Re: Polymorph: Mod Manager
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Re: Polymorph: Mod Manager
Yea, sorry about that, I diddnt explain myself that well :/ But that did answer it. (the map configs have plugins-mod.ini, it enabled plugins mainly)
So thiers only able to have 5 options? or up to 9, but no more than 1 page? |
Re: Polymorph: Mod Manager
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Re: Polymorph: Mod Manager
Yea, i was lookin at that, and seen MAX_MODS 10 also, so was unsure.
I also had another question tho. It seems like the string length in the cfg check is a lil short. It will only add about 2 words from your hostname, or about 10 letters into any cvar, it will cut it off. I changed the string length in the define section (STRLEN_DATA) to no avail. |
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This is some smexy stuff my friend.
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Not bad you can now choose mods without departing from the server :)
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Could you add a cvar to change vote mod when map begins or when map ends?
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wowy! awesomes =)
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Re: Polymorph: Mod Manager
Minor update: Fixed long cvar values being cut off. Namely hostname.
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Mmhmmm, lovely :D
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this plugin has helped Alot :) thanks fysiks =)
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Will this work using mp_maxrounds instead of mp_timelimit? I run a few round-based servers that will not work as well if they are time-based. I'm using your older multimod version and it supports that. Just wanted to check before I update.
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I'll give it a try this weekend on my test server and post some feedback for you. I think I'll try the RTV addon too.
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If anybody is curious about this, I have the server that fysiks started beta testing this on and and is now fully functional and doing well with no more crashes.. It has: Paintball, deathrun, surf, kz, and sports bar (soccer jam, fooball, basketball-all based on map configs)
65.99.193.227:27018 |
Re: Polymorph: Mod Manager
Bmann, I think you need to look for typos in your post. Makes me look bad! LOL :).
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Dammit! I wasn't drunk this time, I was on the phone, same as now cause I'm never home. But its edited now. If you want we can throw up some of the cfg's as examples.
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I just tested this on my round-based test server and it's working great. I'll update my live servers over the weekend.
After trying the Rock the Vote addon... I found that it is time-based only. Can you update this to work on round-based servers? With that, it would be perfect. Thanks! |
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BUT, the nice thing about this is anybody can make their own RockTheVote plugin. When you want to start the vote you just call PHP Code:
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The RTV addon reads mp_timelimit for the delay at map start and to prevent RTV just before normal voting begins. On my server, when I say rtv it tells me I have to wait 60 seconds no matter how much time has passed. Since the server is round-based it doesn't use mp_timelimit.
For round-based it would need to read mp_maxrounds. The delay at map start would be 1 round. Normal voting begins 2 rounds before the end of the map so prevent RTV from being called when less than 3 rounds left. |
Re: Polymorph: Mod Manager
"Rounds" are foreign to me. We don't use rounds in Day of Defeat, only time.
But, like a said, the RTV plugin was just an example and can be made as complicated as you want. All that is required is that when you want the vote to happen you call the native that I previously mentioned. If you have a simple RTV plugin that does what you want, I will look into it to see if I can make it work with Polymorph. |
Re: Polymorph: Mod Manager
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I modified your RTV and came up with this. I have tested on my cz server and it works perfectly. Hopefully someone else can test as well; to make sure its not just a fluke working on mine :) Added round based support. New Cvars: amx_rounds 1 // 0 = Time based 1 = Rounds based amx_minround 2 // The number of the round you want to be able to rtv.. Second round is defualt. |
Re: Polymorph: Mod Manager
RoundChecker is equal to g_iRoundcount :)
I cleaned up cmdSayRTV() a little: PHP Code:
Oh, and thanks for doing this!! :) |
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Edit: Tested and working perfect. Thanks guys. |
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Yup No problem the cmdSayRL was for testing forgot to delete it. Updated my attachment to fit your fixes. |
Re: Polymorph: Mod Manager
wowwwwwwwwwwwwww omg i'm impressed as u 've seen in the other multimod plugin i was always using the version u post there (multimod-no-pause.amxx) and today i have seen your post just until today
if other pluggin is aproveed this gonna be aproved so much faster.. i think the main reason your plugin exist is the feature of load only plugins necesary... i.e i have a plugin that makes join everyone ct. noclip... restrict weapons etc ... if i try to start a new mod and the (buggy) mod preload.. the server crashhh!! i'm so happy ur plugin is the best it has all features and compatiblity necessary... the only thing i've seen that it can be improvved is the change of a map: i mean i'm an admin n i want to change to x mod in x map... but i don't want to start a vote and let other choose.... so i have to use cvar right? there is any posibility to add those features to a menu?? |
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So, you would use amx_nextmod to choose a new MOD and then change the map to whatever map you want. Let me know if this answers your question. |
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yes thankyou.. i'was saying that cuz i was using the plugin that yu've posted in other multimod autor xD but now i'm using this version and problem was solved ther's only one thing that plugin colud be improved.. as we know everyone uses motd to explain server's rules but do that in a multimod server is almost impossible, right now i'm using Advanced Motdbut is too buggy and shows motd randomly not the specific mod is running so i thing in 0_mod.cfg could be a cvar to set the name of the motd that server must use i.e cvar polymorhph_motd gugame-motd.cfg so could be shown motd of gungame in gungame mod and maybe a cvar to show motd every x rounds when player dyies just like that plugin.. i've tell the autor of plugin the request but plugin is too old n looks like theres no more support |
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motdfile "your-motd-file.txt" |
Re: Polymorph: Mod Manager
yeah but include that cvar in your plugin will be great
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This plugin is really nice, but i'm afraid that i'm having some problems with using this mod, being the most annoying... The lag... I usually have 7 to 10 pings and with this mod i have 20 ping and also the time wasted between joining, choosing a team, and appear on the map is huge. The other problem,.. i dunno if its related to the lag but when playing, when (for example) the round ends, it doesn't even show the message nor the timer at 00:00.
I hope you can help me. Cheers, HelKing |
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For me i connect to my servers using VNC. How ever if i have VNC running while i try to play my ping sky rockets. So if you are running them from home. Make sure you are not connected to vnc or ftp or teamviewer |
Re: Polymorph: Mod Manager
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So, to try and figure things out, tell me what mods you have loaded with Polymorph. Also, did you disable other map choosing plugins? |
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