[TF2] Model Manager 1.0.4 (08/03/2013)
13 Attachment(s)
Allows players to equip custom models. Let's not get Valve to shut this down, now, shall we?
Thanks to Damizean, this is basically his TF2 Equipment Manager plugin except with a model changer instead of a hat equipper. Thanks to Sazpaimon for model conversion research. Thanks to Pimpinjuice for reskin conversion research. Small update 1.0.4 on 08/03/2013 to prevent errors (and to enforce the MAX_ITEMS limit, which is there so that you are less likely to get precache table overflows) and help determine how many models are loaded when you use tf_models_reload. Only the smx and sp files changed. UPDATED 07/30/2013. All four files were changed. I'd suggest renaming tf/cfg/sourcemod/TF2_ModelManager.cfg to something else, finding the newly generated (lowercase) one after loading up the plugin (delete the file then restart the server else you'll just get the same old file you just renamed), then putting in whatever settings from the old one. Cvars
READ ABOUT .dep FILES HERE. YOU NEED THESE FOR CUSTOM MODELS (models that aren't already in the game files. models/gman.mdl IS already in the game files, FYI) Code:
CHANGELOG Demonstration (created by Rowedahelicon) https://www.youtube.com/watch?v=IWuQaW18gWQ |
Re: [TF2] Model Manager
4 Attachment(s)
===TUTORIAL FOR CONVERTING MODELS/SKINS===
To "convert" a custom MODEL for this plugin, all you have to do is move it to its own folder so that it is not replacing the stock TF2 files. You do not have to follow this tutorial, but any custom animation files will require a bit of reworking. To "convert" a custom SKIN for this plugin, you have to follow the instructions from the tutorial(s). Video tutorial While the tutorial says to use the stockmodels files, the TF2 update on October 8, 2012 broke this method. You will have to use the files from models/player/<class>.mdl, e.g. models/player/sniper.mdl. You may or may not have to use the MDL Hexer to change the model's path internally to your custom model path (I haven't, for the most part: I've just moved the model to a new folder and it seemed to work fine). Finally, you will have to grab the .sw.vtx, .dx90.vtx, .dx80.vtx, .vvd, and .phy files from the same place, copy them to your custom model location, and rename them to your custom model name (if you didn't just use the stock model name but in a custom folder). For example: I want to reskin the Sniper to the Christian Brutal Sniper. I copy the following files from tf/models/player/ to tf/models/player/saxton_hale/ sniper.mdl sniper.phy sniper.vvd sniper.sw.vtx sniper.dx90.vtx sniper.dx80.vtx I rename all the files to be "cbs_v9" instead of "sniper". I use the MDL Hexer to edit the skin in sniper.mdl. Done. stockmodels.zip The paths are the same as the default models, except with _stock appended (so models/player/scout_stock.mdl). SO, USE THESE .mdl FILES INSTEAD OF GRABBING THE STOCK TF2 ONES FROM THE GCF WHEN PORTING SKINS. For some reason these models' mouths don't animate for vocalizations. Nothing I can do about it. This is still a better solution for the issue with people using clientside skins than making each model have its own extra files. stockmodels.sp last updated 06/18/2012 Model packs for use with this plugin: Attached as 'medic_popit_taunt.7z': 'Medic: Pop It, Don't Drop It', 'Heavy: Crotch Chop', for use with this plugin. Files from the "server" directory go onto your server (there's a "tf" folder in there, so you should be able to figure out where on the server it goes). Files from the "fastdl" directory go onto your fastdownload server. "config_add.txt" is the default model list entries for these four models/taunts. The High Five versions don't sync up to the song and between the two classes, simply because of the way the high five animations work for them. Some stuff about inplace animation swaps, backed up from SPUF: Quote:
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Re: [TF2] Model Manager 1.0.0 (08/13/2011)
Excellent work Flamin Sarge.
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Re: [TF2] Model Manager 1.0.0 (08/13/2011)
Glad to see this. Can't wait to have some fun with it.
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Re: [TF2] Model Manager 1.0.0 (08/13/2011)
Where would be a good place to find/download models to use with this? A list of places could be helpful in promoting this plugin as well Sarge. Thanks for the time you take for these plugins!
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Re: [TF2] Model Manager 1.0.0 (08/13/2011)
Gonna check this out tonight and have some fun, thanks very much.
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Re: [TF2] Model Manager 1.0.0 (08/13/2011)
is latest sm 1.4 files (tf2.inc & tf2 stock.inc) compatible with saxtonhale 1.35?
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Re: [TF2] Model Manager 1.0.0 (08/13/2011)
Loranger: yes. But this isn't the saxton hale thread.
Smackdaddy: I'll put up info on how to make custom models. Hopefully we can get it so that we don't have a million unique filepaths for what really is the same model. Mecha the Slag's model hexing plugin is a nice shortcut of the method I use to convert skins to custom models for use with this plugin. |
Re: [TF2] Model Manager 1.0.0 (08/13/2011)
This plugin looks very interesting, i will be testing it out soon as well. :]
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Re: [TF2] Model Manager 1.0.0 (08/13/2011)
wow great :)
thank you will try later |
Re: [TF2] Model Manager 1.0.0 (08/13/2011)
perfect!
now i just need a modeller XDD |
Re: [TF2] Model Manager 1.0.0 (08/13/2011)
any ideas why this happens?
KeyValues Error: LoadFromBuffer: missing { in file addons/sourcemod/configs/TF2ModelManager/TF2_ItemList.cfg L 08/14/2011 - 11:39:05: [SM] Plugin encountered error 25: Call was aborted L 08/14/2011 - 11:39:05: [SM] Native "SetFailState" reported: Error, can't read file containing the item list : addons/sourcemod/configs/TF2ModelManager/TF2_ItemList.cfg L 08/14/2011 - 11:39:05: [SM] Displaying call stack trace for plugin "TF2_ModelManager.smx": L 08/14/2011 - 11:39:05: [SM] [0] Line 638, C:\sourcemod\addons\sourcemod\scripting\TF2_M odelManager.sp::Item_ParseList() L 08/14/2011 - 11:39:05: [SM] [1] Line 390, C:\sourcemod\addons\sourcemod\scripting\TF2_M odelManager.sp::OnMapStart() |
Re: [TF2] Model Manager 1.0.0 (08/13/2011)
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Re: [TF2] Model Manager 1.0.0 (08/13/2011)
ahhh found it :)
thanks |
Re: [TF2] Model Manager 1.0.0 (08/13/2011)
hey again :)
its there anyway using the animation like in the old em plugin? i mean now if i equip engie skin on soldier they use their taunt and position like here in pic.. http://s7.directupload.net/file/d/2616/y8829eyq_jpg.htm normaly the rocketlauncher need to be on shoulder . . hope you understand what i mean :) thanks |
Re: [TF2] Model Manager 1.0.0 (08/13/2011)
scopesp: nope, valve broke attachments like that. There is a way, but it requires a bit of hexing and serious reskinning.
Dispenzor: TF2_ItemList.cfg goes in addons\sourcemod\configs\TF2ModelManager\ I fixed the translation file and the cfg file in the OP. |
Re: [TF2] Model Manager 1.0.0 (08/13/2011)
This plugin makes me use skins in server??
How can I download models?? I need to change skins to models? |
Re: [TF2] Model Manager 1.0.0 (08/13/2011)
1) Yes.
2 & 3) You have to convert a skin to its own custom model path. For standardization, make it models/custom/player/<skinname>/spy.mdl, or whatever the model name is. You can also turn yourself into an antlion (models/antlion.mdl) or gman (models/gman.mdl). I recommend using "flags" "NO_ANIM" on those. |
Re: [TF2] Model Manager 1.0.0 (08/13/2011)
I don't know how to convert skins to models.
Is this post correct? https://forums.alliedmods.net/showpo...postcount=1283 |
Re: [TF2] Model Manager 1.0.0 (08/13/2011)
That guide should still work in some cases but it's much easier now. If i have some time i will make another guide and post here.
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Re: [TF2] Model Manager 1.0.0 (08/13/2011)
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ok. thanks.:):):) |
Re: [TF2] Model Manager 1.0.0 (08/13/2011)
That guide may result in horribly broken models, though. Generally, you change the path up top in the .mdl and you're done. I've come up with a way to have those creepy bonemerged models that one guy was requesting.
However, there's a much, MUCH better way to convert/hex MDLs, you just have to search for it. |
Re: [TF2] Model Manager 1.0.0 (08/13/2011)
oh great job I was waiting months for a plugin like this was trying to change sm skinchooser but I could not get this class check implemented,
ok basicly its working fine but I need http://forums.alliedmods.net/showthread.php?p=602270 could u please implement a way so I dont need an extra download plugin for models |
Re: [TF2] Model Manager 1.0.0 (08/13/2011)
Code:
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Re: [TF2] Model Manager 1.0.0 (08/13/2011)
Is it possible to force players to wear a specific custom hat made by myself?
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Re: [TF2] Model Manager 1.0.0 (08/13/2011)
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Re: [TF2] Model Manager 1.0.0 (08/13/2011)
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http://forums.alliedmods.net/showpos...postcount=1547 |
Re: [TF2] Model Manager 1.0.0 (08/13/2011)
I put everything in the right place but the TF2_ItemList.cfg is confusing me a little.
Where do I actually put in the information. Do I put it after the last }? Do I just use the example one? EDIT: I got it working, just used the example one. Another problem though: No animations. Would it be possible to add these? I'm using the Horsemann model and it already has animations, as you know, but this plugin only changes models. Could I get this to work? How? EDIT: Equipped headtaker and it plays animations. |
Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Updated to 1.0.1 on 8/17/2011. New translation file too.
SomeSortOfDuck: I could've told you that the horsemann doesn't have many animations. Only the sword animations seem to match up. I've been working on a few custom models that replicate the old creepy bonemerge models from the old EM. So far it's a success except for one of the medic's arms. |
Re: [TF2] Model Manager 1.0.1 (08/17/2011)
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Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Does the menu work for anyone? Each time I open it, it just closes again once I pick one of the options.
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Re: [TF2] Model Manager 1.0.1 (08/17/2011)
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tf_models_reload - Reparses the items file and rebuilds the model list. |
Re: [TF2] Model Manager 1.0.0 (08/13/2011)
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Re: [TF2] Model Manager 1.0.1 (08/17/2011)
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Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Thanks Flamin....not sure if you saw me request this in game ideas or not but exactly what I was looking for. There is a custom model for dodgeball -nuke which works pretty well with animation.
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Re: [TF2] Model Manager 1.0.0 (08/13/2011)
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Re: [TF2] Model Manager 1.0.1 (08/17/2011)
http://www.facepunch.com/threads/1112309-Mecha-the-Slag-s-MDL-Hexer-Set-a-new-path!-Change-textures!
Credits go to Mecha the Slag for creating this and to Sazpaimon and Flamin Sarge for doing all the research. |
Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Does this mean Be The Horsemann will ever get finished/released?
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Re: [TF2] Model Manager 1.0.1 (08/17/2011)
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Taken from another post of mines: Quote:
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Re: [TF2] Model Manager 1.0.1 (08/17/2011)
iam ready to pay +50€ for one model .. if there any creator then pm me :)
thanks |
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