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-   -   [l4d2]Check the consistency of client particle files? (https://forums.alliedmods.net/showthread.php?t=327794)

cpsap2 10-10-2020 15:19

[l4d2]Check the consistency of client particle files?
 
How to check the client modify the particle file "boomer_fx.pcf" to achieve the effect of removing vomiting

The client can modify "boomer_fx.pcf" to remove the boomer vomiting effect. How the server detects.



-google translate
-my English is not good

Bacardi 10-10-2020 17:16

Re: [l4d2]Check the consistency of client particle files?
 
The thing is, in other games like cs:s, cs:go, tf2... those can use sv_pure system.

But in L4D(2) it seems broken. At least I can figure it out, and clients use addons aka custom vpk files

Marttt 10-11-2020 23:23

Re: [l4d2]Check the consistency of client particle files?
 
You can try sv_consistency 1 for L4D2

sv_pure:

If set to 1, the server will force all client files except the whitelisted ones (in pure_server_whitelist.txt) to match the server's files.

If set to 2, the server will force all client files to come from Steam (and it will not load pure_server_whitelist.txt).

cravenge 10-12-2020 09:38

Re: [l4d2]Check the consistency of client particle files?
 
Utilizing Left 4 DHooks Direct's Addons Disabler function is your best bet unless you don't wanna use that.

canadianjeff 10-16-2020 01:54

Re: [l4d2]Check the consistency of client particle files?
 
sv pure can be bypassed so damn easy its actually pathetic and toxic


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