[MvM] Auto-ready
1 Attachment(s)
Description:
Force wave start, in MvM game mode, If there is enough players in red team that is ready. Cvars: mvm_autoready_version - version cvar, don't change mvm_autoready_threshold - amount of players that required to be ready to force wave start def = 2 min = 1 max = inf Note: You probably need to set this to some low value like (1 .. 3) mvm_autoready_percent - percentage of players that required to be ready to force wave start def = 0.6 min = 0.0 max = 1.0 Note: You probably want to set it to something like (0.5 .. 0.75) License: GPL If You found license or copyright violation in this plugin - please, notify me Development: Source code and change history available here https://bitbucket.org/avi9526/autoready/src Changelog: Code:
0.3 - Added code to check relative amount of players Used others plugins code as an example (Make players ready, MobileUpgrades, 10vM, RTD) Known issues: When wave start-timer is bellow 10 sec - players can still change ready state, which cause some useless flood in chat from this plugin |
Re: [MvM] Auto-ready
Not able to run the plugins, I configured several options to start the game with 2 or 3 players, but nothing happened. I confirmed that was up and running. Can you help me?
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Re: [MvM] Auto-ready
Check logs in
Code:
<PATH_TO_ROOT_OF_GAME_SERVER>/addons/sourcemod/logs/L*.log Code:
L 08/17/2013 - 21:54:43: [autoready.smx] [Auto-ready] bla-bla-bla Also I planing to do some small fix to this plugin - today or tomorrow… I saw some servers running modified version of this plugin and its working well, but they won't tell what they do ((( |
Re: [MvM] Auto-ready
Now plugin check also for relative amount of players, it give more «smooth» forcing
See graphic: http://storage6.static.itmages.ru/i/...658518d4ce.png N - amount of players on server; Nth = mvm_autoready_threshold; I - percentage of players that ready; Ir = mvm_autoready_percent; |
Re: [MvM] Auto-ready
Upload your plugin on github for more easy contributions
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Re: [MvM] Auto-ready
Please make translations support for your plugin
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Re: [MvM] Auto-ready
Hello. I do not play TF2 for 4 years. You can use or upload any of my code under CC-0 license anywhere (if no copyright restricted code present in plugin, I not sure about this plugins being clear). Have a great day
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