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-   -   [L4D2] Navigation Loot Spawner (https://forums.alliedmods.net/showthread.php?t=319494)

BHaType 11-03-2019 21:14

[L4D2] Navigation Loot Spawner
 
4 Attachment(s)
Description
This is a real random spawn loot on the map, also with this system you can do a lot of other things.
Weapon creation goes through random navigation grids

ConVars
sm_nav_loot_spawner_count <- How many weapons we create on the map?
sm_nav_loot_spawn_flags <- Should we check nav flags?
sm_nav_loot_check_position_reacheble <- Should we check position reachebly? (Only for windows L4D2)

Note
If you have good ideas for this random system, then describe them below.

Credits
Pelipoika - for his snippet about navigation areas


This is what the navigation grid looks like

BHaType 11-07-2019 04:46

Re: [L4D2] Navigation Loot Spawner
 
Updated

Added windows support.
Added two cvars.

tRololo312312 11-07-2019 16:04

Re: [L4D2] Navigation Loot Spawner
 
Failed to compile.

sonic155 11-08-2019 05:12

Re: [L4D2] Navigation Loot Spawner
 
works but at a cost if its higher then 30 spawns it will crash the game
the sec someone using there mic the game lags hard then crash o.o

BHaType 11-08-2019 05:21

Re: [L4D2] Navigation Loot Spawner
 
Quote:

Originally Posted by sonic155 (Post 2672313)
works but at a cost if its higher then 30 spawns it will crash the game
the sec someone using there mic the game lags hard then crash o.o

Updated

Navigation does not affect the microphone in any way, but I noticed a bug in the plugin that I have already fixed perhaps because of this error there were these lags

sonic155 11-08-2019 07:48

Re: [L4D2] Navigation Loot Spawner
 
I tested all the plugins I have one by one ~that are within this week~ and I found out the mic bug was from another plugin not this one my bad

~~~
testing the spawns to see how far it can go
~~~

sorry about that o.o

Dragokas 11-16-2019 16:53

Re: [L4D2] Navigation Loot Spawner
 
Can you make the same please for l4d1?

BHaType 11-16-2019 21:54

Re: [L4D2] Navigation Loot Spawner
 
Updated

Added l4d1 support

cravenge 11-22-2019 02:43

Re: [L4D2] Navigation Loot Spawner
 
I just noticed that the signatures don't have the "library" section in them. I take it that the map itself serves as the default library for them to be found?

BHaType 11-22-2019 05:26

Re: [L4D2] Navigation Loot Spawner
 
I accidentally found it that if you do not register the library the default search will occur in the server.dll/so


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