[DoD:S] game_player_equip entity fix (0.1.1)
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If you didn't know, "game_player_equip" is the name of a mechanism, implemented in some Source Engine based games, which allows mappers to set the outfit of players during gameplay. In Day of Defeat: Source, this can be used to place pickable weapons in the scenery; so, for example, a player can change their main weapon without changing class, and without waiting the drop of another player, or can pick a grenade not provided by his class. But in Day of Defeat: Source there are two issues about this mechanism:
Requirements: I tested this plugin on SourceMod 1.7.3 build 5275, but every build which works on the latest version of Day of Defeat: Source should be good. Notes for programmers and mappers:
Obviously, any feedback is well accepted. A thanks to the authors of SourceMod, the SMlib and SPEdit. |
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Version History:
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