=FhC6DOITNF8 Abilities: Both Climb walls, and Web swing are currently in testing to be used with animations. I will release the edited version of dynamic defaults climb walls later. Climb Walls: dynamic parkour, using spidey's actual ability to climb walls Web Swing: press reload in midair to web swing(attaches to sky, sorry) Web Zip: press special to use a grapple hook (forces left click, and deals barely any damage to players) Weigh Down Passive: Spider Sense: this ability works now. Alarms you to danger. Whenever a spy decloaks, an engineer builds a sentry, medic ubercharges, soldier uses battalion, it notifies you with a sound clip and model change. There is now an option to outline the person/object that triggers it ABILITY WORKS 100% now, before it only activated once per round. PHP Code:
It is a rocket-based projectile with no explosion. It slows enemies on hit, and the slow effect can stack based on successive hits landed with the weapon. Another unique aspect of it is that instead of damaging buildings, it stuns/disables the buildings. My logic behind this is that if webs would get stuck inside like the machinery of the sentry, it could jam it. PHP Code:
Starts with 130% and ends off with around 143%(390 hammer units per second, and ends off with 430 hammer units per second) Rage: Press E/call for medic to gain the following: Spider Reflexes Cost 100% Rage For 5.5 seconds, slow down the game, and dodge everything except for fire. 3 Web Entangles: 3 abilities, press E or call for medic to activate them(after rage) Fist: Scout Bat without the Bat model 100-120 damage on hit DOWNLOAD: http://www.mediafire.com/file/c1uka2...erman.zip/file Ghostface model by Unknown(comment below for credit) Model: https://www.mediafire.com/convkey/55...kgctyf4j6g.jpg Ghostface Health Equation: ((560+n)*n)^1.075/3 Gains 100% Rage every 2 thousand damage Soldier Model Abilities: (no mobility) Weigh-Down Base Speed: 110% and ends off with 136%(330 hammer units per second, and ends off with 410 hammer units per second) Rage: Gain 2 Clevers Fog the entire map Stun The 2 Clevers are able to deal critical damage if they are landed in the back of an enemy(use backburner hitbox, might be different than spy knife idk) Life Loss: Teleport to a random player Summon a minion with a health equation: Gain 1 point teleport (540*n)^1.02 where n is the current amount of players alive when this happens This minion has identical weapon stats to the boss, except it has a 50% knockback resistance due to the fact that it is weaker than the boss(nerf if you want to) and does not have any abilities THIS MINION IS VERY POWERFUL FOR A MINION, and only SUMMONS ONCE PER LIFE LOSS(up to 2 minions total) Knife: Is able to backstab(backburner hitbox) even though this is a soldier boss. Normal Damage Deals alot of damage to buildings DOWNLOAD: http://www.mediafire.com/file/iyc6am...tface.zip/file |
Re: LordM's Bosses: First Release
Yes, I know that you made the MODEL which is the only thing I used that you made. I already gave you credit in the boss's CFG file, and I did everything else for the boss. My version of this boss is COMPLETELY different than yours, and I am not sure why you would post that on here other than to ask for model credit.
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Re: LordM's Bosses: Spider-Man updated!
Hello there, I have a quick question, for whoever made the Spiderman boss (assuming it's not LordM) would he or she be okay if I edited the "spider sense" sound files to fit my "Bonk Girl" boss as she is utilizing the special spiderman subplugin? (There is lore for this) The main reason why I'm asking is that I've recently just discovered that it seems like I have to use the spider sence sound files for the ability even though my hale is different otherwise the missing files may give a lot of errors on the console.
Please respond when you can :) |
Re: LordM's Bosses: Spider-Man updated!
I made the boss. Yes it's fine for you to edit the sound files.
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Yes. |
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