League of Legends Mod (LoLMod) searching for helpers
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Re: League of Legends Mod (LoLMod) searching for helpers
You can't/shouldn't make a FPS game into a MOBA/RTS game
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Re: League of Legends Mod (LoLMod) searching for helpers
Why not?
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Re: League of Legends Mod (LoLMod) searching for helpers
Yes but...You are aware that no one will play this mod right ?
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League of Legends mod in CS is an awful idea... I don't know why exactly but, I wouldn't like it, I like to play the game originally as it is Free with no limits, so it'd be better to play it normally rather than playing it ported in CS. If it happened it will be like COD Mod exactly, no difference except in Models and sprites (if there is) If you really want to port it, what you'll need to make: a different view (remove the 1st player view because I don't think you can find Lol weapons) a fog for each player (You can't see the enemies if they are inside of a bush or far away from you or teammates) MinionsAI (in case of a normal Play (Summoner's Rift) that will include forest minions and monsters, this will be the best thing you can do in your mod) some maps, (Summoner's Rift can be hard for you, The Twisted Treeline includes the Nexus, Turrets, Inhibitors and capturing CheckPoints for boosts it could be a bit easy for you, the easiest one you can make is The Crystal Scar includes just CheckPoints) and many more ideas, If you can give us a beta server for tests on your actual mod, I might suggest more. EDIT: (forgot this) please be creative on my Sniper xD http://i0.kym-cdn.com/photos/images/...nCv1qcue88.jpg have a good day. |
Re: League of Legends Mod (LoLMod) searching for helpers
1. It won't be a full port, some features will be missing like the 3rd person cam.
2. Since no 3rd person cam, no fog needed. 3. You can use every map you want. It will include an editor for placing the nexus and the turrets. 4. I can find LoL weapons. |
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2. that will be bad, to shot your enemies from a very long distance (Base to base shot) 3. And what about the Minions ? 4. Good luck (: |
Re: League of Legends Mod (LoLMod) searching for helpers
1. I make the models my self.
2. I said every map is possible, but okay, let's make enemies only visible if they're near to you. 3. CS Bots API. 4. Thanks. |
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2. (: 3. That requires slots. in the real game I kill more than 1500+ can be spawned. I said AI because it will more better than Bots and it won't take any slots + The health bar, something like this. http://zombie-mod.ru/uploads/posts/2...1111111111.jpg |
Re: League of Legends Mod (LoLMod) searching for helpers
1. I can't add everything I want, because AMXX restricts natives to 16 parameters, since I need 20 I need to reduce a bit. I'll try my best to add everything possible.
2. :p 3. I don't mean Bots like PodBot, I mean like the Zombie AI from Dias, it doesn't take slots. |
Re: League of Legends Mod (LoLMod) searching for helpers
You can use 3rd Camera if you want...
1. Seperate them to 2 ~ 3 natives, you dont need to do it all in 1 native, (if you want to see an example tell me :]) 2. in this time we dont need to care about map 3. You can add the creep/Minion by NPC, but be careful with the script, you may crash your server with a npc @AmineKyo: - I need a Slenderman model, do you have ?... In the game "Stop it, Slender", he's tall and he doesn't have tentacles |
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Re: League of Legends Mod (LoLMod) searching for helpers
I have it from Source, can you convert it to CS1.6 ?
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Re: League of Legends Mod (LoLMod) searching for helpers
may i send you the css model now?
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Re: League of Legends Mod (LoLMod) searching for helpers
Guys, I've made SlenderMod for 1.6, it includes a model. :D
// Edit : There you haz : http://hl.gamebanana.com/skins/124523 I think he is too big. :) [IMG]http://img856.**************/img856/5284/y9bv.jpg[/IMG] |
Re: League of Legends Mod (LoLMod) searching for helpers
^
- I dont like that model, your model has tentacles (i dont want tentacles). And in that slenderman model, he isn't tall |
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Re: League of Legends Mod (LoLMod) searching for helpers
I would love to be a tester if you need some =D
I can try help on code so. |
Re: League of Legends Mod (LoLMod) searching for helpers
I'll contact you if testers are needed.
If anyone has a suggestion how to do something (e.g. how to structure the map editor for the turrets etc. or how to make the AI working best), feel free to post. |
Re: League of Legends Mod (LoLMod) searching for helpers
im in!
PS: i have only heard about that game, never saw it, never played it before but im sure my skills are more useful than knowledge about that game. |
Re: League of Legends Mod (LoLMod) searching for helpers
Actually knowledge about the game is more important.
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Alright then ... : ( |
Re: League of Legends Mod (LoLMod) searching for helpers
I mean for now I have to know things like formulas how e. g. gold gets calculated etc.
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Re: League of Legends Mod (LoLMod) searching for helpers
Since I figured out how to apply textures using MilkShape 3D I don't need modelers anylonger.
Currently beside the gameplay stuff the two big things are the AI and the Turrets. |
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Re: League of Legends Mod (LoLMod) searching for helpers
lol.
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Re: League of Legends Mod (LoLMod) searching for helpers
This is a serious problem, nothing to laugh about...
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Re: League of Legends Mod (LoLMod) searching for helpers
In my opinion if you try to port League of Legends to CS 1.6 you could learn from SMITE in the way spell casting works. SMITE is a MOBA based on League of Legends except it's 3rd person (camera is locked) behind your character instead of the "top view" in LoL. Here's a gameplay video if you want to see what I mean.
(note that SMITE is free to play if you want to try it by yourself) Another point that differs from LoL and SMITE is the auto-attack (right click on an ennemy) : In both game differents characters have differents auto attack animations, range and speed but unlike in League of Legends where you only need to right click to auto-attack with an ennmy by default, in SMITE you need to aim the direction you want the default attack to go then right click hoping that the ennemy is in range and won't dodge it. I think this kind of attacking system is more appropriate to a fps game than the one in LoL. Also I believe it's more doable with AMXX and that you could recreate that part of SMITE gameplay with LoL Champions using weapon models and sprites. I hope my post is clear enough and that you'll consider my idea :) If you need any help with champion knowledge or anything about LoL itself feel free to PM me. Good Luck on your project man. |
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Re: League of Legends Mod (LoLMod) searching for helpers
I see my friends play this game and I almost cried for the computer mouse because of the number of clicks they press :grrr:
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Re: League of Legends Mod (LoLMod) searching for helpers
10.000+ Clicks per round :))
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Re: League of Legends Mod (LoLMod) searching for helpers
You forgot one 0. :)
Map Editor should be done today. // EDIT : All (?) gameplay models are made now. http://puu.sh/4gjmj.jpg http://puu.sh/4gjCt.jpghttp://puu.sh/4gjIz.jpg |
Re: League of Legends Mod (LoLMod) searching for helpers
Wow nice
If you need a 24/7 test server for free pm me :) |
Re: League of Legends Mod (LoLMod) searching for helpers
I have a 0,5/7 Server, thank you anyway.
Map Editor almost done, after adding turret code, basic gameplay is possible. |
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