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-   -   Aimbot module (https://forums.alliedmods.net/showthread.php?t=157878)

GoD-Tony 05-25-2011 13:48

Aimbot module
 
I have moved the aimbot module discussion into it's own thread.

CenT 05-25-2011 14:10

Re: Feeback SMAC r107/r115
 
1 Attachment(s)
My results in 2 days test the aimbot, I attached the file smac.log

GoD-Tony 05-25-2011 14:11

Re: Feeback SMAC r107/r115
 
Quote:

Originally Posted by CenT (Post 1475441)
My results in 2 days test the aimbot, I attached the file smac.log

Were you able to confirm if any of them were aimbotting?

Edit: One guy had it trigger 3 times at once. Must be a nade kill or something. Might be a bug.

CenT 05-25-2011 14:18

Re: Feeback SMAC r107/r115
 
No, some of which have been detected are regulars on the server, others I do not know.

niar82k 05-25-2011 14:18

Re: Feeback SMAC r107/r115
 
example from our server:

L 05/24/2011 - 19:07:08: p!nK.LaMa (ID: STEAM_0:1:12906641 | IP: XXXXXXXXXXX) is suspected of having an aimbot (156 degree snap)
L 05/24/2011 - 19:07:35: p!nK.LaMa (ID: STEAM_0:1:12906641 | IP: XXXXXXXXXXX) is suspected of having an aimbot (155 degree snap)
L 05/24/2011 - 19:08:22: p!nK.LaMa (ID: STEAM_0:1:12906641 | IP: XXXXXXXXXXX) is suspected of having an aimbot (156 degree snap)
L 05/24/2011 - 19:11:21: p!nK.LaMa (ID: STEAM_0:1:12906641 | IP: XXXXXXXXXXX) is suspected of having an aimbot (149 degree snap)
L 05/24/2011 - 19:12:03: p!nK.LaMa (ID: STEAM_0:1:12906641 | IP: XXXXXXXXXXX) is suspected of having an aimbot (149 degree snap)
L 05/24/2011 - 19:12:15: p!nK.LaMa (ID: STEAM_0:1:12906641 | IP: XXXXXXXXXXX) is suspected of having an aimbot (149 degree snap)
L 05/24/2011 - 19:12:17: p!nK.LaMa (ID: STEAM_0:1:12906641 | IP: XXXXXXXXXXX) is suspected of having an aimbot (149 degree snap)
L 05/24/2011 - 19:12:20: p!nK.LaMa (ID: STEAM_0:1:12906641 | IP: XXXXXXXXXXX) is suspected of having an aimbot (149 degree snap)
L 05/24/2011 - 19:12:23: p!nK.LaMa (ID: STEAM_0:1:12906641 | IP: XXXXXXXXXXX) is suspected of having an aimbot (149 degree snap)
L 05/24/2011 - 19:12:44: p!nK.LaMa (ID: STEAM_0:1:12906641 | IP: XXXXXXXXXXX) is suspected of having an aimbot (149 degree snap)

This Player was using an real Aimbot and many more players are detected!

CenT 05-25-2011 14:21

Re: Feeback SMAC r107/r115
 
For me the one who made ​​the biggest impact is:

Quote:

L 05/24/2011 - 23:54:09: DuckyBalls (ID: STEAM_0:0:9381658 | IP: 89.80.145.14) is suspected of having an aimbot (155 degree snap)
L 05/24/2011 - 23:54:41: DuckyBalls (ID: STEAM_0:0:9381658 | IP: 89.80.145.14) is suspected of having an aimbot (156 degree snap)
L 05/24/2011 - 23:55:00: DuckyBalls (ID: STEAM_0:0:9381658 | IP: 89.80.145.14) is suspected of having an aimbot (155 degree snap)
L 05/24/2011 - 23:55:33: DuckyBalls (ID: STEAM_0:0:9381658 | IP: 89.80.145.14) is suspected of having an aimbot (156 degree snap)
L 05/24/2011 - 23:55:44: DuckyBalls (ID: STEAM_0:0:9381658 | IP: 89.80.145.14) is suspected of having an aimbot (156 degree snap)
L 05/24/2011 - 23:55:54: DuckyBalls (ID: STEAM_0:0:9381658 | IP: 89.80.145.14) is suspected of having an aimbot (156 degree snap)
Are there really aimbot? I do not know i was not there to see ...

If you can say what you think.

Xp3r7 05-25-2011 14:22

Re: Feeback SMAC r107/r115
 
Yea, I get 1 to 3 detections randomly on some people but when there is a real aimbotter, Ill have like 15 lines altogether of that single person.

niar82k 05-25-2011 14:40

Re: Feeback SMAC r107/r115
 
Quote:

Originally Posted by CenT (Post 1475456)
For me the one who made ​​the biggest impact is:



Are there really aimbot? I do not know i was not there to see ...

If you can say what you think.

The Player use a Aimbot! The Demo can be Downloaded here:

http://sourceban.team-wb.de/getdemo.php?type=B&id=18395

niar82k 05-25-2011 14:43

Re: Feeback SMAC r107/r115
 
Another example:

L 05/24/2011 - 00:33:42: RAMPAGING BULL >_< (ID: STEAM_0:1:33863687 | IP: XXXXXXXXXXXX) is suspected of having an aimbot (91 degree snap)
L 05/24/2011 - 00:49:19: RAMPAGING BULL >_< (ID: STEAM_0:1:33863687 | IP: XXXXXXXXXXXX) is suspected of having an aimbot (60 degree snap)
L 05/24/2011 - 01:06:09: RAMPAGING BULL >_< (ID: STEAM_0:1:33863687 | IP: XXXXXXXXXXXX) is suspected of having an aimbot (86 degree snap)
L 05/24/2011 - 01:11:33: RAMPAGING BULL >_< (ID: STEAM_0:1:33863687 | IP: XXXXXXXXXXXX) is suspected of having an aimbot (82 degree snap)
L 05/24/2011 - 01:11:35: RAMPAGING BULL >_< (ID: STEAM_0:1:33863687 | IP: XXXXXXXXXXXX) is suspected of having an aimbot (87 degree snap)

Demo can be Downloaded here:

http://sourceban.team-wb.de/getdemo.php?type=B&id=18389

CenT 05-25-2011 14:44

Re: Feeback SMAC r107/r115
 
Yes I believe you, you seen to be on the ^^

So through these examples we see how an aimbot can be detected with several lines of detection over a period of time

niar82k 05-25-2011 14:51

Re: Feeback SMAC r107/r115
 
^^ I hope I could help a bit with these examples

GoD-Tony 05-25-2011 14:55

Re: Feeback SMAC r107/r115
 
Thanks for all of the reports! I think 10 detections and then a ban is an appropriate number. Should this value be controlled with a Cvar? It might not be initially but can be added if requested.

Do you prefer if we keep the warnings/logs in there as well? Or should they be removed?

Quote:

Originally Posted by CenT (Post 1475456)
Are there really aimbot? I do not know i was not there to see ... If you can say what you think.

That person was most likely aimbotting. A Google search of his SteamID shows he is on several banlists for cheating.

niar82k 05-25-2011 15:06

Re: Feeback SMAC r107/r115
 
Logs should be left to look may be able to whether this ban is justified or not

CenT 05-25-2011 15:08

Re: Feeback SMAC r107/r115
 
Quote:

Originally Posted by GoD-Tony (Post 1475475)
Thanks for all of the reports! I think 10 detections and then a ban is an appropriate number. Should this value be controlled with a Cvar? It might not be initially but can be added if requested.

Do you prefer if we keep the warnings/logs in there as well? Or should they be removed?

That person was most likely aimbotting. A Google search of his SteamID shows he is on several banlists for cheating.

Yes you are right

We must let the logs enabled for detection, it will allow us to better monitor our servers and thus can be relate to another possible connection aimbot. The number of detections for the ban of the player who aimbot should be adjustable through a cvar.

niar82k 05-25-2011 15:46

Re: Feeback SMAC r107/r115
 
The Next Players are detected for using Aimbot ^^!
The Scan/Log works very nice

GoD-Tony 05-26-2011 02:48

Re: Feeback SMAC r107/r115
 
An auto-ban ConVar was added in r125. A new translatable phrase was also added which is shown to admins in chat for every detection.

zeroibis 05-26-2011 03:25

Re: Feeback SMAC r107/r115
 
You may also want to limit the snap for an auto ban.

If you notice not only are there more logs for actual aimbots the snaps on them are much larger.

So maybe something like over X longs in Y time with snaps over Z value get auto bans. This will remove most obvious aimbots while lower values will be sent to admins for suspicion. Also I think there should be a warring level before sending to admins to prevent over zealous admins from freaking out. Something like what I said for auto ban but with lower thresholds.

Obviously the goal is to detect aimbots without causing false positives. Sometimes you even need to be careful what you tell the admins b/c they might overreact.

KyleS 05-26-2011 03:31

Re: Feeback SMAC r107/r115
 
I was just thinking about this. Have a confidence levels. If the client snaps 5 times greater then 40° (Random Variables here), either auto ban or inform an admin that there's a potential hacker.

If a client snaps 5/7 times, Confidence would be 71.5% (Could also get 'normal' snaps and compare, adding that into the equation would be excellent).

CenT 05-26-2011 03:50

Re: Feeback SMAC r107/r115
 
Quote:

Originally Posted by GoD-Tony (Post 1475709)
An auto-ban ConVar was added in r125. A new translatable phrase was also added which is shown to admins in chat for every detection.

French Translation :

Quote:

"fr" "[SMAC] {1} est suspectée d'utiliser un aimbot. (Détection #{2}) (Enclencher à : {3}°)"

GoD-Tony 05-26-2011 05:28

Re: Feeback SMAC r107/r115
 
Big reply coming up. Please note that I'm completely open to new ideas and coming up with the best formula, but I just want to make sure that everyone understands how it already works.

Quote:

Originally Posted by zeroibis (Post 1475715)
You may also want to limit the snap for an auto ban.

Right now only snaps over 45° are counted as a detection. Is this what you mean?

Quote:

Originally Posted by zeroibis (Post 1475715)
If you notice not only are there more logs for actual aimbots the snaps on them are much larger.

While it's true that there are usually more logs for real aimbots, the snaps aren't always much larger than the 45° restriction in place.

Take a look at my log as an example (names and IDs removed): http://pastebin.com/ivfTYvDJ

Players 1, 3, and 4 are using aimbots. Player 3 has the most obvious one with rediculous angles on every kill, but Player 1 only slightly goes over 45° on many kills. Player 4 only had 3 detections, but the warnings were enough to have an admin spectate him and make the decision to ban.

Quote:

Originally Posted by zeroibis (Post 1475715)
So maybe something like over X longs in Y time with snaps over Z value get auto bans. This will remove most obvious aimbots while lower values will be sent to admins for suspicion.

I believe this is the method already being used. 10 detections (default value) of over 45° on the same map would lead to an auto-ban.

Quote:

Originally Posted by zeroibis (Post 1475715)
Also I think there should be a warring level before sending to admins to prevent over zealous admins from freaking out. Something like what I said for auto ban but with lower thresholds.

Obviously the goal is to detect aimbots without causing false positives. Sometimes you even need to be careful what you tell the admins b/c they might overreact.

I agree with this and I think some admins would freak out when the warning shows up and they don't fully understand it. Maybe the warning should only show on the second detection and onward? Most false positives are only given one detection and nothing else. Other than that I think it's a good idea for the admin to check the player to make sure nothing suspicious is happening (as shown with Player 4 in my previous example).

Quote:

Originally Posted by KyleS (Post 1475719)
I was just thinking about this. Have a confidence levels. If the client snaps 5 times greater then 40° (Random Variables here), either auto ban or inform an admin that there's a potential hacker.

If a client snaps 5/7 times, Confidence would be 71.5% (Could also get 'normal' snaps and compare, adding that into the equation would be excellent).

I originally thought of using confidence and %, but the decision came down to what I thought admins could understand more. Showing a percentage value may be a little obscure compared to the number of detections and the degree of snap. At least then the admin knows what they are dealing with. What do you think would work best?

Quote:

Originally Posted by CenT (Post 1475723)
French Translation

Added, thanks.

vintage.59 05-26-2011 10:02

Re: Feeback SMAC r107/r115
 
"SMAC_AIMBOTDETECTED"
{
"fr" "[SMAC] {1} utilise probablement un Aimbot. (Détection #{2}) (Angle/Déviation: {3}°)"
}

But act as you like...
Have a nice day !

GoD-Tony 05-26-2011 10:54

Re: Feeback SMAC r107/r115
 
Quote:

Originally Posted by vintage.59 (Post 1475836)
"[SMAC] {1} utilise probablement un Aimbot. (Détection #{2}) (Angle/Déviation: {3}°)"

I can't comment on the French, but "deviation" is probably a better word than "snap" for English as well.

MFS 05-26-2011 13:28

Re: Feeback SMAC r107/r115
 
L 05/26/2011 - 15:51:10: (ID: STEAM_0:0:399**** | IP: *****) is suspected of having an aimbot (81 degree snap)

However, according to statistics, this player has never killed anyone.

Kills 0 Death 8


Code:


26 май 2011 14:02:10        Disconnect        left the game        de_dust2
26 май 2011 14:02:06        Death        ZeФиR killed me with Kalashnikov AK-47        de_dust2
26 май 2011 14:00:38        Death        Daxter killed me with Kalashnikov AK-47        de_dust2
26 май 2011 14:00:10        Team Bonus        my team received a points bonus of 2 for triggering 'All Terrorists eliminated'        de_dust2
26 май 2011 13:58:20        Death        kill_kamikadze killed me with Kalashnikov AK-47        de_dust2
26 май 2011 13:57:47        Team Bonus        my team received a points bonus of 2 for triggering 'All Terrorists eliminated'        de_dust2
26 май 2011 13:57:36        Death        Anti-Killer[No School] killed me with Kalashnikov AK-47        de_dust2
26 май 2011 13:57:35        Action        received a points bonus of 7 for triggering 'Headshot'        de_dust2
26 май 2011 13:57:00        Team Bonus        my team received a points bonus of 2 for triggering 'All Terrorists eliminated'        de_dust2
26 май 2011 13:56:04        Death        Daxter killed me with Kalashnikov AK-47        de_dust2
26 май 2011 13:55:22        Team Bonus        my team received a points bonus of 2 for triggering 'All Terrorists eliminated'        de_dust2
26 май 2011 13:55:06        Death        _G1nEx_ killed me with Kalashnikov AK-47        de_dust2
26 май 2011 13:54:38        Death        Anti-Killer[No School] killed me with Kalashnikov AK-47        de_dust2
26 май 2011 13:53:53        Team Bonus        my team received a points bonus of 2 for triggering 'All Terrorists eliminated'        de_dust2
26 май 2011 13:53:44        Death        ZeФиR killed me with Kalashnikov AK-47        de_dust2
26 май 2011 13:53:07        Team Bonus        my team received a points bonus of 2 for triggering 'All Terrorists eliminated'        de_dust2
26 май 2011 13:52:56        Team        joined team CT (Counter-Terrorist)        de_dust2
26 май 2011 13:51:14        Entry        entered the game        de_dust2
26 май 2011 13:48:24        Team        joined team Spectator (Spectator)        de_westcoast
26 май 2011 13:45:50        Team        joined team CT (Counter-Terrorist)        de_westcoast
26 май 2011 13:45:43        Entry        entered the game        de_westcoast
26 май 2011 13:44:56        Connect        connected to the server        de_westcoast


Do you think that means?

niar82k 05-26-2011 14:18

Re: Feeback SMAC r107/r115
 
I think he must no killed everyone, because as think shows the log just the extreme motion of the opposing players to hitbox!

CenT 05-26-2011 17:30

Re: Feeback SMAC r107/r115
 
Quote:

Originally Posted by GoD-Tony (Post 1475863)
I can't comment on the French, but "deviation" is probably a better word than "snap" for English as well.

ok no worries, you can make the change on the "Deviation"
the start of translation is very good.

Drixevel 05-27-2011 00:50

Re: Feeback SMAC r107/r115
 
It's amusing how it accuses my admins of cheating. It also accused me of cheating a few times with the aimbot detection module. lol

GoD-Tony 05-27-2011 04:02

Re: Feeback SMAC r107/r115
 
Quote:

Originally Posted by MFS (Post 1475952)
However, according to statistics, this player has never killed anyone.

Do you think that means?

He must have killed someone because his name was in the player_death event. His score could have changed for a number of reasons. What type of log is that from?

Quote:

Originally Posted by r3dw3r3w0lf (Post 1476182)
It's amusing how it accuses my admins of cheating. It also accused me of cheating a few times with the aimbot detection module. lol

In r131 I've changed it to ignore the first detection. This will take care of that issue for the majority of the time.

zeroibis 05-27-2011 04:50

Re: Feeback SMAC r107/r115
 
I think that giving admins the angle, number of detections and confidence level would be best so that they are equipped with as much information as possible. Ideally there would be a way to configure how the confidence is determined so that servers can customize the sensitivity. In addition there should be an option to auto ban if confidence level passes 100%

CenT 05-27-2011 12:24

Re: Feeback SMAC r107/r115
 
Feeback r132 :

Hello, today I had an aimbot on my server:

Quote:

L 05/27/2011 - 16:11:53: paradox123 (ID: STEAM_0:1:32560504 | IP: 213.119.95.225) is suspected of using an aimbot. (Detection #2) (Deviation: 49°)
L 05/27/2011 - 16:12:48: paradox123 (ID: STEAM_0:1:32560504 | IP: 213.119.95.225) is suspected of using an aimbot. (Detection #3) (Deviation: 54°)
L 05/27/2011 - 16:12:49: paradox123 (ID: STEAM_0:1:32560504 | IP: 213.119.95.225) is suspected of using an aimbot. (Detection #4) (Deviation: 71°)
I find that detection is not efficient enough, I find it is not sensitive enough. It took a while for it to be banned by the voteban players. Meanwhile there were only 3 detections on a player as above.

Xp3r7 05-27-2011 12:50

Re: Feeback SMAC r107/r115
 
So with the new ban cvar to ban the aimbotters in r132, how is the number of detectioins based?

Like by connection, by map, by day, etc?

GoD-Tony 05-27-2011 12:56

Re: Feeback SMAC r107/r115
 
Quote:

Originally Posted by zeroibis (Post 1476254)
I think that giving admins the angle, number of detections and confidence level would be best so that they are equipped with as much information as possible. Ideally there would be a way to configure how the confidence is determined so that servers can customize the sensitivity. In addition there should be an option to auto ban if confidence level passes 100%

I'll see if I can come up with a good formula for a confidence percentage.

Quote:

Originally Posted by CenT (Post 1476440)
I find that detection is not efficient enough, I find it is not sensitive enough. It took a while for it to be banned by the voteban players. Meanwhile there were only 3 detections on a player as above.

What is your smac_aimbot_ban cvar set to? If it was set to 4 (minimum allowed) then that player would have been automatically banned. The default is 10.

Quote:

Originally Posted by Xp3r7 (Post 1476468)
So with the new ban cvar to ban the aimbotters in r132, how is the number of detectioins based?

Like by connection, by map, by day, etc?

It's based on connection. That also means it resets on map changes too.

Jonzky 05-27-2011 14:12

Re: Feeback SMAC r107/r115
 
I am just wondering on the compatibility of the aimbot module with Garry's mod?

I have had it enabled on 3 servers (Which I would say each average 16 players 24/7) for over 24 hours and I have not had one person being flagged.

I would hope that we have banned the majority of the cheaters already through a LUA-based anti-cheat but not to get any false-positives (or real detections) does not seem right.

Another question is, does the shot need to be a kill in-order to be considered for the aimbot detection routine?

CenT 05-27-2011 16:02

Re: Feeback SMAC r107/r115
 
Quote:

Originally Posted by GoD-Tony (Post 1476472)
What is your smac_aimbot_ban cvar set to? If it was set to 4 (minimum allowed) then that player would have been automatically banned. The default is 10.

I put it by default to 10

So I'll put it to 3...

Ynot 05-28-2011 01:28

Re: Feeback SMAC r107/r115
 
Is anyone else experiencing a little jittery/glitching using the latest SMAC? I'm not sure if its aimbot + spinhack detection but I disable both for it to get less jittery to the server.

GoD-Tony 05-28-2011 02:58

Re: Feeback SMAC r107/r115
 
Quote:

Originally Posted by Jonzky (Post 1476515)
I am just wondering on the compatibility of the aimbot module with Garry's mod?

I have had it enabled on 3 servers (Which I would say each average 16 players 24/7) for over 24 hours and I have not had one person being flagged.

I would hope that we have banned the majority of the cheaters already through a LUA-based anti-cheat but not to get any false-positives (or real detections) does not seem right.

It should work on any mod where cheaters use an obvious type of aimbot. Obvious meaning that a player (using a cheat) could spin around and instantly kill another player in one shot.

Quote:

Originally Posted by Jonzky (Post 1476515)
Another question is, does the shot need to be a kill in-order to be considered for the aimbot detection routine?

Yes, the player is only analyzed after a kill shot.

Quote:

Originally Posted by Ynot (Post 1476689)
Is anyone else experiencing a little jittery/glitching using the latest SMAC? I'm not sure if its aimbot + spinhack detection but I disable both for it to get less jittery to the server.

How many slots is your server running? Is it running at the default 66 tick?

If you're not using the anti-wallhack then it's the aimbot module and the slower ADT arrays.

Edit: Updated in r134. Performance was greatly improved.

Ynot 05-28-2011 10:58

Re: Aimbot module
 
Server has 32 slots but its pretty new so we usually only get about 10 players for now. Yeah we have anti-wallhack, smoke, and flash OFF. We only have speedhack, aimbot, and the basics checkup of cvars and protection wise ON.
Its an Deathmatch server incase you needed to know too. And thats why had smoke and flash OFF since unnecessary.

Great to hear. Will test the new update. :)

EDIT: Tested new update, definitely the performance got improved greatly. Thanks. Will report anything else I notice.

Own3r 05-28-2011 16:33

Re: Aimbot module
 
Hello, plugin is very helpful, but on some servers i have some troubles: it generates positives while player kills other players with knife I think it's not important to registry knife kills. Default angles is to big I think best angles are between 10-20. (I changed that to 10 and i don't see many false positives)
P.S. Sorry for my English. :(

NouveauJoueur 05-29-2011 07:06

Re: Aimbot module
 
In the past I had some skill and I used to play with mouse acceleration (wich was set by default under windows XP). I could kill someone in my back just after hearing a step or after he fires only 1 bullets, I was doing 180° spin with a perfect flick shot in head. It would have been detected as aim bot ?

I'm not able to do this anymore cause I don't use Mouse acceleration anymore and I'm not skilled as I used to be, but I remember i was doing it pretty often.

And now Aimbot are way more designed than they use to be, when you look at source TV if he uses it well you couldn't tell if he's a legit player or a cheater, even if you're behind him while he's playing. If his crosshair is near his target, the aimbot will just correct slightly the trajectory to the head and it will look like it's a totaly legitimate shot...

So a legit player who plays with very high sens / mouse acceleration could be detected more often than the one who uses advanced aim bots ?

GoD-Tony 05-30-2011 02:18

Re: Aimbot module
 
Quote:

Originally Posted by Own3r (Post 1477114)
Hello, plugin is very helpful, but on some servers i have some troubles: it generates positives while player kills other players with knife I think it's not important to registry knife kills.

I didn't want to make this mod specific, but I suppose I could have a list of weapons to ignore from any mod.

Quote:

Originally Posted by Own3r (Post 1477114)
Default angles is to big I think best angles are between 10-20. (I changed that to 10 and i don't see many false positives)
P.S. Sorry for my English. :(

From my testing it was very possible to get a 10-20 degree difference on a legitimate kill. 45 may be a bit generous but it still generates the odd false positive so I haven't changed it. 35-40 is probably the lowest you should go.

Quote:

Originally Posted by NouveauJoueur (Post 1477409)
In the past I had some skill and I used to play with mouse acceleration (wich was set by default under windows XP). I could kill someone in my back just after hearing a step or after he fires only 1 bullets, I was doing 180° spin with a perfect flick shot in head. It would have been detected as aim bot ?

This should not be detected as an aimbot because your mouse doesn't instantly skip its angle around 180°.

Quote:

Originally Posted by NouveauJoueur (Post 1477409)
And now Aimbot are way more designed than they use to be, when you look at source TV if he uses it well you couldn't tell if he's a legit player or a cheater, even if you're behind him while he's playing. If his crosshair is near his target, the aimbot will just correct slightly the trajectory to the head and it will look like it's a totaly legitimate shot...

This isn't meant to catch those advanced aimbots. Only the more obvious ones that the majority of cheaters seem to be using in public servers.

Own3r 05-30-2011 04:20

Re: Aimbot module
 
Quote:

Originally Posted by GoD-Tony (Post 1477952)
I didn't want to make this mod specific, but I suppose I could have a list of weapons to ignore from any mod.

I meant to add weapon_knife to ignore list for aimbot module.

Quote:

Originally Posted by GoD-Tony (Post 1477952)
From my testing it was very possible to get a 10-20 degree difference on a legitimate kill. 45 may be a bit generous but it still generates the odd false positive so I haven't changed it. 35-40 is probably the lowest you should go.

Firstly, for test, server owner set this value to 5. We got only 2 bans with 42 players. Then we changed it to 10 and have one ban to player who had big packet loss and finaly we had set this to 15 and don't have any false-positives with any weapon, except knife.

And we got another bug: while player suicide it generates false-positives. Tested with bots.


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