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-   -   [Help] Game name change whenever we want (https://forums.alliedmods.net/showthread.php?t=277828)

BhK 01-17-2016 13:49

[Help] Game name change whenever we want
 
Hello!
as the title suggest how to change gamename from any function !
the code i have come so far ^^
PHP Code:

new game[45]
public 
plugin_init( )
    
register_forwardFM_GetGameDescription"GameDesc" ); 

public 
GameDesc( ) { 
        
forward_returnFMV_STRINGgame ); 
    return 
FMRES_SUPERCEDE
}  
public 
myFunction() {
       
formatex(game,sizeof game,"This is new name")
        new 
iReturn,iParams
    ExecuteForward
(FM_GetGameDescription,iReturn,iParams,iParams,iParams)


its not working !

EFFx 02-20-2016 19:39

Re: [Help] Game name change whenever we want
 
Code:


#define UPDATE_TIME 1.0
#define ENTITY_CLASS "env_host_timeleft"
 
new g_szHostname[ 64 ];
new g_pointerHostname,g_MsgServerName
 
public plugin_init()
{
  set_task( 2.5, "checkTimeleft" );
}
 
public checkTimeleft( )
{
 get_pcvar_string( g_pointerHostname, g_szHostname, 63 );
 
 register_think( ENTITY_CLASS, "fwdThink_Updater" );
 new iEntityTimer = create_entity( "info_target" );
 entity_set_string( iEntityTimer, EV_SZ_classname, ENTITY_CLASS );
 entity_set_float( iEntityTimer, EV_FL_nextthink, get_gametime() + UPDATE_TIME );
}
public fwdThink_Updater( iEntity )
{
 static szHostname[ 64 ]
 formatex( szHostname, 63, "%s ADD_HERE_THE_NAME", g_szHostname) 
 
 set_pcvar_string( g_pointerHostname, szHostname );
 
 message_begin( MSG_BROADCAST, g_MsgServerName );
 write_string( szHostname );
 message_end( );
 
 entity_set_float( iEntity, EV_FL_nextthink, get_gametime() + UPDATE_TIME );
 return PLUGIN_CONTINUE;
}



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