[CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
Zombie Deathmatch for CS:GO
Every round starts all players as Survivors (Counter-Terrorists) against bot-controlled Zombies (Terrorists). Survivors cannot respawn; if they die to a Zombie or otherwise, they are respawned as a Zombie. Zombies, however, respawn shortly after dying. If all Survivors are killed, Zombies win; if at least one Survivor manages to stay alive by the time the round ends, Survivors win. To encourage run-and-gun tactics as opposed to camping, Survivors cannot jump. They can, however, buy weapons and grenades at the start of every round to supplement or replace their randomly-generated loadout. They can also use their flashlight (F key by default) to light up areas that are otherwise dark. Zombies, on the other hand, can jump, but can only ever use their claws (reskinned knife) to attack and do not have a flashlight or analogous tool to help them see. Yes, this is Yet Another Zombie-themed Mod™, but this one has been written from scratch for CS:GO and SourceMod 1.10, and we think it offers an interesting experience that makes for more exciting gameplay, blending together some of the best features of those other mods to produce something that's better than the sum of its parts and discourages players from camping without being too obtrusive. Features
Screenshots https://github.com/jamespizzurro/csg...omo1_thumb.jpg https://github.com/jamespizzurro/csg...omo2_thumb.jpg Server List By default, all Zombie Deathmatch servers will spawn bots when the first human player joins the server, so feel free to join any of the servers below to begin playing, even the ones that are showing as empty right now.
Don't see your Zombie Deathmatch server listed above? Let us know so we can add it to this list! Requirements
If you'd like to edit the starting HP of Survivors or Zombies, install the Set Start Health plugin or a similar plugin. Dependencies This plugin depends on no other SourceMod plugins. Recommendations
Installation Instructions Download the latest release from GitHub here as a ZIP file (direct download link here) and unzip it. Open the extracted directory and move or copy the contents of its 'csgo' directory into the 'csgo' directory of your dedicated server; if you have a FastDL server, upload the contents of the 'FastDL' directory to your FastDL server. Once all of this is complete, restart your server. Changelog See our Releases page on GitHub for a complete list of changes by release number and date. Plans
Source Code Check out the GitHub repository for this project here. Bug Reporting Please report any bugs you find either here in this thread and/or by creating a new issue on our Issues page on GitHub. Credits See the inline comments in this file for links to specific snippets of code I pulled from this forum and then subsequently edited. A big thanks to all of you over the years for contributing those code snippets for us all to use! There are also inline comments in that same file for where I sourced every custom model and material from. Please reach out to me directly if you wish to be credited more directly as I'd be happy to explicitly call you out here and on GitHub for your excellent work! |
Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
Looks like a solid plugin. I'll give it a shot sometime this week.
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Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
This is fun ! Super plugin and works as mentioned. Huge Thanks and looking forward to what else gets included, in future
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Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
Yeah I wont be able to upload this until later this week, but looks great from the outside!
If you're looking for more servers please reach out, always willing to host some zombie servers from our setup :D. |
Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
Thanks for the kind words everyone! It's been over a decade since I've been on the SourcePawn scene, so it's great to see everyone's still as active as ever. :)
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Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
Looks great from the outside, gotta take a look later, maybe i can bring some feedback about updates and new ideas.
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Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
Special thanks to vijayar for hosting a server! I've just added it to the Server List section of the top post of this thread if anyone is closer to India than they are to the eastern United States. :)
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Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
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I was able to use this plugin (https://forums.alliedmods.net/showthread.php?t=248314) and display in -game, the rules, in brief.
Can you turn on spectate mode ? I think it is not working ; for me it was not going into spectate mode. It will help for users to read the messages and then join the game. Maybe you can populate all slots with zombies in spectate mode |
Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
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Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
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Kick players if they are camping ; I was able to squat in a nice corner with negev, in multiple maps and the zombies were sitting ducks. I was able to complete multiple rounds easily with only me as CT player. This will make the mode boring after sometime. Imagine if there are more CT. The fun is if the CT has to keep moving, that way CT will not know from which direction the zombies will attack. Can we make the Zombie shuffle ? As of now they approach CT in a predefined manner which makes it easy to predict their movement path and kill them easily I was not able to increase the number of zombies to say 12/14 (set my server slot to 16 at the moment); I did change it in zmd.cfg file but it is always loading with 10 player (1CT+9T). |
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