[CSS/CSGO] Revival 1.1.6 [2022/10/29]
10 Attachment(s)
Name: Revival
Description: Press and hold Shift, E or Ctrl key above death place to respawn player Installation: Place compiled plugin (sm_revival.smx) into the plugins folder (../addons/sourcemod/plugins/). Commands: sm_revival - show client's prefrences menu (key for revive, where show additional info and progressbar) ConVars:
Natives & forward: Code:
enum {LIME}, {LIGHTGREEN}, {LIGHTRED}, {GRAY}, {LIGHTOLIVE}, {OLIVE}, {BLUEGREY}, {LIGHTBLUE}, {BLUE}, {PURPLE}, {LIGHTRED2}. *Only the first 3 tags will be used in CSSv34, the rest will be removed from the text. Screenshots: 1st (from v1.0.0), 2nd, 3rd, client's prefrences menu https://github.com/favicon.ico GitHub |
Re: [CSS/CSGO] Revival 1.0.3 [2018/12/17]
Thank you @Grey83
cs go work ? |
Re: [CSS/CSGO] Revival 1.0.3 [2018/12/17]
aykocity, IDK: i don't have CSGO server for tests.
Should work without significant problems (not sure about progress bar). |
Re: [CSS/CSGO] Revival 1.0.3 [2018/12/17]
Noice ! will test it on csgo & update the results here
*edit : worked on csgo but as you mentioned no progress bar ! + a few errors : Quote:
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Re: [CSS/CSGO] Revival 1.0.3 [2018/12/17]
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[CSS/CSGO] Revival 1.0.4 [2018/12/23]
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Changes:
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Re: [CSS/CSGO] Revival 1.0.4 [2018/12/23]
Can you make another setting, so player can spawn on last position when they died? need this great plugin for my deathmatch server with random spawn position.
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Re: [CSS/CSGO] Revival 1.0.4 [2018/12/23]
arybagusoctora, players are always revives on the spot of their death.
If this is not the case, then some other plugin (deathmatch plugin) moves them after the revival. |
Re: [CSS/CSGO] Revival 1.0.4 [2018/12/23]
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Re: [CSS/CSGO] Revival 1.0.5 [2019/01/05]
Changes:
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[CSS/CSGO] Revival 1.0.7 [2019/05/21]
Changes in v1.0.7 [2019/05/21]:
Added new convars: sm_revival_tip and sm_revival_death Added support for coloring text in the chat using tags. The following tags are supported: {DEFAULT}, {TEAM}, {GREEN}, {WHITE}, {RED}, {LIME}, {LIGHTGREEN}, {LIGHTRED}, {GRAY}, {LIGHTOLIVE}, {OLIVE}, {BLUEGREY}, {LIGHTBLUE}, {BLUE}, {PURPLE}, {LIGHTRED2} A new message has been added to the translations due to the addition of sm_revival_death convar and the need to warn about the lack of HP for resurrection. Therefore, along with the plugin, you also need to update the translation files. Made a small code optimization. Also, I hope, got rid of spam messages in the chat (not tested yet). |
Re: [CSS/CSGO] Revival 1.0.8 [2019/05/22]
Changes in v1.0.8 [2019/05/22]:
Added new convar sm_revival_hs_rip Changed sm_revival_frag (now You can give more than one frag for reviving) Fixed errors in the code |
Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
Changes in v1.0.9 [2019/06/03]:
Added new convars sm_revival_msg and sm_revival_bar Fixed spam messages during the revival. |
Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
This is verry good plugin :) I like it :) But can you add some sounds when someone respawning you? Iam not always ready to fight because its everytime supprise when someone respawn me via this plugin :)
edit: but nobody care about my idea :( |
Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
Hi,
loving this plugin! is there any way you can give an option to remove the skeleton flags, please!? |
Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
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Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
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Code:
"sm_revival_soundpath", "ui/achievement_earned.wav", "This sound playing after reviving (empty string = disabled)" |
Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
i would like to be able to turn them off.
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Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
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Ico, try use this version (marks is disabled)
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Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
hmmm, nothing is happening anymore, as if the plugin is not enabled.
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Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
Hey Grey83, it would be fantastic if you could have another look at the option to remove the marks/flags. we would still love to use your plugin. thx
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Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
If I tapping E on keyboard then player is not respawning but glow is like time bar when player will be respawned.. But if I hold E ten HP bar only glow and player is respawned... Is this bug on video?
And I also tested this revival sound but I dont hear any sounds and I also look if this sound/ui/achievement_earned.wav still exist in csgo and I also tried my custom .mp3 sound (Audio: 128 Kbps; 44*100 Hz; 16 Bit; Stereo; MP3) Code:
"sm_revival_soundpath", "ui/achievement_earned.wav", "This sound playing after reviving (empty string = disabled)" |
Re: [CSS/CSGO] Revival 1.0.5 [2019/01/05]
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Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
gry, OMG
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Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
Hi, I've used this plugin for about a week and noticed that the so called "physical mayham" bug triggers for some reason. ( props bounce around and guns / bodies fall though the ground
I've had this bug before when i had the noblock plugin and i know that any plugin that changes collisions in any kind of way can cause the mayham bug. So i found a cvar in the revival plugin that has a noblock feature and my guess is that maybe that cvar is the cause of this mayham bug. ( sm_revival_noblock_time ) I have it set to "0" for disabled but it still causes the bug to happen. Is there a way to fix this issue or maybe disable this cvar: sm_revival_noblock_time My server is running on Linux and on the latest version of metamod and sourcemod. |
Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
Voodoobeef, if sm_revival_noblock_time = 0 then collision of players will not changes.
PHP Code:
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Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
Hey man, can you make this plugin on flags? For example for vip ? or custom 1?
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Re: [CSS/CSGO] Revival 1.0.11 [2020/06/11]
Changes in v1.0.11 [2019/06/10]:
Now you can set the color of the labels and effects (the color is common for both the label and the effect) by cvar. * Separate cvars for marks of terrorists, specialists and a regime where everyone can revive everyone. You can set the cvar where to revive the player (at the place of death or at the position of the resurrecting, with stuck so far nothing has been decided) A cvar has been added to protect the resurrected player from taking damage. * When protect is turned on, the player’s model becomes translucent green, and from a large distance - generally invisible. Fixed spam when it is not possible to resurrect a player. |
Re: [CSS/CSGO] Revival 1.1.0 [2020/06/13]
1 Attachment(s)
Changes in v1.1.0 [2019/06/13]:
Added at the end of the round information about the players who resurrected the most players, and about those who least tried to do this. Attachment 182042 Added cvars for path to the custom marks. Now an invulnerable player (if sm_revival_nodmg_time > 0) can't shoot and revive other players. Now a reviverer can spend his health on revive, and replenish it for revive. |
Re: [CSS/CSGO] Revival 1.1.0 [2020/06/13]
Is it possible to make this work for certain flags?
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Re: [CSS/CSGO] Revival 1.1.0 [2020/06/13]
Sandervraun, what do you mean?
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Re: [CSS/CSGO] Revival 1.1.1 [2020/07/19]
Changes in v1.1.1 [2020/07/19]:
Fixed work of convars sm_revival_mark_* Now in CSGO a revived player also can't throw grenades by RMB while damage protection time Added convar limitation on the number of allies who can be revived (depending on the number of living opponents) * so that there is no imbalance, and more than once it happens that the big crowd kills a couple of people and still revives their allies at this time Added reset mode convar for the counter of the remaining revives (for convar sm_revival_times) * similar to the previous point Added convar for the limit on the received health from the revival of other players * it was possible to get large HP values in previous builds Do not forget to update the translation files on the server: a new phrase has been added. |
Re: [CSS/CSGO] Revival 1.1.2 [2020/09/15]
Changes in v1.1.2 [2020/09/15]:
Fixed: * Warnings when plugin compiled with SM1.10+ * Name in a chat messages when You was revived * Now works seamlessly with the Auto Swap Team plugin Changed: * Added new value for cvar sm_revival_key: 3 - autorevive without keys * Cvar sm_revival_hs_rip renamed to sm_revival_rip and added new values: 1 - disables the revival of those killed in the head, 2 - with a knife, 3 - killed in the head or with a knife Added: * Information panel (with translation support) in the HUD or KeyHint. New cvars sm_revival_hud_update, sm_revival_hud_color, sm_revival_hud_x and sm_revival_hud_y. Alive players can see: available revives (if enabled limit by cvar sm_revival_times), notification about turned off revives for current team by enabled balance (if enabled by cvar sm_revival_balance), name of the reviving target and progress. * Spectators can see in this panel name of the observed player and his current information. * New cvar sm_revival_hud_mode: 0 - shows additional info in the chat only, 1 - in the HUD, 2 - in the KeyHint (in the CSGO this panel shows like Hint). * Added client prefrences for additional info (chat, HUD or KeyHint) and keys (Ctrl, E, Shift or no keys) * Added native Revival_GetPlayerInfo() (it is possible to get information about choosed player for current round, how many times someone has revived, how many times has been revived, the index of the current target, the current progress of the revival). * Added native Revival_OnPlayerRevived() (notifies about the revive that took place with indexes of reviver, revived and how many frags were received for this). Do not forget to update the translation files on the server: a new phrase has been added. |
Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
1 Attachment(s)
Changes in v1.1.3 [2020/09/26]:
Fixed: * Error "Exception reported: Client index # is invalid". * Cvar sm_revival_percent (in v1.1.2 it was inverted). * HUD panel work. Changed: * Cvar sm_revival_worst now can have more values (like cvar sm_revival_best) Added: * New client prefrence "Progressbar" (now player can turn off or on progressbar). * Now progressbar works in CS:GO too. Removed: * Cvar sm_revival_hud_update (bkz it now not needded for plugin) Do not forget to update the translation files on the server: a new phrase has been added. Attachment 183843 |
Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
1 Attachment(s)
A small fix of user settings: the progress bar for all new players will be set as it is set in the server settings (now everyone is disabled by default)
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Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
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Greetz |
Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Trice,
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Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Imagine making one having to pay money to revive another user...
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Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Hi, in Source i cannot see the revive bar, cvar is set sm_revival_bar 1. any ideas?
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Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Ark_Procession, what version of the plugin and settings in the menu that is called by the command !revival (a screenshot of the menu is welcome).
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