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-   -   [MvM] Auto-ready (https://forums.alliedmods.net/showthread.php?t=223141)

avi9526 08-10-2013 06:32

[MvM] Auto-ready
 
1 Attachment(s)
Description:
Force wave start, in MvM game mode, If there is enough players in red team that is ready.

Cvars:
mvm_autoready_version - version cvar, don't change

mvm_autoready_threshold - amount of players that required to be ready to force wave start
def = 2
min = 1
max = inf
Note: You probably need to set this to some low value like (1 .. 3)

mvm_autoready_percent - percentage of players that required to be ready to force wave start
def = 0.6
min = 0.0
max = 1.0
Note: You probably want to set it to something like (0.5 .. 0.75)

License:
GPL
If You found license or copyright violation in this plugin - please, notify me

Development:
Source code and change history available here https://bitbucket.org/avi9526/autoready/src

Changelog:
Code:

0.3 - Added code to check relative amount of players
0.2 - Separate code
0.1 - Part of modification to plugin «[TF2] MvM - Make players 'ready'»

Acknowledgements:
Used others plugins code as an example (Make players ready, MobileUpgrades, 10vM, RTD)

Known issues:
When wave start-timer is bellow 10 sec - players can still change ready state, which cause some useless flood in chat from this plugin

ygor.almeida 08-18-2013 02:14

Re: [MvM] Auto-ready
 
Not able to run the plugins, I configured several options to start the game with 2 or 3 players, but nothing happened. I confirmed that was up and running. Can you help me?

avi9526 08-18-2013 03:29

Re: [MvM] Auto-ready
 
Check logs in
Code:

<PATH_TO_ROOT_OF_GAME_SERVER>/addons/sourcemod/logs/L*.log
This plugin print a lot messages in log, so you must see something like
Code:

L 08/17/2013 - 21:54:43: [autoready.smx] [Auto-ready] bla-bla-bla
Logs are named with date, You can copy-paste some latest log file to comment here (when you run this plugin) I will try to find why it's not working.

Also I planing to do some small fix to this plugin - today or tomorrow…

I saw some servers running modified version of this plugin and its working well, but they won't tell what they do (((

avi9526 08-18-2013 11:46

Re: [MvM] Auto-ready
 
Now plugin check also for relative amount of players, it give more «smooth» forcing

See graphic:
http://storage6.static.itmages.ru/i/...658518d4ce.png
N - amount of players on server;
Nth = mvm_autoready_threshold;
I - percentage of players that ready;
Ir = mvm_autoready_percent;

Kleiner 11-10-2020 10:52

Re: [MvM] Auto-ready
 
Upload your plugin on github for more easy contributions

Kleiner 11-10-2020 10:53

Re: [MvM] Auto-ready
 
Please make translations support for your plugin

avi9526 11-11-2020 14:38

Re: [MvM] Auto-ready
 
Hello. I do not play TF2 for 4 years. You can use or upload any of my code under CC-0 license anywhere (if no copyright restricted code present in plugin, I not sure about this plugins being clear). Have a great day


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