[TF2] RPG Fortress Mod Beta (v1.5 BETA) Updated 2-10-2016
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This mod is designed for Medieval Mode, but it can used in ANY gamemode, in ANY map.
Gameplay is separated into 3 classes. all players move at different, modifiable units... http://images3.wikia.nocookie.net/__...t_triangle.png Soldier = Melee with choice of 9 melee weapons with different attributes. Medic = Magic with a choice of 3 power spells. Sniper = Ranged with a choice of 4 projectile weapons: Huntsman, Cleavers, Crossbow, and Loose Cannon. CHANGELOG------------------------------------------------------------------------------------------------------------- PHP Code:
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http://tf2.gamebanana.com/maps/171297 YOU NEED TF2ITEMS and MORECOLORS TO COMPILE THIS PLUGIN S O U R C E / R E P O S I T O R Y |
Re: Runescape Fortress Mod Beta
My god...
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Re: Runescape Fortress Mod Beta
So basically this is just an enhanced medieval mode?
I was expecting something similar to the MMO. |
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well the combat is basically similar to the MMO, there's support for levels in the plugin as well, but the problem with levels was to either make levels cosmetic or levels affect combat when the levels affected combat, if you started at level 1, you couldn't really kill anything that wasn't your level. If you were level 99, you could 1 shot anything.... so I had to scrap the combat level skills, but they are still in the plugin source. all weapons do have fundamentally different uses. |
Re: Runescape Fortress Mod Beta
I'd setup a server dedicated to running this if it was an actual mmo.
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have you tried it out? maybe I should make a video demonstration of it. |
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Also, nice job, this is really impressive. If you do end up re-adding the level system, you could always make whether or not it was cosmetic or game affecting a cvar setting. Or you could make them only have effect that round. So, say a player get's to the max level of 18 (randomly picked number) he'd have the full number of buffs on that round. Then, on the next map start he starts back at 0 and he has to re-earn the levels. just food for thought though. Once again, great job. |
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Re: Runescape Fortress Mod Beta (v 1.2 BETA)
Changelog - | | November 22, 2013
-fixed bug with medic spamming spells then depleting spells. -nerfed crossbow from 200% damage bonus to 100% damage bonus -added Steam game description -added sv_tags addition -updated Soldier's melee list to read stats on the weapons -various fixes. |
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