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-   -   L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread (https://forums.alliedmods.net/showthread.php?t=327495)

tRololo312312 09-25-2020 17:57

Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
 
BAD NEWS.

They made "cl_downloadfilter" default to "none" now. Meaning if you have any downloads on your server, you wont get any players to download them.

TypicalType 09-25-2020 18:20

Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
 
alright after this hotfix for some reason the listen servers decided to work now :DD

Silvers 09-25-2020 19:26

Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
 
Quote:

Originally Posted by Forgetest (Post 2718871)
https://i.imgur.com/Ol23OLN.jpg

Haven't checked which thing in that native is broken.
And I'd like to mention that it was fine before the TLS, and would be fine now to use CTerrorPlayer::GetFlowDistance instead for this function, which is l4d2_direct's method.

Which Left4DHooks native were you using? Maybe "GetLastKnownArea" is returning wrong value sometimes which might happen. I tested all flow functions and they all work, so maybe you tested at start of map or something where value isn't accuarte?

What I do with Anti Rush plugin is:
PHP Code:

flow L4D2Direct_GetFlowDistance(client);
if( 
flow && flow != -9999.0 // Invalid flows 


Lux 09-25-2020 20:13

Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
 
Quote:

Originally Posted by Silvers (Post 2718947)
Which Left4DHooks native were you using? Maybe "GetLastKnownArea" is returning wrong value sometimes which might happen. I tested all flow functions and they all work, so maybe you tested at start of map or something where value isn't accuarte?

What I do with Anti Rush plugin is:
PHP Code:

flow L4D2Direct_GetFlowDistance(client);
if( 
flow && flow != -9999.0 // Invalid flows 


Pretty sure "GetLastKnownArea" only works for survivor character 0-3.

Balloons 09-25-2020 21:50

Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
 
Quote:

Originally Posted by tRololo312312 (Post 2718932)
BAD NEWS.

They made "cl_downloadfilter" default to "none" now. Meaning if you have any downloads on your server, you wont get any players to download them.

Now I'm gonna have to aggressively remind players on my server to set it to Allow All when they complain about certain things not showing up on their end.

Silvers 09-25-2020 22:06

Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
 
Quote:

Originally Posted by Lux (Post 2718951)
Pretty sure "GetLastKnownArea" only works for survivor character 0-3.

It seems to work for all.

Quote:

Originally Posted by Balloons (Post 2718964)
Now I'm gonna have to aggressively remind players on my server to set it to Allow All when they complain about certain things not showing up on their end.

Has it reset the value for clients to "none" even if they had "all" before?

tRololo312312 09-25-2020 22:25

Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
 
Propably not, but if you delete your config.cfg then it goes to none.

JAiZ confirmed this change too.

Silvers 09-25-2020 22:31

Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
 
Quote:

Originally Posted by tRololo312312 (Post 2718969)
Propably not, but if you delete your config.cfg then it goes to none.

JAiZ confirmed this change too.

Yep just managed to check mine it's still "all". Config delete would reset it, and all these free weekend/new players going to miss content, sigh.

strikeraot 09-25-2020 23:38

Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
 
Just realized with the new update, if we change too much Cvar's values at the same time, the listen server will be disconnected

Silvers 09-25-2020 23:48

Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
 
"Disconnected: Issued too many commands to server"?


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