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-   -   Anyone thinking on to write a new zr mod? (https://forums.alliedmods.net/showthread.php?t=314190)

PeEzZ 02-07-2019 14:13

Anyone thinking on to write a new zr mod?
 
I don't want to say this, but after this much time, i must ask this question.

I don't know, but there is anyone else are want a new zombie reloaded/mod plugin to make? (i can't take a big plugin like this)
A new zombie plugin with full-csgo support, same like ZR is really needed, becouse the old one is very buggy and outdated, and so on.
Not just making the old zr plugin's code much complicated.

Why?
- Becouse to make the plugin correcty working, we need 118615 fix plugins.
- Becouse it's CSGO, and there is needed some changes in the system of ZR, like making the molotov ignite instead of the heg(i created a plugin for this myself), etc.
- Almost every update make breaks in zr.
- Also there is bugs in the code from the beginning.
- What will happend if the csgo will be updated to Source2?

Bad Cold Man 02-08-2019 01:41

Re: Anyone thinking on to write a new zr mod?
 
What wrong with this last version:
https://forums.alliedmods.net/showthread.php?t=277597

The old one good as well:
https://forums.alliedmods.net/showthread.php?t=200527
fix overlay
https://forums.alliedmods.net/showpo...8&postcount=12

PeEzZ 02-08-2019 05:03

Re: Anyone thinking on to write a new zr mod?
 
Please read my first comment again, before posting.

MoZiLoR 02-08-2019 12:51

Re: Anyone thinking on to write a new zr mod?
 
I completely agree with you, right now the plugin needs a billion fixes and even the fixes need fixes themselves because they are not properly made...
Like seriously instead of making a ton of fixes can the ZR plugin be completely modified for CS;GO without the need of having to fix everything ?
A friend and I have been trying to open our own zombie mode server for months but every time we use a fix for a problem that we have, we encounter another problem because of the fix, it's a never ending circle and it is ridiculous...

At this point, the ZR plugin should not even be availlable to download, it is way too bugged and I am sure that for someone who knows how to code, it is not even a big deal to fix the base plugin once and for all without having to use fix after fix after fix.

8guawong 02-08-2019 13:39

Re: Anyone thinking on to write a new zr mod?
 
Quote:

Originally Posted by PeEzZ (Post 2638586)
- Becouse to make the plugin correcty working, we need 118615 fix plugins.

not really probably only need like a few NOT 118615 fixes

Quote:

Originally Posted by PeEzZ (Post 2638586)
- Becouse it's CSGO, and there is needed some changes in the system of ZR, like making the molotov ignite instead of the heg(i created a plugin for this myself), etc.

that's down to operator's preference

Quote:

Originally Posted by PeEzZ (Post 2638586)
- Almost every update make breaks in zr.

most of the time update broke sourcemod NOT zr

Quote:

Originally Posted by PeEzZ (Post 2638586)
- Also there is bugs in the code from the beginning.

where?

Quote:

Originally Posted by PeEzZ (Post 2638586)
- What will happend if the csgo will be updated to Source2?

who knows and that depends if sourcemod works on source 2 or not
rewriting zr won't help if sourcemod does not work

Bad Cold Man 02-08-2019 15:11

Re: Anyone thinking on to write a new zr mod?
 
Quote:

Originally Posted by PeEzZ (Post 2638655)
Please read my first comment again, before posting.

Sorry but I did read. So I think zr has some problems but is not critical. Just my opinion :)


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