[CS:GO] SourceMod Entertainment System
2 Attachment(s)
SourceMod Entertainment System :bee:
___________________________________________ Hardware Features:
Ships with 2 games: :bee: Super Mareo Bruhs An action adventure game.:bee: Tetris: Source Your favorite falling block game remastered for extra pleasure.___________________________________________ Featured on PC Gamer and Kotaku http://www.pcgamer.com/2013/04/16/cs...r-mareo-bruhs/ http://kotaku.com/you-shouldnt-inter...-of-1596498787 ___________________________________________ Installation Unzip the archive and copy plugin/* to your server directory. Copy files/* to your server directory and your FastDL server. Supported Maps: cs_office TODO: easy way to support more maps, Map setups are defined in the videogames.txt config, and must contain information about where to plot the game system. ___________________________________________ CVars sm_vg_hp - How much HP the TV has. 0 = Infinite sm_vg_hdr - Set to 1 if the map is running in HDR mode (apparently detecting this is hard) sm_vg_enabled - Convar to disable the console from spawning sm_vg_updatetime - Controls how many entity updates the console can perform per frame. sm_vg_fastbios - Skip BIOS program when a cartridge is inserted. ___________________________________________ Source http://gh.mukunda.com/smes http://gh.mukunda.com/vg-supermareo http://gh.mukunda.com/vg-tetris ___________________________________________ Supported Games: CS:GO is the primary game supported by this plugin. I think I also put CSS support somewhere.. |
Re: [CS:GO] SourceMod Entertainment System
I've played this in your server a few times, really enjoyed it. Not to mention I've followed your code factory blog while this project was going on. Very cool to see you released it here now.
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Re: [CS:GO] SourceMod Entertainment System
Is there any chance that this could/will work on TF2 as well?
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Re: [CS:GO] SourceMod Entertainment System
hello
have game contra ? |
Re: [CS:GO] SourceMod Entertainment System
:bacon!::bacon!::bacon!::bacon!::bacon!:
Awesome! :shock: |
Re: [CS:GO] SourceMod Entertainment System
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Re: [CS:GO] SourceMod Entertainment System
hah, awesome dude
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Re: [CS:GO] SourceMod Entertainment System
Is there a way to prevent damage to the TV?
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Re: [CS:GO] SourceMod Entertainment System
Confirmed working on CSS.
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Re: [CS:GO] SourceMod Entertainment System
This is crazy! Why did you do this and where did you learn about those SNES internals? Have you written some games for the original console too?
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