AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   [TF2] tf_weapon_criticals 0 simulator (https://forums.alliedmods.net/showthread.php?t=180815)

FlaminSarge 03-20-2012 19:53

[TF2] tf_weapon_criticals 0 simulator
 
3 Attachment(s)
This plugin should no longer be needed as of SM 1.6 (or something).

Basically just provides tf_weapon_criticals 0 while still allowing the TF2_CalcIsAttackCritical forward to fire.
For use with any plugin that depends on that forward.

Cvars (cvar default value : description):
sm_tf_wep_crit_ver 1.2 : version number
sm_tf_weapon_criticals 0 : Enable/disable criticals. Functions just like tf_weapon_criticals does.

LEAVE tf_weapon_criticals 1 WHILE USING THIS PLUGIN.

Changelog:

Code:

03/26/2012 (v1.2)
*Now properly modifies sv_tags

03/20/2012 (v1.1)
*Fixed Gunslinger, charging crits.

03/20/2012 (v1.0)
*Initial release

Previous total plugin views - 48

FlaminSarge 03-20-2012 21:04

Re: [TF] tf_weapon_criticals 0 simulator
 
Reserved, I guess.

Leonardo 03-21-2012 01:05

Re: [TF] tf_weapon_criticals 0 simulator
 
Y U NO hook Weapon_ShootPosition intead of using TF2_CalcIsAttackCritical?

FlaminSarge 03-21-2012 01:13

Re: [TF] tf_weapon_criticals 0 simulator
 
Because this plugin is specifically about criticals?

And Weapon_ShootPosition has an issue with knives?
I would mention gamedata, but eh.

asherkin 03-26-2012 07:33

Re: [TF] tf_weapon_criticals 0 simulator
 
This needs to add the required "nocrits" tag when enabled.
Due to the risk of servers being delisted due to running this plugin, I have no choice but to unapprove it for now.

FlaminSarge 03-26-2012 16:55

Re: [TF] tf_weapon_criticals 0 simulator
 
Fixed.

cool_myll 06-23-2013 12:50

Re: [TF2] tf_weapon_criticals 0 simulator
 
People complaining that they hear the crit sound now but there isnt any crit. Is it a sideeffect of the plugin?

FlaminSarge 06-24-2013 00:04

Re: [TF2] tf_weapon_criticals 0 simulator
 
It's possible, since some weapons calculate crits clientside as well for the sounds and animations. I'm not sure how to fix that, sadly. However, with an upcoming SM TF2 extension update (hopefully), this plugin will no longer be needed as TF2_CalcIsAttackCritical will work with crits disabled.

cool_myll 06-24-2013 13:20

Re: [TF2] tf_weapon_criticals 0 simulator
 
Quote:

Originally Posted by FlaminSarge (Post 1976157)
It's possible, since some weapons calculate crits clientside as well for the sounds and animations. I'm not sure how to fix that, sadly. However, with an upcoming SM TF2 extension update (hopefully), this plugin will no longer be needed as TF2_CalcIsAttackCritical will work with crits disabled.

SM TF2 extension? Something you are working on? I wanted to try this to see if it fixes this bug?

http://www.youtube.com/watch?v=LOY5S6ZW4HI

MasteroftheXP suggested it here: http://forums.alliedmods.net/showpos...&postcount=198

FlaminSarge 06-24-2013 16:02

Re: [TF2] tf_weapon_criticals 0 simulator
 
http://bugs.alliedmods.net/show_bug.cgi?id=5576

The Bazaar Bargain is weird.


All times are GMT -4. The time now is 03:01.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.