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-   -   Looking for coder for perkmod. (https://forums.alliedmods.net/showthread.php?t=328844)

winged_box 11-28-2020 05:22

Looking for coder for perkmod.
 
I need someone to help me add in new perks and also to resolve some of the bugs for perkmod plugin.

https://forums.alliedmods.net/showthread.php?t=99305

Willing to pay a small token of appreciation for job well done.

PM me if interested.

GsiX 11-28-2020 10:42

Re: Looking for coder for perkmod.
 
Your own server? What bug?

winged_box 11-28-2020 11:28

Re: Looking for coder for perkmod.
 
Quote:

Originally Posted by GsiX (Post 2726526)
Your own server? What bug?

Yes, is for my own server use.

Survivor's perk 'Extreme conditioning' doesn't seems to be working, my survivors doesn't run faster.

Spitter's 'Mega Adhesive' and Jockey's generate below error log.


Spitter:

L 11/28/2020 - 03:20:51: [SM] Exception reported: Client index 0 is invalid
L 11/28/2020 - 03:20:51: [SM] Blaming: perkmod2.smx
L 11/28/2020 - 03:20:51: [SM] Call stack trace:
L 11/28/2020 - 03:20:51: [SM] [0] IsClientConnected
L 11/28/2020 - 03:20:51: [SM] [1] Line 10126, /home/groups/alliedmodders/forums/files/5/7/8/4/3/75998.attach::MegaAd_SlowEffect
L 11/28/2020 - 03:20:51: [SM] [2] Line 3912, /home/groups/alliedmodders/forums/files/5/7/8/4/3/75998.attach::Event_PlayerHurtPre
L 11/28/2020 - 03:20:51: [SM] Exception reported: Client index 0 is invalid
L 11/28/2020 - 03:20:51: [SM] Blaming: perkmod2.smx
L 11/28/2020 - 03:20:51: [SM] Call stack trace:
L 11/28/2020 - 03:20:51: [SM] [0] IsClientConnected
L 11/28/2020 - 03:20:51: [SM] [1] Line 10182, /home/groups/alliedmodders/forums/files/5/7/8/4/3/75998.attach::MegaAd_Timer
L 11/28/2020 - 03:20:51: [SM] Exception reported: Client index 0 is invalid


Jockey:

L 11/27/2020 - 00:40:21: [SM] Exception reported: Entity 18 (18) is invalid
L 11/27/2020 - 00:40:21: [SM] Blaming: perkmod2.smx
L 11/27/2020 - 00:40:21: [SM] Call stack trace:
L 11/27/2020 - 00:40:21: [SM] [0] GetEntPropVector
L 11/27/2020 - 00:40:21: [SM] [1] Line 9895, /home/groups/alliedmodders/forums/files/5/7/8/4/3/75998.attach::Frogger_DelayedVel
L 11/27/2020 - 02:15:58: Error log file session closed.

GsiX 11-28-2020 11:36

Re: Looking for coder for perkmod.
 
not sure if we should do this.. its 12.30am thought.. and i m your neighbor country.
looking at that log seem like easy hunt but i lazy reading, so is the perk use SQL/lite?

P/S: i don't do for money. probably if some coder for hire interesting, give them priority.

winged_box 11-28-2020 11:55

Re: Looking for coder for perkmod.
 
Quote:

Originally Posted by GsiX (Post 2726538)
not sure if we should do this.. its 12.30am thought.. and i m your neighbor country.
looking at that log seem like easy hunt but i lazy reading, so is the perk use SQL/lite?

P/S: i don't do for money. probably if some coder for hire interesting, give them priority.

I'm not sure whether it use SQL/lite.

You can take a look at the perk in this page:
https://forums.alliedmods.net/showthread.php?p=889437

Ok, thanks for helping out in anyway you can.

winged_box 11-28-2020 11:58

Re: Looking for coder for perkmod.
 
You in Malaysia?

We don't have to do this now, I'm also about to go sleep.

Marttt 11-28-2020 13:01

Re: Looking for coder for perkmod.
 
Is easier sharing the .sp because your log differs from the lines from the main post, unless you downloaded from another post/page

Btw "Client index 0 is invalid" is really easy to fix just by adding a "if (client > 0)" in most of the cases
In your case seems that it throws when the damage came from the worldspawn entity for example (fall damage)

And for "Entity 18 (1 is invalid" is like the same, just add an "if (IsValidEntity(entity))" before.

Everytime you mess with timers you must check if the client is valid, cause it can be disconnect/destroyed during the delay.

winged_box 11-28-2020 22:08

Re: Looking for coder for perkmod.
 
1 Attachment(s)
Quote:

Originally Posted by Marttt (Post 2726550)
Is easier sharing the .sp because your log differs from the lines from the main post, unless you downloaded from another post/page

Btw "Client index 0 is invalid" is really easy to fix just by adding a "if (client > 0)" in most of the cases
In your case seems that it throws when the damage came from the worldspawn entity for example (fall damage)

And for "Entity 18 (1 is invalid" is like the same, just add an "if (IsValidEntity(entity))" before.

Everytime you mess with timers you must check if the client is valid, cause it can be disconnect/destroyed during the delay.

Thanks for the guide.

The perk 'Extreme Conditioning' is also not working, my survivor doesn't run faster.

No error log was generated though.

I don't have the .sp file, the one I'm using now is the .smx file from post #628

https://forums.alliedmods.net/showth...=99305&page=63

GsiX 11-29-2020 01:36

Re: Looking for coder for perkmod.
 
I have that smx decompiled.
All went good including fixing the core, variable declaration and stuff until i scroll to the bottom and saw it say 10k ++ line of code.
Now i understand why you willing to hire. 😅
It much easier to get the front page version 2 to working rather than reverse engineering this.
Or you could just ask the guy to include the sp file.

winged_box 11-29-2020 04:50

Re: Looking for coder for perkmod.
 
Quote:

Originally Posted by GsiX (Post 2726620)
I have that smx decompiled.
All went good including fixing the core, variable declaration and stuff until i scroll to the bottom and saw it say 10k ++ line of code.
Now i understand why you willing to hire. 😅
It much easier to get the front page version 2 to working rather than reverse engineering this.
Or you could just ask the guy to include the sp file.

I don't know how to code and I'm also looking to add in new perks so I'm hiring.

I just sent a pm to the guy who uploaded the .smx file on post #628 for the sp file.


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