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-   -   [CSGO] Image Quality in VMT File Settings (https://forums.alliedmods.net/showthread.php?t=334559)

paulo_crash 10-03-2021 23:17

[CSGO] Image Quality in VMT File Settings
 
1 Attachment(s)
I would like to know if CSGO has any configuration that can be used in .vmt files that even with low video quality the images are not pixelated.

I currently have the following image on my server:
https://image.prntscr.com/image/2JoI...0vFErIHdQQ.png

If I leave my CSGO setting on high the image is perfect, however if I leave everything low the image is pixelated.

It's much worse than in the example of the image above, in the print this with the config on medium, resolution 4:3.

The configuration I use in the .vmt of this image would be this:
Code:

"UnlitGeneric"
{
        // Original shader: BaseTimesVertexColorAlphaBlendNoOverbright
        "$translucent" 1
        "$basetexture" "overlays\zkservidores\ads\test"
        //"$vertexcolor" 1
        "$no_fullbright" 1
        "$ignorez" 1
}

Attached are the .vmt and .vtf files of the image I use.

Anyway, I would like to know if CSGO has any variable that allows the image to stay in its good resolution, even if CSGO is with low quality.

backwards 10-04-2021 09:48

Re: [CSGO] Image Quality in VMT File Settings
 
You probably are better off using these convars in csgo to display the logos to spectators (seems like what you want to do)
Code:

"sv_server_graphic1" = "" game replicated                                        - A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
"sv_server_graphic2" = "" game replicated                                        - A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.


https://steamuserimages-a.akamaihd.n...13A6B84C75E5F/

paulo_crash 10-04-2021 09:52

Re: [CSGO] Image Quality in VMT File Settings
 
Quote:

Originally Posted by backwards (Post 2759592)
You probably are better off using these convars in csgo to display the logos to spectators (seems like what you want to do)
Code:

"sv_server_graphic1" = "" game replicated                                        - A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
"sv_server_graphic2" = "" game replicated                                        - A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.


https://steamuserimages-a.akamaihd.n...13A6B84C75E5F/

I could, but he would limit me.

What I'm using allows me to choose which image to show to players, that is, I can show some exclusively to privileged players and so on.

NOTE: This print of yours is a transmission, they use overlays, not the command you passed, on servers you only have to put an image in each cvar and with the dimensions you mentioned.


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