[L4D1/2]Critical Shot
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With this plugin, every shot made by survivors will have chance to become critical shot.
Critical shot will have the following effects:
ConVars sm_critical_enable - turn on/off this plugin (default 1) sm_critical_chance - chance to crit ,1 means 1% (default 5) sm_critical_damage - damages bonus multiple when crit ,this will add along with normal damages ,for example: 3 means x4 damage (default 2) sm_critical_force - force apply to special infected when crit (default 100) sm_critical_print - show extra damage dealt by critical on chat? (default 1) Credits ztar for his Lethal Weapon Mortiegama for his HP Regeneration Changelog
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Re: [L4D1/2]Critical Shot
Very nice idea, but I think a little too overpowered.
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Re: [L4D1/2]Critical Shot
Can u make the critical shot only for the sniper rifles ???
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Re: [L4D1/2]Critical Shot
Quote:
Hmm, thinking about it, could you go further and add a list where you can disable/enable what this plugin works for what weapon? |
Re: [L4D1/2]Critical Shot
Maybe i can...but it'll take abit long cuz im new to this
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Re: [L4D1/2]Critical Shot
release the sniper first since its the more needed for critical damage !!
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critical shot, cant see if it works :(
I was hopeing for a dramatic "Critical Shot" to appear above the head of the victim, but nothing, no way to tell if it actually works, any chance of an update please to try and do something similiar to this would be very cool
Thank You |
Re: [L4D1/2]Critical Shot
another suggestion,
- hint or chat msg to tell all player that has someone get crit - can infected has critical? I mean normal infected not special infected (with another msg to tell that which player received crit from normal infected) (for making overall game become balance) - can u set the mode like Berserk mode for activate "Critical mode", every shot survivor shoot becomes crit for a few secs (with msg to tell everyone which player has activated this mode) many thanks for this plugin. |
Re: [L4D1/2]Critical Shot
I sorta wanted a plugin like this, but couldn't be bothered to request it, thanks man
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Re: [L4D1/2]Critical Shot
I just found a few problems on L4D2
1: Only Pistols ignite Infected 2: Special Infected never get Ignited Could you also make this plugin always crit on headshot? EDIT: Seems that only SMGs AND Pistols ignite, and Crits don't work on the new L4D2 weapons, no pushback at all, not even the M16 and Shotguns ignite/pushback |
Re: [L4D1/2]Critical Shot
Temp fix'd (hopefully) it to work with L4D2. (made the script even more crappy :V)
Issue: damage from molotov will also have chance to knockback/damage special infected (or crash...), will look into it later. I will probably not going to implement other stuff, as I'm kind of busy with real life stuff now. Other peeps feel free to make this thing better. |
Re: [L4D1/2]Critical Shot
Could you make it so a custom sound will play on hit?
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Re: [L4D1/2]Critical Shot
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At first: Thanks to [E]c for this plugin.
Secondly: I update it little -Added a random increase in damage -Murder of the victim, when there is 0 health, after the crit And it have RU translate now |
Re: [L4D1/2]Critical Shot
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* Converted plugin source from post #13 to the latest syntax. Requires SourceMod 1.8 or newer.
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Re: [L4D1/2]Critical Shot
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Fix in post 14, where it still shows Russian translate from post 13.
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Re: [L4D1/2]Critical Shot
Dunno why tho but when I try to get the plugin now it fails to compile, is that something on my end?
Kinda new here... |
Re: [L4D1/2]Critical Shot
By manually compiling here worked. You can try to paste the source code in spider and then compile->download.
From my test will only output some harmless warnings |
Re: [L4D1/2]Critical Shot
I found bug that if i manage to get hit multiple target such 1 special infected and tank(or two special infected) with 1 critical shot(such as shotgun's spread or sniper's pierce)
And if i kill one of the special infected with critical, the other target will also get instant kill even with full health (I kill Tank with only 100+ critical damages on one shot after i also critical and kill boomer who's hiding on tank behind) I think "KillVictim();" also affect on multiple victim including full health victim and if i kill one of them the other victim will get instant kill Also sometime the critical can also kill ghost mode |
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