[L4D(2)] AFK Manager
2 Attachment(s)
Plugin features
CVARs NB: All times are in seconds.
Kind regards, Matthias Vance |
Re: [L4D(2)] AFK Manager
works as intended. I was needin' this bad.
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Re: [L4D(2)] AFK Manager
Uploaded a new version that fixes not storing timer handles.
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Re: [L4D(2)] AFK Manager
When Im in Spec-Mode how do I come back? I have set the Plugin so that you won't be kicked when in Specmode but unless you have set a higher value for vs_max_team_switches, you won't be coming back, right?
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Re: [L4D(2)] AFK Manager
That is correct (if you already changed a team before). I am currently adding a !team command that let's you change teams regardless of that CVAR.
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Re: [L4D(2)] AFK Manager
Could it be possible to add a chat message when someone is kicked/moved to spectate? So people know who's afk and who was kicked.
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Re: [L4D(2)] AFK Manager
Its kicking bots!... It is not good)
I am using 8 vs 8 server... |
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On a sidenote: Bots shouldn't be AFK at all! [Edit] I uploaded a new version that fixes those two issues. |
Re: [L4D(2)] AFK Manager
Thanks. Now I'm only missing a count down message displayed too the player if he is standing still for x seconds. Like: You will be forced to spectate in x seconds" Could you add this too?
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Re: [L4D(2)] AFK Manager
I thought Matthias made those calls :wink:
The countdown message is needed, becuase if you are a hunter/smoker and you pounce/drag a survivor for 20 seconds, without touching mouse or keyboard, you get switched to spectate without knowing it. Same if you charge someone most likely. |
Re: [L4D(2)] AFK Manager
Yes, I make those calls. :wink:
It doesn't only check your position, but also where you're aiming. I didn't add that in this version because the default times are rather short. |
Re: [L4D(2)] AFK Manager
-edit- argh, browser stuck. Forget this reply.
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Re: [L4D(2)] AFK Manager
Well, despite of what the plugin does, it still kicks smoker/hunter/charger if they don't move their aim while they drag, pounce or charge.
You don't need to add it, but I think it's better if you let people know if they need to move, before they get switched. This is just a request :wink: |
Re: [L4D(2)] AFK Manager
does this also work by kicking the person immediately without switching him/her to spec?
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Re: [L4D(2)] AFK Manager
What about if I just put the time to be allowed in spec 1 sec?
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Re: [L4D(2)] AFK Manager
How about adding an option for admin immunity against being switched to spectate?
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Re: [L4D(2)] AFK Manager
I'll add that, and a few more features, but after that I'm dropping support for my L4D(2) plugins.
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Re: [L4D(2)] AFK Manager
this plugin is incompatible with the pause plugin... it kicks everyone if pause isnt turned off in time.
i dunno if theres anything you can do to help with that, but if so, it would be great.. like maybe disable kicking if pause is detected. would be nice if you could also change/disable the kicking during pre/end round game times (ie: before leaving safe room and after closing checkpoint door). finally.. why is this plugin in the unapproved section. it mentions cvar change as a reason, but is that because the author wont change a cvar or because it changes a cvar it shouldnt? i like this plugin mostly because it partially fixes the spectator bug that so many people suffer. |
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Re: [L4D(2)] AFK Manager
What are you talking about? I'm just trying to be creative and help him develop the plugin with new ideas.
Regarding the other issue, this should not go through all people on this forum. If you want to talk about something personal, you take contact by a PM or memo. |
Re: [L4D(2)] AFK Manager
I haven't recived any private messages, so obvisoly you did not.
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Re: [L4D(2)] AFK Manager
has anyone actually used the !team command instead of pressing m? had someone use it last night for the first time and the server crashed instantly. i cant find anything in the logs except that w/i 1 second of !team, no more server.
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Re: [L4D(2)] AFK Manager
was able to reproduce the crash...
if someone tries to join a team with !team as they are getting kicked - dead server. |
Re: [L4D(2)] AFK Manager
1 Attachment(s)
I edited the plugin to disable the team menu that is created and adjusted the message to tell players to use their Select Team button instead
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Re: [L4D(2)] AFK Manager
I fixed all issues, and I'm uploading it right now.
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Re: [L4D(2)] AFK Manager
Does not work with L4D2.
L 02/08/2010 - 04:37:00: [SM] Displaying call stack trace for plugin "l4d_afkmanager.smx": L 02/08/2010 - 04:37:00: [SM] [0] Line 61, /home/groups/alliedmodders/forums/files/4/5/9/7/0/58434.attach::OnPluginStart() L 02/08/2010 - 04:37:02: [SM] Plugin encountered error 25: Call was aborted L 02/08/2010 - 04:37:02: [SM] Native "SetFailState" reported: [AFK Manager] SetHumanSpec not found. L 02/08/2010 - 04:37:02: [SM] Displaying call stack trace for plugin "l4d_afkmanager.smx": L 02/08/2010 - 04:37:02: [SM] [0] Line 70, /home/groups/alliedmodders/forums/files/4/5/9/7/0/58434.attach::OnPluginStart() |
Re: [L4D(2)] AFK Manager
shootthecharger, try the one i posted 2 above your response. i havent updated to his last build, and i know for a fact the one i posted works (i use it all the time). if that one doesnt work, its your server.
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So, if you still have problems, give me some debug information. Is this since the last update, and, did you copy the gamedata over? |
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the reason i havent tried your latest build is because i got this plugin working with the game paused. |
Re: [L4D(2)] AFK Manager
OK, It doesn't work on my server.
I posted the info from the log file. What is the problem ? |
Re: [L4D(2)] AFK Manager
I already asked you a question, and I suggest you read up.
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Re: [L4D(2)] AFK Manager
Matthias:
I was curious how you implemented your immunity to kick. Looking through the code I noticed that the cvar "afk_immuneflag" (immuneFlagChar) isn't used by anything. Am I missing something here? I don't completely understand the admin API, so I wasn't sure whether it was being handled or not. |
Re: [L4D(2)] AFK Manager
Is there a gamedata file missing? I get the error:
L 02/10/2010 - 22:42:10: [SM] Error parsing gameconfig file "/usr/local/games/left4dead2/816973/68.232.174.107:27015/left4dead2/left4dead2/addons/sourcemod/gamedata/l4d_afkmanager.txt": L 02/10/2010 - 22:42:10: [SM] Error 1 on line 0, col 0: Stream failed to open L 02/10/2010 - 22:42:10: [SM] Native "LoadGameConfigFile" reported: Unable to open l4d_afkmanager: File could not be opened: No such file or directory L 02/10/2010 - 22:42:10: [SM] Displaying call stack trace for plugin "custom/l4d_afkmanager.smx": L 02/10/2010 - 22:42:10: [SM] [0] Line 61, l4d_afkmanager.sp::OnPluginStart() |
Re: [L4D(2)] AFK Manager
Seems that I forgot to upload a gamedata file. Oops! It's there now.
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Re: [L4D(2)] AFK Manager
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Also, it's all about the immuneFlag variable. That gets set when the user changes the afk_immuneflag CVAR. |
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