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-   -   [L4D2] Relentless Witch (https://forums.alliedmods.net/showthread.php?t=175040)

Machine 12-29-2011 05:57

[L4D2] Relentless Witch
 
4 Attachment(s)
Description:

As the description suggests, the startled witches will continue to incapacitate survivors one by one until there are none left. They will then continue their rampage on the incapacitated. (They will ignore players in the saferoom)

Cvars:

relentless_witch_on "Is Relentless Witch enabled?" Default is 1
relentless_witch_incap "Allow witch to kill Incapacitated survivor before moving on?" Default is 0
relentless_witch_range "This controls the range for witch to reacquire another target." Default is 1200

Changelog:

Version 1.0
- Release
Version 1.1
- Improved Code, Bugfixes
- New cvar relentless_witch_range
Version 1.1.1
- Performance
Version 1.2.0
-Better saferoom detection using (Tabbernauts saferoom detection)
-Witches set on fire will also be relentless

Requirements:

relentless_witch.txt goes in sourcemod/gamedata
relentlesswitch_checkpoints.cfg goes in sourcemod/data

Bugs

Better saferoom detection comes at a price. It needs information about the map stored to get the bounds of the saferoom. There is support for some custom campaigns, so if the witches act strangely on a custom map, chances are that map is not supported yet.

For witches being set ablaze. I ran into problems when trying to assign fire damage to the cloned witch from the survivor that actually caused the damage. What this means is the witch will re-set herself on fire. The only thing this will affect is the score.

disawar1 12-29-2011 07:23

Re: [L4D2] Relentless Witch
 
uhmm what is the difference Evil Witch :)

Machine 12-29-2011 18:26

Re: [L4D2] Relentless Witch
 
See for yourself. :D

Danny_l4d 12-31-2011 10:48

Re: [L4D2] Relentless Witch
 
Possible for l4d1 also?

Machine 01-01-2012 03:15

Re: [L4D2] Relentless Witch
 
No, sorry. I don't own L4D1. I couldn't say whether or not it works.

Updated to 1.1

asto 01-11-2012 15:19

Re: [L4D2] Relentless Witch
 
Error messages in L4D1 :(

L 01/03/2012 - 21:57:49: [SM] Displaying call stack trace for plugin "relentless_witch.smx":
L 01/03/2012 - 21:57:49: [SM] [0] Line 93, relentless_witch.sp::WitchAttackHook()
L 01/03/2012 - 21:57:49: [SM] Native "GetEntPropFloat" reported: Property "m_wanderrage" not found (entity 274/witch)

paul92 02-20-2012 08:36

Re: [L4D2] Relentless Witch
 
Could you add a .cfg file please? :)

dcx2 02-21-2012 19:59

Re: [L4D2] Relentless Witch
 
I'm just curious, what is the purpose for using OnHitByVomitJar?

Machine 02-21-2012 21:06

Re: [L4D2] Relentless Witch
 
It is there to force the witch to attack a survivor. Using a point_hurt just didn't work as I remember.

@Paul, Open up the .sp and change //AutoExecConfig(true,"Relentless_Witch"); to AutoExecConfig(true,"Relentless_Witch"); and recompile.

kpaxian 02-22-2012 13:40

Re: [L4D2] Relentless Witch
 
we love this mod on our server - we had to lower her health from 8000 to 4000 though because she would frequently take us all down - was kinda funny though :D Good job machine.


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