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-   -   Deathrun Manager by xPaw v3.0.3 [13/02/2010] (https://forums.alliedmods.net/showthread.php?t=78197)

KadiR 07-20-2009 16:28

Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
 
what about a cvar, that never admins will be T ?!

xPaw 07-20-2009 16:34

Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
 
Quote:

Originally Posted by KadiR (Post 877272)
what about a cvar, that never admins will be T ?!

Stupidness, what about 2 admins on server and no one other ?!

platzpatrone 07-20-2009 20:46

Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
 
Quote:

Originally Posted by matiaslp (Post 876994)
Can't this be controlled by a plugin? That allows only the bot and 1 terrorist at the same time?

thanks!

the Deathrun Manager handles this for sure but the ct can go to terror
for 1 round after this 1 round the terror is alone again even if not another or same ct choose team and go to terror.

this happens if the ct press cs default key "m" to choose team (they are wanting to go to spectator) but this doesnt work so the ct goes to terror.

but with the spawn editor u can do that really good and easy. and the DRM works well ;)

btw. the spawn editor makes maps playable with less of spawns (deathrun_columbus ...) so u can upgrade spawns to your needs.

nisam_ja 07-21-2009 11:01

Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
 
drm_failsprite not working ok. compiles ok , but when we start play every player "carryes" that black sprite.... something like that...

Waffeleisen 07-21-2009 13:03

Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
 
Hello,

how can the bot to remove from the sma ?

sorry for my bad english :)

nisam_ja 07-21-2009 13:57

Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
 
Quote:

Originally Posted by Waffeleisen (Post 877991)
Hello,

how can the bot to remove from the sma ?

sorry for my bad english :)

try 2.4 version.... it is without bot.
xpaw is making new version...

xPaw 07-21-2009 13:58

Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
 
Quote:

Originally Posted by nisam_ja (Post 878028)
xpaw is making new version...

Who said that? :shock:

nisam_ja 07-21-2009 14:11

Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
 
Quote:

Originally Posted by xPaw (Post 878030)
Who said that? :shock:

it smells like v2.6 ;)

xPaw 07-21-2009 14:12

Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
 
Quote:

Originally Posted by nisam_ja (Post 878039)
it smells like v2.6 ;)

If you think so...

nisam_ja 07-21-2009 14:32

Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
 
Quote:

Originally Posted by xPaw (Post 878040)
If you think so...

well here is suggestion for next version. I dont know if this could be made by plugin or is it for mapmakers. Everymap should have something "like fire, fog, blackness" that slowly consumes map, 'cause some players are very slow....
I haven't tried some camp plugins (and dont know how they will react in deathrun)... but we need to think of something to speed things up - all in all. It is called deathrun.
:mrgreen:

p.s. and btw i am using 2.4 , dont know why but 2.5 is buggy, i have all in one type of server( normal, dm , zombi, deathrun, ctf... )


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