[l4d2]Check the consistency of client particle files?
How to check the client modify the particle file "boomer_fx.pcf" to achieve the effect of removing vomiting
The client can modify "boomer_fx.pcf" to remove the boomer vomiting effect. How the server detects. -google translate -my English is not good |
Re: [l4d2]Check the consistency of client particle files?
The thing is, in other games like cs:s, cs:go, tf2... those can use sv_pure system.
But in L4D(2) it seems broken. At least I can figure it out, and clients use addons aka custom vpk files |
Re: [l4d2]Check the consistency of client particle files?
You can try sv_consistency 1 for L4D2
sv_pure: If set to 1, the server will force all client files except the whitelisted ones (in pure_server_whitelist.txt) to match the server's files. If set to 2, the server will force all client files to come from Steam (and it will not load pure_server_whitelist.txt). |
Re: [l4d2]Check the consistency of client particle files?
Utilizing Left 4 DHooks Direct's Addons Disabler function is your best bet unless you don't wanna use that.
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Re: [l4d2]Check the consistency of client particle files?
sv pure can be bypassed so damn easy its actually pathetic and toxic
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