Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
what about a cvar, that never admins will be T ?!
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Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
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Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
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for 1 round after this 1 round the terror is alone again even if not another or same ct choose team and go to terror. this happens if the ct press cs default key "m" to choose team (they are wanting to go to spectator) but this doesnt work so the ct goes to terror. but with the spawn editor u can do that really good and easy. and the DRM works well ;) btw. the spawn editor makes maps playable with less of spawns (deathrun_columbus ...) so u can upgrade spawns to your needs. |
Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
drm_failsprite not working ok. compiles ok , but when we start play every player "carryes" that black sprite.... something like that...
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Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
Hello,
how can the bot to remove from the sma ? sorry for my bad english :) |
Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
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xpaw is making new version... |
Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
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Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
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Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
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Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
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I haven't tried some camp plugins (and dont know how they will react in deathrun)... but we need to think of something to speed things up - all in all. It is called deathrun. :mrgreen: p.s. and btw i am using 2.4 , dont know why but 2.5 is buggy, i have all in one type of server( normal, dm , zombi, deathrun, ctf... ) |
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