[TF2] tf_weapon_criticals 0 simulator
3 Attachment(s)
This plugin should no longer be needed as of SM 1.6 (or something).
Basically just provides tf_weapon_criticals 0 while still allowing the TF2_CalcIsAttackCritical forward to fire. For use with any plugin that depends on that forward. Cvars (cvar default value : description): sm_tf_wep_crit_ver 1.2 : version number sm_tf_weapon_criticals 0 : Enable/disable criticals. Functions just like tf_weapon_criticals does. LEAVE tf_weapon_criticals 1 WHILE USING THIS PLUGIN. Changelog: Code:
03/26/2012 (v1.2) |
Re: [TF] tf_weapon_criticals 0 simulator
Reserved, I guess.
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Re: [TF] tf_weapon_criticals 0 simulator
Y U NO hook Weapon_ShootPosition intead of using TF2_CalcIsAttackCritical?
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Re: [TF] tf_weapon_criticals 0 simulator
Because this plugin is specifically about criticals?
And Weapon_ShootPosition has an issue with knives? I would mention gamedata, but eh. |
Re: [TF] tf_weapon_criticals 0 simulator
This needs to add the required "nocrits" tag when enabled.
Due to the risk of servers being delisted due to running this plugin, I have no choice but to unapprove it for now. |
Re: [TF] tf_weapon_criticals 0 simulator
Fixed.
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Re: [TF2] tf_weapon_criticals 0 simulator
People complaining that they hear the crit sound now but there isnt any crit. Is it a sideeffect of the plugin?
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Re: [TF2] tf_weapon_criticals 0 simulator
It's possible, since some weapons calculate crits clientside as well for the sounds and animations. I'm not sure how to fix that, sadly. However, with an upcoming SM TF2 extension update (hopefully), this plugin will no longer be needed as TF2_CalcIsAttackCritical will work with crits disabled.
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Re: [TF2] tf_weapon_criticals 0 simulator
Quote:
http://www.youtube.com/watch?v=LOY5S6ZW4HI MasteroftheXP suggested it here: http://forums.alliedmods.net/showpos...&postcount=198 |
Re: [TF2] tf_weapon_criticals 0 simulator
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