GameCron
1 Attachment(s)
Description
----------- GameCron plugin is for delayed command execution counting from every map start. http://forums.alliedmods.net/showthread.php?t=91619 Commands and Cvars ------------------ sm_gamecron_version - GameCron version. sm_gamecron_add <seconds> <command> - Add delayed command. sm_gamecron_del <id> - Delete task by id. sm_gamecron_clear - Delete all tasks. sm_gamecron_list - List all current tasks. sm_gamecron_restart - Restart all timers for tasks. Requirements ------------ Counter-Strike: Source SourceMod 1.2.0 Changelog --------- 1.0.3: * CPU usage optimization. 1.0.2: + Added sm_gamecron_version. 1.0.1: + Added restart hooking. It was commented due to compatibility with SourceMod 1.0.0. - Debug log messages removed. My plugins | Donations via PayPal |
Re: [CSS] GameCron
There are many cron plugins.
What are the benefits of your version? |
Re: [CSS] GameCron
I agree, there are many cron plugins. :)
But i was searching for plugin, that can execute command in specified time after map is starter/restarted. To illustrate what i was looking for, i give an example. It was needed by gungame server, and i added two lines in server.cfg Code:
mani_vote_rock_the_vote_threshold_percent 60 |
Re: [CSS] GameCron
Quote:
That makes sense! Nice. |
Re: [CSS] GameCron
Release 1.0.3:
* CPU usage optimization. |
Re: [CSS] GameCron
Does this work with TF2?
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Re: [CSS] GameCron
Quote:
Please test it, i think it should work fine and the most worst that could happen is just timer will not restart after warmup ended. After you provide me a report, i will fix all the issues you'll find. |
Re: [CSS] GameCron
Plugin compiles on forums, and with no additional files a .zip file is not needed. Please remove .zip file, and only post .sp for forum compiling. Once done plugin will be approved.
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Re: [CSS] GameCron
Quote:
If i put translate files, some includes in scripting folder, add game data file, some sounds and so on, than it will be not easy to users to set up such plugins. Zip-archive way is more ergonomic. I can put readme and changelog files in separate files, there is no need to write all this informaion to source files. I can even add version number to archive name, i do not think that adding version number to sp-file is better way. etc etc etc And i can not see any issues for automatic forum compiler to support common folder structure, where top folder of the archive is parent folder for "addons" folder. As you can see all of my plugins released in only that way as i think it is more usefull for all people. But i'll add some additional files as you wish. |
Re: [CSS] GameCron
i agree... i always prefer the directory structure to be in tact... makes it easier for inexperienced server admins to install and configure a plugin...
depending on how the files are named, it can be confusing... especially if the coder does not speak the same language as the admin... this can lead to a ton of frustration for both parties over even the simplest of issues. my 2 cents. p.s. nice plugin |
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