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-   -   [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick) (https://forums.alliedmods.net/showthread.php?t=315405)

Xutax_Kamay 04-06-2019 12:26

[ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)
 
3 Attachment(s)
Hello there, so as fully explained here: https://github.com/ValveSoftware/sou...-2013/pull/442

And videos:

https://www.youtube.com/watch?v=VPT0-CKODNc

Another example:

https://www.youtube.com/watch?v=pr4EZ06mrpQ

This is a very simple fix to correct the direction of the bullets.
This bugs occurs on every source engine games, and maybe older.
In resume, there is a bug in all valve games where your shooting position is shifted by 1 tick,
due on how new positions are computed and interpolation is working
Ideally, this should be a lag compensation bug but not totally, it's mostly a problem on how RunCommand function works.

I don't know what's taking so much time to fix it for valve,
but I think it's important here to have a fix, specially for surf servers (it's even more important on lower tickrates)

Github repo:
https://github.com/XutaxKamay/firebulletsfix

Place dhooks.weapon_shootposition.txt into sourcemod/gamedata & firebulletsfix.smx into sourcemod/plugins

Contact me if any issues.

Supports now TF2, CS:S, CS:GO, L4D2, L4D, DODS, HL2MP, NuclearDawn it can be done and I will do into every source engine games.

You need dhooks extension in order to get it working.

EDIT:
Please get a look for dhooks here:
https://forums.alliedmods.net/showpo...&postcount=589

gubka 04-06-2019 14:17

Re: FireBullet fix
 
Good work man

Nairdaa 04-06-2019 14:17

Re: FireBullet fix
 
That's my boy!

TheBOSS 04-07-2019 06:15

Re: [CS:GO] fire bullet fix (hit registration fix plugin)
 
should use it only for surf servers?
so, I understand when using this ext will make you to kill the players even if you moving?

Xutax_Kamay 04-07-2019 09:06

Re: [CS:GO] fire bullet fix (hit registration fix plugin)
 
Quote:

Originally Posted by TheBOSS (Post 2646645)
should use it only for surf servers?
so, I understand when using this ext will make you to kill the players even if you moving?

You should use it everywhere, the more you can.
̶A̶n̶d̶ ̶y̶e̶s̶ ̶t̶h̶a̶t̶'̶s̶ ̶t̶h̶e̶ ̶i̶d̶e̶a̶,̶ ̶i̶t̶ ̶i̶s̶ ̶n̶o̶t̶ ̶a̶n̶ ̶e̶x̶t̶e̶n̶s̶i̶o̶n̶ ̶t̶h̶o̶u̶g̶h̶,̶ ̶j̶u̶s̶t̶ ̶a̶ ̶v̶a̶l̶v̶e̶ ̶p̶l̶u̶g̶i̶n̶ ̶(̶l̶i̶k̶e̶ ̶m̶e̶t̶a̶m̶o̶d̶ ̶i̶s̶)̶

EDIT: Not anymore.

awyx 04-07-2019 20:27

Re: [CS:GO] fire bullet fix (hit registration fix plugin)
 
nice release :)

AbraCadabra 04-08-2019 15:49

Re: [CS:GO] fire bullet fix (hit registration fix plugin)
 
Can you make it for windows please?

Xutax_Kamay 04-08-2019 19:56

Re: [CS:GO] fire bullet fix (hit registration fix plugin)
 
Quote:

Originally Posted by AbraCadabra (Post 2646791)
Can you make it for windows please?

Anyone mind testing the build I've done for windows? Since my slow internet connection can't download a 5gb dedicated server.. Thanks. (Sadly you can't load plugins anymore through listen servers even with -insecure)

Ilusion9 04-09-2019 07:54

Re: [CS:GO] fire bullet fix (hit registration fix plugin)
 
Quote:

Originally Posted by Xutax_Kamay (Post 2646571)
I don't know what's taking so much time to fix it for valve, but I think it's important here to have a fix, specially for surf servers.

They are busy with new skins and cases. Mail them and send the fix as well, they are too lazy to fix bugs.

Quote:

Originally Posted by Xutax_Kamay (Post 2646809)
Sadly you can't load plugins anymore through listen servers even with -insecure

For me it works with the lastest stable sourcemod.

Xutax_Kamay 04-09-2019 08:59

Re: [CS:GO] fire bullet fix (hit registration fix plugin)
 
Quote:

Originally Posted by Ilusion9 (Post 2646843)
They are busy with new skins and cases. Mail them and send the fix as well, they are too lazy to fix bugs.



For me it works with the lastest stable sourcemod.

I already mailed them about this years ago, but they never paid attention I think. There is even a pullrequest, so yeah, maybe they think the fix is not worth it, I really don't know

Oh really? That's odd... Maybe I got misunderstood, did you try to use sourcemod with a csgo dedicated server or csgo client (graphical stuff where you play on) ?
Cause it never worked on the csgo client for me, on CSS and in older versions of CSGO you could just load plugins with insecure parameter, but that's not really anymore the case for me, so I'm wondering why it does work for you, maybe I'm doing something wrong.


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