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-   -   [CS:GO] SourceMod Entertainment System (https://forums.alliedmods.net/showthread.php?t=247830)

mukunda 09-08-2014 16:30

[CS:GO] SourceMod Entertainment System
 
2 Attachment(s)
SourceMod Entertainment System :bee:

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Hardware Features:
  • 17MHz ARM 32-bit RISC CPU
  • 64KB FastRAM, 4MB ExRAM
  • Crystal Clear 256x160 Pixel Display
  • Scrolling Background Layer, Powered by Magic(TM)
  • Flexible Sprite Rendering
  • 21-bit Color Multipliers
  • 2 Controller Ports
  • 10-Button Input
  • 16-channel HD APU Module
___________________________________________
Ships with 2 games:

:bee: Super Mareo Bruhs
An action adventure game.
:bee: Tetris: Source
Your favorite falling block game remastered for extra pleasure.
___________________________________________
Featured on PC Gamer and Kotaku

http://www.pcgamer.com/2013/04/16/cs...r-mareo-bruhs/

http://kotaku.com/you-shouldnt-inter...-of-1596498787

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Installation

Unzip the archive and copy plugin/* to your server directory.
Copy files/* to your server directory and your FastDL server.

Supported Maps: cs_office
TODO: easy way to support more maps, Map setups are defined in the videogames.txt config,
and must contain information about where to plot the game system.

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CVars

sm_vg_hp - How much HP the TV has. 0 = Infinite
sm_vg_hdr - Set to 1 if the map is running in HDR mode (apparently detecting this is hard)
sm_vg_enabled - Convar to disable the console from spawning
sm_vg_updatetime - Controls how many entity updates the console can perform per frame.
sm_vg_fastbios - Skip BIOS program when a cartridge is inserted.
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Source

http://gh.mukunda.com/smes
http://gh.mukunda.com/vg-supermareo
http://gh.mukunda.com/vg-tetris
___________________________________________
Supported Games:

CS:GO is the primary game supported by this plugin. I think I also put CSS support somewhere..

Maxximou5 09-08-2014 17:22

Re: [CS:GO] SourceMod Entertainment System
 
I've played this in your server a few times, really enjoyed it. Not to mention I've followed your code factory blog while this project was going on. Very cool to see you released it here now.

Marverlous 09-08-2014 19:21

Re: [CS:GO] SourceMod Entertainment System
 
Is there any chance that this could/will work on TF2 as well?

helpme_please 09-08-2014 19:45

Re: [CS:GO] SourceMod Entertainment System
 
hello
have game contra ?

micazoid 09-09-2014 06:07

Re: [CS:GO] SourceMod Entertainment System
 
:bacon!::bacon!::bacon!::bacon!::bacon!:
Awesome! :shock:

mukunda 09-09-2014 12:43

Re: [CS:GO] SourceMod Entertainment System
 
Quote:

Originally Posted by Marverlous (Post 2195594)
Is there any chance that this could/will work on TF2 as well?

Not as is, it would need some work, mainly regarding controller input.

Quote:

Originally Posted by helpme_please (Post 2195601)
hello
have game contra ?

no :3

Mitchell 09-10-2014 10:06

Re: [CS:GO] SourceMod Entertainment System
 
hah, awesome dude

nomy 09-10-2014 19:30

Re: [CS:GO] SourceMod Entertainment System
 
Is there a way to prevent damage to the TV?

erroler 09-11-2014 10:48

Re: [CS:GO] SourceMod Entertainment System
 
Confirmed working on CSS.

Peace-Maker 09-11-2014 10:54

Re: [CS:GO] SourceMod Entertainment System
 
This is crazy! Why did you do this and where did you learn about those SNES internals? Have you written some games for the original console too?


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