[L4D2] Navigation Loot Spawner
4 Attachment(s)
Description
This is a real random spawn loot on the map, also with this system you can do a lot of other things. Weapon creation goes through random navigation grids ConVars sm_nav_loot_spawner_count <- How many weapons we create on the map? sm_nav_loot_spawn_flags <- Should we check nav flags? sm_nav_loot_check_position_reacheble <- Should we check position reachebly? (Only for windows L4D2) Note If you have good ideas for this random system, then describe them below. Credits Pelipoika - for his snippet about navigation areas
This is what the navigation grid looks like
|
Re: [L4D2] Navigation Loot Spawner
Updated
Added windows support. Added two cvars. |
Re: [L4D2] Navigation Loot Spawner
Failed to compile.
|
Re: [L4D2] Navigation Loot Spawner
works but at a cost if its higher then 30 spawns it will crash the game
the sec someone using there mic the game lags hard then crash o.o |
Re: [L4D2] Navigation Loot Spawner
Quote:
Navigation does not affect the microphone in any way, but I noticed a bug in the plugin that I have already fixed perhaps because of this error there were these lags |
Re: [L4D2] Navigation Loot Spawner
I tested all the plugins I have one by one ~that are within this week~ and I found out the mic bug was from another plugin not this one my bad
~~~ testing the spawns to see how far it can go ~~~ sorry about that o.o |
Re: [L4D2] Navigation Loot Spawner
Can you make the same please for l4d1?
|
Re: [L4D2] Navigation Loot Spawner
Updated
Added l4d1 support |
Re: [L4D2] Navigation Loot Spawner
I just noticed that the signatures don't have the "library" section in them. I take it that the map itself serves as the default library for them to be found?
|
Re: [L4D2] Navigation Loot Spawner
I accidentally found it that if you do not register the library the default search will occur in the server.dll/so
|
All times are GMT -4. The time now is 05:25. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.