[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
:3 [TF2] Dodgeball (1.0) :3 by Damizean, based on Voogru's mod What's this? A game mode inspired in the classic Dodgeball. On this mode, all classes except the Pyro are disabled and the respawn is limited to the same rules as the Arena game mode. Each Dodgeball map has a set of spawn points from where rocket projectiles are fired. These projectiles are designed to follow a target player until the player is killed or the rocket has been deflected. Based on Voogru's original plugin and similar to Asherkin's plugin, I tried to design this one as flexible as possible without having to mess with the plugin's code.
Changelog
TODO
How do I install it? Place the files in the zip on the correct folders:
Cvars Some basic cvars are included, but most of the parameter settings is done through the configuration file.
Config Files In order to setup the settings of the game mode, the plugin looks for a configuration file, wich should be located at /addons/sourcemod/configs/dodgeball/general.cfg. It contains the general settings, rocket classes and spawn point classes to be used in all the maps. In addition to this one, the plugin will try to look for a map specific configuration file, located at /addons/sourcemod/configs/dodgeball/<map name>.cfg, in wich you can override the default settings or even add new map-specific rocket classes. The meaning of every parameter of the configuration file is explained on the file itself. The example configuration file is the following: PHP Code:
The plugin implements a resources precacher like the one in the Equipment Manager plugin. The sound files will be automatically precached and added to the download list, and for each model file the plugin will automatically search for a .res file with the same name, in wich every line is a dependency for the model. For example, with the model called "nuke.mdl", the plugin will search for a file called "nuke.mdl.res". It'll precache and add to the downloads table all the files listed on it: Code:
materials\models\custom\dodgeball\nuke\nuke_blu.vmt Thanks to
Where do I get maps? This plugin is compatible with the maps created for Asherkin's TFDodgeball. Find maps on his thread: http://forums.alliedmods.net/showthread.php?t=127034 |
Re: [TF2] Dodgeball (1.0) - 08/05/2010
Reserved for future usage.
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Re: [TF2] Dodgeball (1.0) - 08/05/2010
Been using this for quite the while - it's perfect, much better than the one requiring extensions. It's flexible and modificationable with a single config file. Just perfect. A million thumbs up.
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
OOH I'm having huge problems with the other dodgeball plugin. Damizean, you are once again my saviour.
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
not working for me ...
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
ummm... the map link in that other thread is dead
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
It seems that sometimes you don't have unlimited ammo to airblast with, could you make it auto detect when to change the burstammo cvar?
Edit: It looks like it takes a liking to one player, instead of going to a random person after reflecting. |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
i really wan tto test this but i dont have a map for it.. would someone be kind enough to link me one... from their fast dl server or some thing...
thanx in advance edit: ok, i found a couple... seems to work alright as far as i could test alone with a bot... however, it seems to me that it should reset the round when a second player joins... right now if 1 player is in there the round never ends so other players that join after the round starts cannot spawn and their is nothing to kill the lone player so it is infinite... joining players get frustrated and leave... maybe if it let joining players spawn into the game right away rather than making them wait for the next round... edit2: upon further testing it appears to have been a conflict with an old respawn plugin i had fogotten was there... works well now except for some lag spikes... i will peruse the error logs later on when i have more time and post anything i think is pertinent... till then, Thank You for this excellent plugin!!! |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
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tfdb_* maps are for Dodgeball Quote:
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
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allow me to return the favor... i have tons of cool maps that you seem to be without... so here is my list... help yourself if you feel so inclined... |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
The airblast ammo thing was the only thing that we ran into when using this.
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Sorry for the late responses.
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As for taking liking of one player, the target selection is done with a random number to wich a modifier is applied using the direction the player's looking at when deflecting. There may be occasions where the RNG isn't very random, hence it keeps going back and forth for those players. If you want to do it purely random, set to 0 the "direction to target weight" parameter. If you want to do it purely based on the direction the rocket has been deflected, set the parameter to some really big value (1000, for example) |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Any known plugins it is not compatible with,
Im running the latest prophunt, as well as rmf, besides those the servers pritty vanilla. Installed dodgeball correctly, is working but clients are being kicked by console at random times. Btw installed rmf after i had encountered the problem. Cheers |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
It should have the same compatibility issues as asherkin's plugin: Class restriction and Fast Respawn plugins.
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
cheers
not sure what Ive done wrong then. |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Thanks for the wonderful plugin, this allows us to integrate dodgeball into our default map selection without interfering with other game modes. Just a heads up the disable config sets that burst ammo cost to 25 when the default is 20 now. Other than that small fix this thing has worked 100% without any problems whatsoever. :mrgreen:
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
ok, after extensive playtesting here are the issues we found... there is a small lag spike after rocket spawn about 1/2 the time... not severe... just a hiccup...
there is a serious shortage of maps that will work with this... we tried a dozen or more and only found four that let you play... most of the ones in asherkin's thread make console kick you at round start... this leads to biggest bug... console randomly kicks clients during the game... no error is logged and my anticheat isnt responsible (there would be a log). this is very annoying as it will usually cost the player who was kicked's team to lose the round... windows server 2k3 sm 1.3.4 mm 1.8.1 07:47:04 sm plugins list 07:47:04 [SM] Listing 60 plugins: 01 "Admin File Reader" (1.3.4-dev) by AlliedModders LLC 02 "Admin Help" (1.3.4-dev) by AlliedModders LLC 03 "Admin Menu" (1.3.4-dev) by AlliedModders LLC 04 "Admin Sounds" (1.2.0) by cadav0r,dalto,o_O.Uberman.O_o,|HS|Jesus 05 "Anti-Flood" (1.3.4-dev) by AlliedModders LLC 06 "Basic Ban Commands" (1.3.4-dev) by AlliedModders LLC 07 "Basic Chat" (1.3.4-dev) by AlliedModders LLC 08 "Basic Comm Control" (1.3.4-dev) by AlliedModders LLC 09 "Basic Commands" (1.3.4-dev) by AlliedModders LLC 10 "Basic Info Triggers" (1.3.4-dev) by AlliedModders LLC 11 "Basic Votes" (1.3.4-dev) by AlliedModders LLC 12 "Client Preferences" (1.3.4-dev) by AlliedModders LLC 13 "Command Blocker" (1.0) by pRED* 14 "SM Crits chance with sniper rifle control" (0.1) by pRED* & Wazz 15 "False Items + Achievements" (2.0) by Jindo 16 "Fun Commands" (1.3.4-dev) by AlliedModders LLC 17 "Fun Commands X" (1.6) by Spazman0 and Arg! 18 "Fun Votes" (1.3.4-dev) by AlliedModders LLC 19 "Game Description Override" (1.2) by psychonic 20 "GiveNamedItem" (1.0.0) by bl4nk 21 "TF2 Godmode" (1.0) by ratty-modified by Seb 22 "gScramble" (1.7.64) by Goerge 23 "Halo Models" (1.1) by GOERGE 24 "HLSW Nextmap & Timeleft" (1.0) by Tsunami 25 "High Ping Kicker - Lite Edition" (1.0.0.1) by Liam 26 "HpRegeneration" (1.1.1) by bl4nk 27 "Welcome Sound" (0.0.1) by R-Hehl 28 "Kigen's Anti-Cheat" (1.2.1.2) by CodingDirect LLC 29 "MapChooser" (1.1.0-dev) by AlliedModders LLC 30 "Nextmap" (1.3.4-dev) by AlliedModders LLC 31 "Kill Streak Orgasms" (3.2.1) by Goerge 32 "Player Commands" (1.3.4-dev) by AlliedModders LLC 33 "[TF2] Premium Mod" (1.14) by noodleboy347 34 "[TF2] Pumpkin" (0.2) by linux_lover 35 "Quake Sounds" (2.7) by dalto, Grrrrrrrrrrrrrrrrrrr, and psychonic 36 "Razorback Crash Fix" (1.0) by MikeJS 37 "Reserved Slots" (1.3.4-dev) by AlliedModders LLC 38 "Reserved Sprays" (1.0.0) by ShadowMoses 39 "Say Sounds (including Hybrid Edition)" (3.1.8) by Hell Phoenix, -=|JFH|=-Naris, W]M[D FernFerret, LAMDACORE, Uberman, gH0sTy, Woody 40 "Server Redirect" (1.1) by Brainstorm 41 "Server Redirect Ads" (1.1) by Brainstorm 42 "Server Redirect Commands" (1.1) by Brainstorm 43 "Show Damage" (1.0.5) by exvel 44 "Advertisements from Database" (1.2.100) by Tsunami and <eVa>Dog 45 "Evil Admin - Beam" (1.0.100) by <eVa>Dog 46 "Evil Admin - Glow" (1.0.105) by <eVa>Dog 47 "Evil Admin - Health" (1.0.102) by <eVa>Dog 48 "Evil Admin - Pimp Slap" (1.0.101) by <eVa>Dog 49 "Evil Admin - Rocket" (1.0.102) by <eVa>Dog 50 "Evil Admin - Trails" (1.0.104) by <eVa>Dog 51 "Evil Admin - Vision" (1.0.104) by <eVa>Dog 52 "Godclip" (1.0) by -MCG-retsam 53 "Observer Point" (1.0.100) by <eVa>Dog 54 "Sound Commands" (1.3.4-dev) by AlliedModders LLC 55 "[TF2Items] Give Weapon" (3.0.0) by Asherkin 56 "[TF2Items] Manager" (3.1.2) by Damizean & Asherkin 57 "[TF2] Dodgeball" (1.0) by Damizean 58 "[TF2] Player Stats" (6.6) by DarthNinja, R-Hehl 59 "tHeadshotOnly" (1.0.0.3) by Thrawn 60 "Web Shortcuts" (1.0.1) by James "sslice" Gray |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
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As for the lag spike on spawn, I never got any of that but I'll try to see if there's any critical stuff that's making the lag spike. If you mean the small artifact with the trail particles on spawn, then that's normal :3 |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
no, the rockets just l;ag out and teleport a bit right after they spawn, but it rarely causes any gameplay issues as they seem to mostly fly smoothly after that
ima look for the kick issue... clients get "kicked by console" message, but no record is made... its strange... ill play with it and post back if i figure it out... |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
edit: i dont think those are doing it... idlemaxtime is 2 minutes, idledealmethod is just move to spec, and timeout is 900 seconds...
however i am gonna dissable the whole mess of them and see if it clears up... edit1: DOH!!! sorry... did not mean to dp... typed in wrong box... <facepalm> edit2: also, a small request... i think it would be cool if we had the option to force players onto a team and into the game... with automated team balancing and only 1 available class to play, these steps are kind of pointless on the way into the game... however this is also a nominal issue so if it is difficult or you dont have the time foget i mentioned it.. :) thank you for your efforts and support so far... this is a great mod! edit3: seems that the console kicks everyone out of the map at the beginning on all maps that do not use the arena splash screen where you click on the "fight" door... if the map lets you go straight to class selection screen or into play the console kicks you.... if the map makes you click the door to get to class selection screen then the console does not kick you... i think you may have been correct about the idle time cvars... i commented them out and i have not been randomly kicked again, but only time will really tell... |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
The Plugin is very VERY unstable. Graphic Errors and what not. I dunno if i have a bad config but everything is just like bugged. Server spikes every 2 minutes. : /
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
it is working well now for me... read what i said earlier about what does and does not work with it... the plugin is solid, but has a few quirks yet... the author is working to correct the lag spike that happens at the first rocket spawn, but other than that one it run smoothly for me... biggest issues i have found were related to maps that should be, but are not compatible... find good maps and it works really well
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
kk thx
2 Questions: 1. How do i make it so it works like arena where people die once and it's done and the round ends and a new round starts similar to v's servers? 2. How do i fix it so that the compression blast is bigger and fatter so you don't have to look directly into the rocket to compress it? |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
1. you must disable all things that control respawn (including premium accounts and such) then if you r using a correctly made map it should just work
2. ... i have no idea... edit: i can confirm that these al work well with tis plugin so if you are using any of the below maps, the problem is in your setup tfdb_castle tfdb_tennis tfdb_dream_island_b2 tfdb_mechanicus_rc1 tfdb_harvest_event_a4 |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
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Fix your FastDL and disable all class restriction and respawn plugins. Thanks. |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Where can I find theses maps? Every source I find points to the same server which is down.
tfdb_dream_island_b2 tfdb_mechanicus_rc1 tfdb_harvest_event_a4 |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
I've never had problems with this plugin. If you're having troubles with it then you need to have more control of which plugins you're running alongside.
@r3dw3r3w0lf: you're rather known for having issues with... every plugin out there fgfdg make sure to follow the install instructions because this is a very stable plugin |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
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Yes. This plugin is working PERFECTLY for me. No issues at all. Thanks so much! One small bug I noticed, that I think is to blame on the maps. The rockets spawn straight down.. I have overcome this by adjusting their turn rate. So they can turn before they hit the ground. I was wondering if there was another way to get the rockets to launch out instead of down? Feature request: Admin menu for adjusting rocket variables on the fly. More random selection of targets. ( I set weight to zero testing that now) Again. This is far superior to the other dodgeball plugin. And as of right now is working flawless. You the man! |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
kk lemme rephraise what i've seen so far.
1. When you hold down primary fire, you get crits, the glitch occurs in it. Rather normal, not saying this is a bad thing but it happens more often then normal. 2. The Rocket sometimes goes through the walls when it's fired so it just keeps doing that, just reload the map to fix it. 3. For some reason, when i aim at the rocket, i have point RIGHT towards it where in voogru's server, your compression blast feels open like you don't see it coming but you still right click if it's in the compression blast and it fires back. Besides those, good plugin. I know i do have problems with plugins sometimes but that's because i like to make sure things are perfect and most of the time, when i think something is like this, it's actually like this. |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Any cvars in my server.cfg or autoexec.cfg i should remove or add?
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
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http://i255.photobucket.com/albums/h...29/fgdhhdh.png |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
you need to push those models out to your download server... the client is not getting the nuke model
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
that's not a fastdl lol
are you running a local server or a dedicated server? |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Dedicated (HLDS one) at home since I have enough upstream for my # of players. I wonder if its possible to run a HTTP server on the same machine capped to a certain bandwidth to act as the fastdl as this limit Valve put in it stupid, 128Kbps to everyone including myself thats connected locally. :|
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Nvm then.
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
1. Is there a way to change the cfg settings and not have to turn off/on the map to see the effect each time?
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
1. Is it possible to disable the weapon restrict. I notice that i am restricted to my flamethrower and can't switch to my melee or shotgun. Can you make an option to disable or enable this?
2. I notice that the nukes don't orbit well. I tried the lowest turn rate settings and still does not orbit around me while i stand still. I tried to increase the nuke speed but when it begins to orbit, it slows down and makes sharp turns in order to hit me. Can you allow an option to disable this or something. 3. Overall this plugin is much better than the other one. |
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