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Kia 08-30-2013 07:12

League of Legends Mod (LoLMod) searching for helpers
 


http://www.kiasplugins.tk/LoLModHelp.png

Hello everybody,

As some of you may already know I'm currently working on a League of Legends Mod (short LoLMod) for Counter-Strike, but I'm just an average LoL Player and my knowledge isn't big enough to make this alone, so I'm searching for help.

So, what exactly do I need?

Game Experts (1 / ?)
  • Jelle


You should be an expert about League of Legends, but you should also have basic AMXX knowledge. For example I need to know what variables a champion has.

PHP Code:

g_iHeroIndex    lol_add_hero("Kia""Supporter"500400425.00096.015.510.0515.0true)
    
       
//lol_add_hero( const szName[ ], const szType[ ], const iBaseHealth, const iBaseMana, const Float:flBaseSpeed, const iBaseArmor, 
       //const iBaseResist, const Float:flBaseCrit, const Float:flBaseHealthRegen, const Float:flBaseManaRegen, const Float:flRange, bool:IsRanged) 

Is that all? I don't know, help me please. :shock:

I need every small information that you have, every formula you have, everything you know about things that get calculated somehow (e.g. Respawn Timer, how much Gold you get each x seconds.)
I also need to know how gameplay is running (what happens when = events), what features are available in the game.
I've got some information from this thread, but I'm quite sure this isn't all.

I don't want to convert the whole game to CS, like the Riot Points Stuff etc., all Classes should be available from the beginning.
Also remember that some features can't be made in CS (like automatic setting Q,W,E,R for skills etc. or the camera settings from LoL), thats why you need some knowledge about AMXX and CS to know what is possible and what not, and how to realize this stuff.

Coder (2 / ?)
  • Kia
  • Smatify

I'm sure I won't do everything alone, like coding all the champions for the Mod, or the Items. I'll build a API so you can add champions.
Here a quick example.

PHP Code:

#define PLUGIN "League of Legends Mod - Hero : Kia"
#define VERSION "1.0.0"
#define AUTHOR "Kia"

// ===============================================================================
//     Variables
// ===============================================================================

/* Integer */

new g_iHeroIndex

// ===============================================================================
//     plugin_init
// ===============================================================================

public plugin_init() 
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
/* Register Hero */
    
    
g_iHeroIndex    lol_add_hero("Kia""Supporter"500400425.00096.015.510.0515.0true)
    
       
//lol_add_hero( const szName[ ], const szType[ ], const iBaseHealth, const iBaseMana, const Float:flBaseSpeed, const iBaseArmor, 
       //const iBaseResist, const Float:flBaseCrit, const Float:flBaseHealthRegen, const Float:flBaseManaRegen, const Float:flRange, bool:IsRanged)
}

// ===============================================================================
//     hero_selected - Gets called a Hero gets selected
// ===============================================================================

public hero_selected(idiHeroIndex)
{
    if(
g_iHeroIndex == iHeroIndex)
        
lol_set_hero(id"Kia""Supporter"500400425.00096.015.510.0515.0true)
}

// ===============================================================================
//     hero_skill_q - Q Skill
// ===============================================================================

// ... 

You should be an experienced AMXX Coder, I know I'm not a pro too, but you should know stuff that is required for such a mod. :)


So, if you're intrested in helping and you have the skills to do so, feel free to answer in this thread, send me a PM, or add me in Steam (dadevx).

Greetz,
Kia.


dias 08-30-2013 09:07

Re: League of Legends Mod (LoLMod) searching for helpers
 
You can't/shouldn't make a FPS game into a MOBA/RTS game

Kia 08-30-2013 09:17

Re: League of Legends Mod (LoLMod) searching for helpers
 
Why not?

zeus 08-30-2013 10:02

Re: League of Legends Mod (LoLMod) searching for helpers
 
Yes but...You are aware that no one will play this mod right ?

Kia 08-30-2013 10:06

Re: League of Legends Mod (LoLMod) searching for helpers
 
Quote:

Originally Posted by zeus (Post 2024717)
Yes but...You are aware that no one will play this mod right ?

I'll play it, thats enough for me.

Smatify 08-30-2013 10:27

Re: League of Legends Mod (LoLMod) searching for helpers
 
Quote:

Originally Posted by Kia (Post 2024720)
I'll play it, thats enough for me.

+1

AmineKyo 08-30-2013 12:23

Re: League of Legends Mod (LoLMod) searching for helpers
 
Quote:

Originally Posted by dias (Post 2024690)
You can't/shouldn't make a MOBA/RTS game into a FPS game

--
Quote:

Originally Posted by zeus (Post 2024717)
Yes but...You are aware that no one will play this mod right ?

https://si0.twimg.com/profile_images...a7505b006.jpeg

League of Legends mod in CS is an awful idea... I don't know why exactly but, I wouldn't like it, I like to play the game originally
as it is Free with no limits, so it'd be better to play it normally rather than playing it ported in CS.
If it happened it will be like COD Mod exactly, no difference except in Models and sprites (if there is)

If you really want to port it, what you'll need to make:
a different view (remove the 1st player view because I don't think you can find Lol weapons)
a fog for each player (You can't see the enemies if they are inside of a bush or far away from you or teammates)
MinionsAI (in case of a normal Play (Summoner's Rift) that will include forest minions and monsters, this will be the best thing you can do in your mod)
some maps, (Summoner's Rift can be hard for you, The Twisted Treeline includes the Nexus, Turrets, Inhibitors and capturing CheckPoints for boosts it could be a bit easy for you, the easiest one you can make is The Crystal Scar includes just CheckPoints)
and many more ideas, If you can give us a beta server for tests on your actual mod, I might suggest more.

EDIT: (forgot this)
please be creative on my Sniper xD
http://i0.kym-cdn.com/photos/images/...nCv1qcue88.jpg have a good day.

Kia 08-30-2013 12:31

Re: League of Legends Mod (LoLMod) searching for helpers
 
1. It won't be a full port, some features will be missing like the 3rd person cam.
2. Since no 3rd person cam, no fog needed.
3. You can use every map you want. It will include an editor for placing the nexus and the turrets.
4. I can find LoL weapons.

AmineKyo 08-30-2013 12:36

Re: League of Legends Mod (LoLMod) searching for helpers
 
Quote:

Originally Posted by Kia (Post 2024819)
1. It won't be a full port, some features will be missing like the 3rd person cam.
2. Since no 3rd person cam, no fog needed.
3. You can use every map you want. It will include an editor for placing the nexus and the turrets.
4. I can find LoL weapons.

1. do you have the v_ models ? (If it won't be full featured I suggest you to not waste your time)
2. that will be bad, to shot your enemies from a very long distance (Base to base shot)
3. And what about the Minions ?
4. Good luck (:

Kia 08-30-2013 12:38

Re: League of Legends Mod (LoLMod) searching for helpers
 
1. I make the models my self.
2. I said every map is possible, but okay, let's make enemies only visible if they're near to you.
3. CS Bots API.
4. Thanks.

AmineKyo 08-30-2013 12:52

Re: League of Legends Mod (LoLMod) searching for helpers
 
Quote:

Originally Posted by Kia (Post 2024823)
1. I make the models my self.
2. I said every map is possible, but okay, let's make enemies only visible if they're near to you.
3. CS Bots API.
4. Thanks.

1. Huh, You could save that time to make the mod have more features, (I'm just saying)
2. (:
3. That requires slots. in the real game I kill more than 1500+ can be spawned. I said AI because it will more better than Bots and it won't take any slots

+
The health bar, something like this.
http://zombie-mod.ru/uploads/posts/2...1111111111.jpg

Kia 08-30-2013 12:58

Re: League of Legends Mod (LoLMod) searching for helpers
 
1. I can't add everything I want, because AMXX restricts natives to 16 parameters, since I need 20 I need to reduce a bit. I'll try my best to add everything possible.
2. :p
3. I don't mean Bots like PodBot, I mean like the Zombie AI from Dias, it doesn't take slots.

dias 08-30-2013 19:55

Re: League of Legends Mod (LoLMod) searching for helpers
 
You can use 3rd Camera if you want...

1. Seperate them to 2 ~ 3 natives, you dont need to do it all in 1 native, (if you want to see an example tell me :])
2. in this time we dont need to care about map
3. You can add the creep/Minion by NPC, but be careful with the script, you may crash your server with a npc

@AmineKyo:
- I need a Slenderman model, do you have ?... In the game "Stop it, Slender", he's tall and he doesn't have tentacles

AmineKyo 08-30-2013 20:54

Re: League of Legends Mod (LoLMod) searching for helpers
 
Quote:

Originally Posted by dias (Post 2025087)
@AmineKyo:
- I need a Slenderman model, do you have ?... In the game "Stop it, Slender", he's tall and he doesn't have tentacles

I had one from Source it was Epic, but I lost it unfortunately, searched lot of times and didn't find it.

dias 08-30-2013 21:26

Re: League of Legends Mod (LoLMod) searching for helpers
 
I have it from Source, can you convert it to CS1.6 ?

AmineKyo 08-30-2013 21:36

Re: League of Legends Mod (LoLMod) searching for helpers
 
Quote:

Originally Posted by dias (Post 2025141)
I have it from Source, can you convert it to CS1.6 ?

I guess I can, but I'm not saying 100% 'can'.

dias 08-30-2013 22:06

Re: League of Legends Mod (LoLMod) searching for helpers
 
may i send you the css model now?

AmineKyo 08-30-2013 22:09

Re: League of Legends Mod (LoLMod) searching for helpers
 
Quote:

Originally Posted by dias (Post 2025165)
may i send you the css model now?

Okay, but I'll go to sleep now.

Kia 08-31-2013 01:31

Re: League of Legends Mod (LoLMod) searching for helpers
 
Guys, I've made SlenderMod for 1.6, it includes a model. :D

// Edit : There you haz : http://hl.gamebanana.com/skins/124523

I think he is too big. :)

[IMG]http://img856.**************/img856/5284/y9bv.jpg[/IMG]

dias 08-31-2013 06:25

Re: League of Legends Mod (LoLMod) searching for helpers
 
^
- I dont like that model, your model has tentacles (i dont want tentacles). And in that slenderman model, he isn't tall

YamiKaitou 08-31-2013 07:20

Re: League of Legends Mod (LoLMod) searching for helpers
 
Quote:

Originally Posted by Kia (Post 2024833)
1. I can't add everything I want, because AMXX restricts natives to 16 parameters, since I need 20 I need to reduce a bit. I'll try my best to add everything possible.

Thought about a multi-dimension array?

Kia 08-31-2013 07:51

Re: League of Legends Mod (LoLMod) searching for helpers
 
Quote:

Originally Posted by YamiKaitou (Post 2025344)
Thought about a multi-dimension array?

I've splitted up the stuff now.

quark 08-31-2013 07:57

Re: League of Legends Mod (LoLMod) searching for helpers
 
I would love to be a tester if you need some =D

I can try help on code so.

Kia 08-31-2013 15:39

Re: League of Legends Mod (LoLMod) searching for helpers
 
I'll contact you if testers are needed.
If anyone has a suggestion how to do something (e.g. how to structure the map editor for the turrets etc. or how to make the AI working best), feel free to post.

.Dare Devil. 08-31-2013 15:56

Re: League of Legends Mod (LoLMod) searching for helpers
 
im in!
PS: i have only heard about that game, never saw it, never played it before but im sure my skills are more useful than knowledge about that game.

Kia 08-31-2013 15:58

Re: League of Legends Mod (LoLMod) searching for helpers
 
Actually knowledge about the game is more important.

.Dare Devil. 08-31-2013 16:00

Re: League of Legends Mod (LoLMod) searching for helpers
 
Quote:

Originally Posted by Kia (Post 2025714)
Actually knowledge about the game is more important.

how is that possible? I mean with the knowledge about that game you can create that mod without scripting, modeling, mapping etc... ?
Alright then ... : (

Kia 08-31-2013 16:02

Re: League of Legends Mod (LoLMod) searching for helpers
 
I mean for now I have to know things like formulas how e. g. gold gets calculated etc.

.Dare Devil. 08-31-2013 16:07

Re: League of Legends Mod (LoLMod) searching for helpers
 
Quote:

Originally Posted by Kia (Post 2025719)
I mean for know I have to know things like formulas how e. g. gold gets calculated etc.

Explain me how things work, i create the code, model, map or sprite. I saw on the main post that modelling skill OR ...

Kia 08-31-2013 16:09

Re: League of Legends Mod (LoLMod) searching for helpers
 
Since I figured out how to apply textures using MilkShape 3D I don't need modelers anylonger.

Currently beside the gameplay stuff the two big things are the AI and the Turrets.

.Dare Devil. 08-31-2013 16:15

Re: League of Legends Mod (LoLMod) searching for helpers
 
Quote:

Originally Posted by Kia (Post 2025723)
Since I figured out how to apply textures using MilkShape 3D I don't need modelers anylonger.

Currently beside the gameplay stuff the two big things are the AI and the Turrets.

oh alright then. Back to being bored...

Kia 08-31-2013 16:15

Re: League of Legends Mod (LoLMod) searching for helpers
 
lol.

.Dare Devil. 08-31-2013 16:18

Re: League of Legends Mod (LoLMod) searching for helpers
 
This is a serious problem, nothing to laugh about...

AirShot 08-31-2013 16:25

Re: League of Legends Mod (LoLMod) searching for helpers
 
In my opinion if you try to port League of Legends to CS 1.6 you could learn from SMITE in the way spell casting works. SMITE is a MOBA based on League of Legends except it's 3rd person (camera is locked) behind your character instead of the "top view" in LoL. Here's a gameplay video if you want to see what I mean.
(note that SMITE is free to play if you want to try it by yourself)

Another point that differs from LoL and SMITE is the auto-attack (right click on an ennemy) :
In both game differents characters have differents auto attack animations, range and speed but unlike in League of Legends where you only need to right click to auto-attack with an ennmy by default, in SMITE you need to aim the direction you want the default attack to go then right click hoping that the ennemy is in range and won't dodge it.

I think this kind of attacking system is more appropriate to a fps game than the one in LoL. Also I believe it's more doable with AMXX and that you could recreate that part of SMITE gameplay with LoL Champions using weapon models and sprites.


I hope my post is clear enough and that you'll consider my idea :)
If you need any help with champion knowledge or anything about LoL itself feel free to PM me.

Good Luck on your project man.

Kia 08-31-2013 16:39

AW: Re: League of Legends Mod (LoLMod) searching for helpers
 
Quote:

Originally Posted by .Dare Devil. (Post 2025732)
This is a serious problem, nothing to laugh about...

This is a serious problem.

pokemonmaster 09-01-2013 04:21

Re: League of Legends Mod (LoLMod) searching for helpers
 
I see my friends play this game and I almost cried for the computer mouse because of the number of clicks they press :grrr:

dias 09-01-2013 04:23

Re: League of Legends Mod (LoLMod) searching for helpers
 
10.000+ Clicks per round :))

Kia 09-01-2013 04:28

Re: League of Legends Mod (LoLMod) searching for helpers
 
You forgot one 0. :)
Map Editor should be done today.

// EDIT : All (?) gameplay models are made now.

http://puu.sh/4gjmj.jpg
http://puu.sh/4gjCt.jpghttp://puu.sh/4gjIz.jpg

ironskillz1 09-01-2013 15:02

Re: League of Legends Mod (LoLMod) searching for helpers
 
Wow nice
If you need a 24/7 test server for free pm me :)

Kia 09-01-2013 15:04

Re: League of Legends Mod (LoLMod) searching for helpers
 
I have a 0,5/7 Server, thank you anyway.
Map Editor almost done, after adding turret code, basic gameplay is possible.


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