[ANY]Security entity limit (0.5.4v)
2 Attachment(s)
Security entity limit Why another one?
Current Version: 0.5.5v Current Beta Version: N/A Cvar
Command
How install it?
Know bugs?
Special thanks
Changelog Code:
v0.5.5 Counter of old total views
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Re: Security entity limit
What does this do exactly? I don't get it.
EDIT: So every time an entity is created, you loop across all 2048 entities? So every time I fire a rocket from my beggar's bazooka, the server will freeze the game, check all 2048 entities, and then allow me to fire my 2nd rocket? This is a really freaking unoptimized plugin especially in mann vs machine (where entities get made and destroyed A LOT). |
Re: Security entity limit
I have to say I think my plugin is good and don't freeze any server(already tested and used by the offcial server TF2Ware), if you freeze for that you have a server with a bad ram, other plugin for prevent crashing from to much entity use OnEntityCreated + OnGameFrame + Timer, those plugins have more chance to freeze the servers, than mine.
Ps: TF2bwr(original, reborn, and hard reboot) check in OnGameFrame every clients(64), and OnGameFrame is called more time than OnEntityCreated, and for now, no tf2bwr server or server with my plugin freeze or crash. You should really look more about the function "for", if it's correctly used nothing will "freeze" Pss(all): I'm not saying other entity limiter plugins are bad |
Re: Security entity limit
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And It doesn't seem to be broken little operations like looping all ents does nothing realy to performance it would if we would try to count distance between each |
Re: [ANY]Security entity limit
Update Security Entity Limit 0.2v
Changelog in first post |
Re: [ANY]Security entity limit
How does this one differ in performance and control of them vs edict over flow fix plugin that xCoderx made?
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Re: [ANY]Security entity limit
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Re: [ANY]Security entity limit
Update Security Entity Limit 0.3v
Changelog in first post. |
Re: [ANY]Security entity limit
I've love to see something target certain entities vs just old... as in bullets and rockets - problem I end up having from the other is that it sometimes kills entities from the map and how things like portals should work. I'm maybe gonna test this one unless you believe you can come up with something along the lines of entity targeting.
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Re: [ANY]Security entity limit
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