[TF2] Halloween Gift Timer
3 Attachment(s)
Halloween Gift Timer
What's it do? Shows a timer counting down for next gift spawn. When the timer reaches 0 it goes blank until a user finds the gift. Requirements: BackpackHook is required Updates: Code:
11/1/2010 |
Re: [TF2] Halloween Gift Timer
Thats hilarious that you made that, as I had the exact same idea. Nice job :p
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Re: [TF2] Halloween Gift Timer
Isn't there an event for someone finding an item? Couldn't you check if it's one of the halloween masks? Although I'm not aware if you can tell the difference between a present and a trade.
Looks like item_found does all those things http://wiki.alliedmods.net/Team_Fort...nts#item_found I know that the item isn't found right when the present is picked up, but it's gonna be the closest you'll get, so it's a good place to start. |
Re: [TF2] Halloween Gift Timer
No not really. I've seen people not "find" the gift until many minutes later because they either have not died or as soon as they grab the gift they go AFK.
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Re: [TF2] Halloween Gift Timer
Quote:
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Re: [TF2] Halloween Gift Timer
As soon as the plugin doent need any reset I put it on my Halloween server :)
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Re: [TF2] Halloween Gift Timer
asherkin Thanks so much, the plugin is now fully automatic! It also looks like gifts don't spawn during Setup they wait about 5 seconds or so and then they spawn.
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Re: [TF2] Halloween Gift Timer
Couple things I changed in mine:
I added a mapcheck just so the timer isnt run if its not manor. Code:
public OnMapStart() |
Re: [TF2] Halloween Gift Timer
Added your suggestions
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Re: [TF2] Halloween Gift Timer
Would it be possible to have the timer pause if suddenly there are less than the required number of people? As it was on a friends server, someone disconnected for a very short time but came back, the ETA kept running, and the present appeared about the same time he was gone afterwards. If that makes sense. At least that's my theory on how the present drop system works.
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