[ H3LP ] Weapon events
Hello, I have a slight doubt about the models of weapons.
I'm not "adventurous" in the world of models, but analyzing the qc of weapons, I realized there is something like this: Code:
$sequence reload "Reload" fps 30 activity ACT_VM_RELOAD 1 node Ready { |
Re: [ H3LP ] Weapon events
if you emitsound, everybody will hear these sounds right ? and you have to hook reload, shoot1, shoot2 right ? in .qc more good
if you do, that will be better i think, PHP Code:
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Re: [ H3LP ] Weapon events
I think I just explained it wrong. I want to know the correct way to emit sound in certain time after the execution of the animation.
Code:
// After 67 ms I think, the sound will be emited |
Re: [ H3LP ] Weapon events
nevermind
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Re: [ H3LP ] Weapon events
you could do with set_task or you could add empty time at first the sound that how much you want delay
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