[ANY] IgniteEntity Sound Fix
Do you probably even heard a looping fire sound around player which have been ignited recently?
So this tiny plugin fixes annoying bug like this on some games (like Day of Defeat: Source). If you dont discover this issue, dont use this plugin! There are no convars at all, its enough to extract archive to sourcemod dir, or put IgniteEntityFix.smx to addons/sourcemod/plugins folder IgniteEntityFix.sp to addons/sourcemod/scripting folder Servers with this plugin Download plugin Browse source code |
Re: IgniteEntity Sound Fix
You can also onentitycreated entityflame extinguish
Or teleport it to the nether regions of the map :3 |
Re: IgniteEntity Sound Fix
Interesting. I had no idea that flame or w/e entity is used to ignite player... I'll take a look at this further.
Anyway this method also works and automatically stops sound when player dies. |
Re: [ANY] IgniteEntity Sound Fix
Thank you for this. That sound was terribly annoying.
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Re: [ANY] IgniteEntity Sound Fix
2 Attachment(s)
Tried a few things and somehow whatever i did this fixed the molotov sound glitch on cs:go,
(mostly happens on deathmatch servers with lots of molotovs being thrown; The molotov sound does not stop until you die; Sometimes then its so bad it happens again after death feeling like the sound never went away) EDIT: Whoops, used wrong sound file use updated smx & sp |
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