[ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)
3 Attachment(s)
Hello there, so as fully explained here: https://github.com/ValveSoftware/sou...-2013/pull/442
And videos: https://www.youtube.com/watch?v=VPT0-CKODNc Another example: https://www.youtube.com/watch?v=pr4EZ06mrpQ This is a very simple fix to correct the direction of the bullets. This bugs occurs on every source engine games, and maybe older. In resume, there is a bug in all valve games where your shooting position is shifted by 1 tick, due on how new positions are computed and interpolation is working Ideally, this should be a lag compensation bug but not totally, it's mostly a problem on how RunCommand function works. I don't know what's taking so much time to fix it for valve, but I think it's important here to have a fix, specially for surf servers (it's even more important on lower tickrates) Github repo: https://github.com/XutaxKamay/firebulletsfix Place dhooks.weapon_shootposition.txt into sourcemod/gamedata & firebulletsfix.smx into sourcemod/plugins Contact me if any issues. Supports now TF2, CS:S, CS:GO, L4D2, L4D, DODS, HL2MP, NuclearDawn it can be done and I will do into every source engine games. You need dhooks extension in order to get it working. EDIT: Please get a look for dhooks here: https://forums.alliedmods.net/showpo...&postcount=589 |
Re: FireBullet fix
Good work man
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Re: FireBullet fix
That's my boy!
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Re: [CS:GO] fire bullet fix (hit registration fix plugin)
should use it only for surf servers?
so, I understand when using this ext will make you to kill the players even if you moving? |
Re: [CS:GO] fire bullet fix (hit registration fix plugin)
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̶A̶n̶d̶ ̶y̶e̶s̶ ̶t̶h̶a̶t̶'̶s̶ ̶t̶h̶e̶ ̶i̶d̶e̶a̶,̶ ̶i̶t̶ ̶i̶s̶ ̶n̶o̶t̶ ̶a̶n̶ ̶e̶x̶t̶e̶n̶s̶i̶o̶n̶ ̶t̶h̶o̶u̶g̶h̶,̶ ̶j̶u̶s̶t̶ ̶a̶ ̶v̶a̶l̶v̶e̶ ̶p̶l̶u̶g̶i̶n̶ ̶(̶l̶i̶k̶e̶ ̶m̶e̶t̶a̶m̶o̶d̶ ̶i̶s̶)̶ EDIT: Not anymore. |
Re: [CS:GO] fire bullet fix (hit registration fix plugin)
nice release :)
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Re: [CS:GO] fire bullet fix (hit registration fix plugin)
Can you make it for windows please?
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Re: [CS:GO] fire bullet fix (hit registration fix plugin)
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Re: [CS:GO] fire bullet fix (hit registration fix plugin)
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Re: [CS:GO] fire bullet fix (hit registration fix plugin)
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Oh really? That's odd... Maybe I got misunderstood, did you try to use sourcemod with a csgo dedicated server or csgo client (graphical stuff where you play on) ? Cause it never worked on the csgo client for me, on CSS and in older versions of CSGO you could just load plugins with insecure parameter, but that's not really anymore the case for me, so I'm wondering why it does work for you, maybe I'm doing something wrong. |
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