SourceMod 1.5.1 Released
I'm pleased to announce that SourceMod 1.5.1 has been released.
This is mostly a small bugfix release that fixes some regressions in 1.5.0 as well as some other issues. Additionally, it includes more localization fixes as well as support for the Norwegian language, fixes for some long-time issues in SDKHooks that have been recently causing problems, and a new native for CS:S/CS:GO to automatically set a player's model (after a forced team change, for example). See the release notes for the full changelog. You can get SourceMod 1.5.1 from the downloads page. Some support links: Thanks to the rest of the SM team as well as Drifter, Peace-Maker, and KyleS for the bug fixes, as well as Checkster and Oktober for the language fixups. |
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Well, I hope there's not a new MetaMod: Source version too, because I can't get a DNS response for sourcemm.net from either my game server or home Internet.
** server can't find sourcemm.net: SERVFAIL |
Re: SourceMod 1.5.1 Released
updated to latest stable snap shot....and same with MM - worked fine for me
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In the meantime, you can use http://metamodsource.net/ Edit: I tried a few different nameservers, and the only one that it's failing on so far is Google's DNS (8.8.4.4). Do you happen to be using that? |
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Thx to all sm team!
I have a question abouth some error in logs... [SM] Unable to load extension "sdkhooks.ext": Cannot find gEntList pointer Logical Entities not supported by this mod (LevelShutdown) - Reverting to networkable entities only [SDKTOOLS] Could not locate FireOutput - Disabling detour [SDKTOOLS] Failed to find PlayerRunCmd offset - OnPlayerRunCmd forward disabled. When i open the server, it showes me many errors, after i rotate server the error are gone... The game is a half life 2 DM... After i put in the plugins, and reopen my server it crashed inmediatly sm verion: 1.5.1 meta version: 1.10.0 I had never problems with sm or meta version before I need certainly help, allready thx!:up: |
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Thanks for the quick update! :up:
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ok thx for the quick respons...
would you pls help me to fix this? i would realy appreciate it.... many thx psychonic! |
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Did you try to re extract the gamedata directory from the download? |
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thx for ur answer sillium...
i have no idea, well i mean, im very noob if it comes to things like this... i always installed sm and meta and thats it, was working good... i need suport by skype, would u like to help me by skype? my skype name is risng.talent thats a nooby name too, lol, very old account... i cant fix this by myself, i have allready understand that... Thx! |
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I'm still at work so... no I can't atm
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This release was quicker than expected, glad the bug I reported in 1.5 got sorted so fast. Nice work dev team.
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Is it just me or does anyone else seeing the Google warning when trying to dl SM?
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The warning says someting about that it had content uploaded by oster.ru which is a know site for malicius software. |
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I can confirm PStar's report. Accessing the any of the Download Pages with Google Chrome blocks access because it detects a site known for hosting malware. SafeBrowsing Diagnostic page: http://safebrowsing.clients.google.c...hrome&hl=en-US
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EDIT: Note, this had nothing to do with the SM packages or anything on AlliedModders, and there is no reason to be concerned. |
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Thanks for the updates! :)
Unfortunaly "sm_hide_slots 1" still don't work for me with "Replay" enabled. :( |
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Can you give the command line that you're using to start the server and all of your reserved slot cvar values? |
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yes, i use the very recent plugin for that. I even compiled it with a seperate log to see if it kicks people.
start /ABOVENORMAL /MIN /wait V:\Valve\SteamCMD\_servers\Valve1\srcds.exe -console -nocrashdialog -game tf -port 27015 +map "cp_dustbowl" -replay +exec server.cfg maxplayers 26 (maxplayers in console shows 27 (replay i guess)) sm_reserve_type 2 (currently, usually i used 0) sm_reserved_slots 1 sm_hide_slots 1 update: sv_visiblemaxplayers shows 26. sm_reserve_maxadmin 1 sm_reserve_kicktype 0 On all reserve_type modes, there is always 26 slots visible. Months ago it would had shown 25. |
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Same here. TF2 server on Linux, 26 maxslots + replay. With sm_reserved_slots 2 this would always display 24 as expected, now it displays 25.
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What does the very latest 1.5 snapshot HG3829 contain of fixes, compared to the final 1.5.1 release?
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Prior to this, the mapname stored internally was limited to 32 characters, which could cause issues in CS:GO and other games using the workshop for maps. |
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Thanks. Heres another one....
Is it really optimal to compile plugins, towards the sourcemod verion you are currently using? If no, why is there the online compile tool while you also have the ability to compile, using the inbuilt compile tool with each sourcemod version? |
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Edit: And just to make a liar out of me, it's using SourcePawn Compiler 1.5.0-dev+3889. Maybe that should be updated, since SourceMod 1.5 changed after that? SPIDER uses one of the SourceMod 1.6 compilers. Generally, newer is better, but that's not always true... I personally try to use whatever the latest stable version is unless I'm targetting new functionality, such as CS:GO support back before 1.5 hadn't been released yet. |
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then the next question is, why is the ability there?
We have the online compile tool at this site here. And SM also provides an inbuilt compile tool. Is it just off-topic tools? |
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I'm not sure how you made the jump from that to assuming that recompiling when new versions came out was necessary or optimal. |
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I'm not sure if I follow.
But if you download an plugin that lets say were last updated back in 2009. Would that be optimal to compile? |
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I can only say "no" so many times...
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Crashing after update on CSS tonight. running mms 1.10.1 and loaded last file from link on page 1...for unix server.
crashes on player join...removed all other older scripts and extentions and no change still crashes. Server will load and run with only the mms running. Tried with 1.5.1 available on the download link as well as with 1.5.2 hg3929 from the build list. and with 1.6.0 hg4126 to no avail...instant crash on player join Use latest build 1.5.2 hg 3930....solved problem..:) |
Re: SourceMod 1.5.1 Released
Download the new snapshot gamedata here: http://hg.alliedmods.net/sourcemod-c...v/295e50c3719b, that's compatible for sourcemod stable version 1.5.1 :)
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I restarted everytime between installs |
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You can set "ForceRestartAfterUpdate" to "yes" to have it unload SM after the update. Changing map will then reload it. |
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