Deathrun Manager by xPaw v3.0.3 [13/02/2010]
14 Attachment(s)
.: Description :. Deathrun Manager for cs and cz, well you cant play deathrun in other games :).: Cvars :. < 1 = on || 0 = off >.: What included in my DRM? :.
.: Credits :.
.: Recommended Plugins :.
.: Changing Messages prefixes :. The standart prefix for chat messages is [Deathrun], but you can change it. Line 23. Change [Deathrun] to what you want :).: Changing Fake Player's Name :. Line 20: Change DRM Fake Player to what you want :).: Removing Fake Player :. You simply need to comment line 17. |
Changelog
Changelog |
Re: Deathrun Manager v1.0 [29/08/2008]
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Re: Deathrun Manager v1.0 [29/08/2008]
1.
Code:
2. Code:
Instead, block the other menus that you hooked with PLUGIN_HANDLED, and here, do: Code:
3. Usually in DeathRun servers, the Terrorist is random for first round, then the Terrorist is the CT that kills the Terrorist. If no CT wins, then the Terrorist stays. You should add a cvar to be random or to follow CT actions. |
Re: Deathrun Manager v1.0 [29/08/2008]
2nd changed, 3nd i dont know will i add it or no
1st right i hooked ? PHP Code:
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Re: Deathrun Manager v1.0 [29/08/2008]
Thank you.
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Re: Deathrun Manager v1.0 [29/08/2008]
maplebest no problem, just forget
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Re: Deathrun Manager v1.0 [29/08/2008]
Thank you !!!
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Re: Deathrun Manager v1.0 [29/08/2008]
Finally ! Good Job xPaw.
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Re: Deathrun Manager v1.0 [29/08/2008]
@Howdy!: not all radio commands will blocked, check in mine code, there all console blocking too
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Re: Deathrun Manager v1.0 [29/08/2008]
"BLOCK_TEAMC = Tem wechseln ist auf diesem Server deaktiviert." in german translation should be
"BLOCK_TEAMC = Team wechseln ist auf diesem Server deaktiviert." |
Re: Deathrun Manager v1.0 [29/08/2008]
thanks fixed
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Re: Deathrun Manager v1.0 [29/08/2008]
Quote:
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Re: Deathrun Manager v1.0 [29/09/2008]
:S
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Re: Deathrun Manager v1.0 [29/09/2008]
hehe thx for credit
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Re: Deathrun Manager v1.0 [29/09/2008]
Nice mod however a couple of things need to be fixed and I have a few suggestions:
[Deathrun] Changing team is not allowed at this server You can't join any team whatsoever which meant I had to use Xolent's mod Just a small one but annoying: Translation error: [Deathrun] <name> is now the Terrorists Should be: [Deathrun] <name> is now the Terrorist (no s for plural) Just like SJ, the Terrorist should be stopped from suiciding at all costs especially after the CT have the gun. So maybe theres a script to stop the "kill" command. Maybe the T could be a T for say 3 rounds before it gets changed - would be good if the killer became the Terrorist too! I hope the first problem especially gets fixed asap and those suggestions considered. Other than that good job :) Cheers. |
Re: Deathrun Manager v1.0b [01/10/2008]
@lead_theinvasion: added suicide blocker & fixed the lang file ;)
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Re: Deathrun Manager v1.0b [01/10/2008]
Nice work !
+ karma |
Re: Deathrun Manager v1.0b [01/10/2008]
nom nom nom this is what i have been lookingfor!:up: :up:
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Re: Deathrun Manager v1.0b [01/10/2008]
Is anyone else getting the join bug?
I can't join unless with the extra mod which I really don't want... The server resets the timer when a new Terr is picked. Can this be changed? |
Re: Deathrun Manager v1.0b [01/10/2008]
i'm getting the join bug too. and my players are getting kicked for overflowed reason. sometimes the plugin resets the round without any reasons.
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Re: Deathrun Manager v1.1 beta1 [03/10/2008]
When the Terrorist kills all the CT's the server can't find a new Terrorist and it restarts along with the map timer..
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Re: Deathrun Manager v1.1 beta1 [03/10/2008]
i know, but sometimes, even if 2 or 3 cts are alive, the server restarts ? Oo
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Re: Deathrun Manager v1.1 beta1 [03/10/2008]
Didn't read all thread but what about making a CVar to control how many poeple are transfered to Ts? Or maybe the number of Ts could depend on number of players in server? 1 T vs. 31 CT isn't fair you know...
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Re: Deathrun Manager v1.0b [01/10/2008]
Quote:
PHP Code:
It could also halp to replace all MSG_ONE with MSG_ONE_UNRELIABLE |
Re: Deathrun Manager v1.1 beta1 [03/10/2008]
one small question...could someone explaine what this mod is about? all i've understood so far is that there is 1 T and everyone else is in the CT team with weapons...what is the T supposed to do?
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Re: Deathrun Manager v1.1 beta1 [03/10/2008]
Quote:
I like the plugin, only have 1 problem with it, whenever a new round starts, sometimes players spawn in each other and die. I have played this map without the plugin enabled and it's never happened before. Great idea, love the plugin and can't wait to see it's future updates! |
Re: Deathrun Manager v1.1 beta1 [03/10/2008]
Heaps of things still need to be fixed.
Example: Random "No terrorist could be detected" |
Re: Deathrun Manager v1.1 beta1 [03/10/2008]
Also, I noticed most of the times you fall off for any means necessary from the level and get killed by the world the plugin lots of the time will say sumthing like "Idiot killed self and didnt want to become terrist" so yea...
---Stixsmaster |
Re: Deathrun Manager v1.1 beta1 [03/10/2008]
You can add that if a terrorist win he stay at terrorist,
like if i win as a terrorist i stay as a terrorist until i loose or win 5 rounds somthing like that |
Re: Deathrun Manager v1.1 beta1 [03/10/2008]
Hi all
In deathrun_insane There is a platforme which moves and when we go above has some ,we loose hp how ,fix it ? thanks |
Re: Deathrun Manager v1.1 beta1 [03/10/2008]
use other semiclip
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Re: Deathrun Manager v1.1 beta1 [03/10/2008]
ok your plugin fix this bug ?
or can you give me a new semiclip ? Thank you :) |
Re: Deathrun Manager v1.1 beta1 [03/10/2008]
this bug not from mine plugin.
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Re: Deathrun Manager v1.1 beta1 [03/10/2008]
yes i know i ask you : do you have semiclip in your plugin ? ^^
or can you give me one semiclip please? Thanks |
Re: Deathrun Manager v1.1 beta1 [03/10/2008]
Try searching the forums for the semiclip you are looking for, their are about 10 semiclip plugins, compatiable with all mods, Try it out.... using the Search Button Located at the top right hand corner
http://forums.alliedmods.net/search.php |
Re: Deathrun Manager v1.1 beta1 [03/10/2008]
yes i know i test 3 semiclip and all bug :/
" In deathrun_insane There is a platforme which moves and when we go above has some ,we loose hp" Xpaw, can you help me ? thanks |
Re: Deathrun Manager v1.1 beta1 [03/10/2008]
1 Attachment(s)
use this one, works perfect on trains
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Re: Deathrun Manager v1.1 beta1 [03/10/2008]
thanks its ok now
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Re: Deathrun Manager v1.1 beta1 [03/10/2008]
You can add that if a terrorist win he stay at terrorist,
like if i win as a terrorist i stay as a terrorist until i loose or win 5 rounds somthing like that |
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