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-   -   [ANY] Round End Sound (ver. 2.3.9) [07.03.2011] (https://forums.alliedmods.net/showthread.php?t=143016)

FrozDark 11-13-2010 11:29

[ANY] Round End Sound (ver. 2.3.9) [07.03.2011]
 
2 Attachment(s)
Description:
-------------------------------
Plays all sounds or sounds of the winner team in a queue or random
-------------------------------

Features
-------------------------------
* Plugin stops original round end sounds
* Plugin with the sounds list (can be easy edited)
* Plugin with client preferences
* Plugin can be autoupdated
* Plugin can play the sounds of the winner team or all sounds in a queue or random
* Multigame & multilanguage support
* Client side can turn off the sounds if cvar sm_res_client is enabled
-------------------------------

Requirements:
-------------------------------
Optional Plugin Autoupdater - If you want the plugin up-to-date
-------------------------------

Client commands:
-------------------------------
In the chat !res or /res - to enable or disable Round End Sounds
In the console sm_res - to enable or disable Round End Sounds
-------------------------------

CVar list:
-------------------------------
Code:

// How often in seconds it will display the message every time. 0=Disable
// -
// Default: "120"
sm_res_announceevery "120"

// Enable/disable round end sound
// -
// Default: "1"
sm_res_enable "1"

// Announcement in 20 sec. after player connect
// -
// Default: "1"
sm_res_playerconnectannounce "1"

// Announcement at every round end
// -
// Default: "0"
sm_res_roundendannounce "0"

// Announcement at every round start
// -
// Default: "0"
sm_res_roundstartannounce "0"

// Round End Sound version
// -
// Default: "2.3.9"
sm_res_version "2.3.9"

// If enabled, clients will be able to modify their ability to hear sounds. 0=Disable
// -
// Default: "1"
sm_res_client "1"

// If enabled, the sounds will be random. If disabled the sounds will be played in a queue
// -
// Default: "0"
sm_res_randomsound "0"

// If enabled, all sounds will be played in spite of the winner team
// -
// Default: "0"
sm_res_commonsounds "0"

// Enables debug
// -
// Default: "0"
sm_res_debug "0"

// Path to the sound list
// -
// Default: "addons/sourcemod/configs/res_list.cfg"
sm_res_soundlist "addons/sourcemod/configs/res_list.cfg"

// Enables or Disables last capture point cry for dod
// -
// Default: "0"
sm_res_dod_crysound "0"

-------------------------------

Supported games:
-------------------------------
Counter-Strike: Source - tested and work
Day of Defeat: Source - tested and work
Team Fortress 2 - tested and work
Others (which has round_start and round_end event)
-------------------------------

Supported languages:
-------------------------------
Russian
English
Polish by Arcy
-------------------------------

Edit res_list.cfg as you need
-------------------------------
Code:

// Counter-Strike:Source
// en:
// Tags: "T" - for Terrorist team; "CT" - for Counter-Terrorist team; "BOTH" or nothing (example: "misc/hello.mp3" - without tags) - for both team;
//
// ru:
// Тэги: "T" - для команды Террористов; "CT" - для команды Спецназовцев; "BOTH" или ничего (например: "misc/hello.mp3" - без тэгов) - для обеих команд;
// --------------------------------
// Day of Defeat:Source
// en:
// Tags: "GER" - for German team; "USA" - for American team; "BOTH" or nothing (example: "misc/hello.mp3" - without tags) - for both team;
//
// ru:
// Tags: "GER" - для команды Немцев; "USA" - для команды Американцев; "BOTH" или ничего (например: "misc/hello.mp3" - без тэгов) - для обеих команд;
// --------------------------------
// Team Fortress 2
// en:
// Tags: "RED" - for Red team; "BLU" - for Blue team; "BOTH" or nothing (example: "misc/hello.mp3" - without tags) - for both team;
//
// ru:
// тэги: "RED" - для Красной команды; "BLU" - для Синей команды; "BOTH" или ничего (например: "misc/hello.mp3" - без тэгов) - для обеих команд;
// --------------------------------
// Other games
// en:
// Tags: "TEAM1" - for team 1; "TEAM2" - for team 2; "BOTH" or nothing (example: "misc/hello.mp3" - without tags) - for both team;
//
// ru:
// тэги: "TEAM1" - для команды 1; "TEAM2" - для команды 2; "BOTH" или ничего (например: "misc/hello.mp3" - без тэгов) - для обеих команд;
// --------------------------------
// ============================================================

// en - For Team 1, ru - Для 1 Команды
//
// en - (Counter-Terrorist team, German team, Blue team or put tag TEAM1 to load for team 1(if the game is another one))
//
// ru - (команда Спецназовцев, команда Немцев, Синяя команда или вставьте тэг TEAM1 для загрузки для команды 1(Если игра совсем другая))
//
misc/ctwinnar2.wav=CT
misc/ctwinnar3.wav=GER
misc/ctwinnar4.wav=BLU

// --------------------------------

// en - For Team 2, ru - Для 2 Команды
//
// en - (Terrorist team, USA team, Red team or put TEAM2 to load for team 2 (if the game is another one))
//
// ru - (команда Террористов, команда Американцев, Красная команда или вставьте тэг TEAM2 для загрузки для команды 2(Если игра совсем другая))
//
//
misc/twinnar.wav=T
misc/twinnar2.wav=USA
misc/twinnar3.wav=RED
//
// --------------------------------

Notice! Maximum sounds = 100
-------------------------------

Changelog:
-------------------------------
Code:

Round End Sound (version 1.0)
---------------------------------------
* First release
---------------------------------------

Round End Sound (version 1.1)
---------------------------------------
* Added notification about on/off Round End Sound in 20 seconds after connect and at the end of the round
* Added multi-language support (but there are Russian and English translations)
* Added cookie (client pref) to disable sound
---------------------------------------

Round End Sound (version 1.2)
---------------------------------------
* Added cvars to enable or disable notify (At every round start, every round end, in 20 sec. after connect and every X seconds
* Added Autoexec config - cstrike/cfg/sourcemod/plugin.res.cfg (It will be autogenerated if it doesn't exist)
---------------------------------------

Round End Sound (version 1.3)
---------------------------------------
* Added cookie in !settings menu
* Updated translations
---------------------------------------

Round End Sound (version 2.0)
---------------------------------------
* Reworked!
* Added the ability to play sounds of the winner team
* Easy to edit res_list.cfg
* Added new CVar sm_res_randomsound
---------------------------------------

Round End Sound (version 2.1) [15.11.2010]
---------------------------------------
* Script clean
* Fixed block original win sounds
* Added new tag "BOTH". To load sound for both team
* Added to tag "CT", new tag "Counter-Terrorist"
* Added to tag "T", new tag "Terrorist"
* Added the ability if sound without tag <"=CT", "=T" or "=BOTH"> to load sound for both team
---------------------------------------

Round End Sound (version 2.2) [17.11.2010]
---------------------------------------
* Added support to game Team Fortress 2
* Added support to game Day of Defeat:Source
* Now tags to team 1 - "T", "RED", "GER", "IRQ"
* Tags to team 2 - "CT", "BLU", "USA"
* Fixed playing round end sounds on by default for new player (thanks "outl@w")
* Removed tag "Terrorist" and "Counter-Terrorist"
---------------------------------------

Round End Sound (version 2.2a) [18.11.2010]
---------------------------------------
* Added support to game Incurgency:Source
---------------------------------------

Round End Sound (version 2.2b) [19.11.2010]
---------------------------------------
* Fixed Native "GetConVarBool" that reported: Invalid convar handle 1 (error 1)
---------------------------------------

Round End Sound (version 2.3) [28.12.2010]
---------------------------------------
* Added optional autoupdating (Require Plugin Autoupdater http://forums.alliedmods.net/showthread.php?t=91992)
* Changed console command "res" to "sm_res"
* Fixed convar sm_res_enable
* Something else
---------------------------------------

Round End Sound (version 2.3.1) [28.12.2010]
---------------------------------------
* Added convar "sm_res_client" to enable or disable clientprefs to the players
* Some fix
---------------------------------------

Round End Sound (version 2.3.2) [29.12.2010]
---------------------------------------
* Fixed "sm_res_client"
* Fixed the mistake that each player heard different sounds
* Fixed autoupdate
* optimized plugin
* General Fix
---------------------------------------

Round End Sound (version 2.3.3) [30.12.2010]
---------------------------------------
* Grammar fix
---------------------------------------

Round End Sound (version 2.3.4) [03.01.2011]
---------------------------------------
* Fixed clientPref that every time created new preference on mapchange
---------------------------------------

Round End Sound (version 2.3.5) [27.01.2011]
---------------------------------------
* Fixed problem with TF2 and DoD games
---------------------------------------

Round End Sound (version 2.3.6) [04.02.2011]
---------------------------------------
* Added new cvar "sm_res_soundlist" for custom path to the soundlist. Update your config file
* Added new cvar "sm_res_dod_crysound" to stop last capture point cry. Update your config file
* Added polish translation made by Arcy
* Improved checking sound extension. Thanks berni for <smlib>
* Increased sounds level
* Fixed hooking events for other games
* Fixed playing original sounds to each team for TF2
---------------------------------------

Round End Sound (version 2.3.7) [13.02.2011]
---------------------------------------
* Fixed CloseHandle() on unloading
* Added log for not existing sound
* Changed config file name to RoundEndSound.cfg
* Changed translation file name to RoundEndSound.txt
---------------------------------------

Round End Sound (version 2.3.8) [13.02.2011]
---------------------------------------
* Fixed sm_res_announceevery, if 0 = disable
---------------------------------------

Round End Sound (version 2.3.9) [07.03.2011]
---------------------------------------
* Changed description and function for sm_res_randomsound, now it turns the sounds to play random or in a queue.
* Added debug mode. sm_res_debug. (Update config file)
* Added new cvar sm_res_commonsounds, it's doing same thing as sm_res_randomsound the version before. (Update config file)
---------------------------------------

-------------------------------

ToDo
-------------------------------
Nothing
-------------------------------

Installation instructions
-------------------------------
Just extract the archive from attach to [server root/game mod] folder and edit res_list.cfg
-------------------------------

Credits
-------------------------------
* exvel, I used some scripts from his plugins
* Arcy, for polish translation
* berni for smlib
* ANTiCHRiST, for his original plugin RoundSound++
* outl@w and Arcy for finding the mistake
-------------------------------

FrozDark 11-15-2010 10:22

Re: [CSS] Round End Sound
 
Updated

outl@w 11-17-2010 06:21

Re: [CSS] Round End Sound (ver. 2.1) [15.11.2010]
 
Hi FrozDark,
when a player join the server, he must type !res in the chatarea to activate (hear) the roundsounds. it is possible, to activate the sounds autmatically without the player must type !res.

Greetings
-=Outl@w=- form KKC Clan

sandalet 11-17-2010 06:38

Re: [CSS] Round End Sound (ver. 2.1) [15.11.2010]
 
Hello. I would like to to the sounds heard by default, without typing in the chat commands. Just would like to sound does not terminate at the end of the round, and sounded completely ( Transferred to the beginning of the round ).

FrozDark 11-17-2010 08:42

Re: [CSS] Round End Sound (ver. 2.1) [15.11.2010]
 
Quote:

Originally Posted by sandalet (Post 1351150)
Hello. I would like to to the sounds heard by default, without typing in the chat commands. Just would like to sound does not terminate at the end of the round, and sounded completely ( Transferred to the beginning of the round ).

You mean hear sounds anyway??

2outl@w
It's my mistake! I'll fix in the next version

FrozDark 11-17-2010 09:20

Re: [ANY] Round End Sound (ver. 2.2) [17.11.2010]
 
updated!

sandalet 11-17-2010 10:17

Re: [ANY] Round End Sound (ver. 2.2) [17.11.2010]
 
Yes, For example: time melody 14 seconds, let it play until the end anyway.

FrozDark 11-17-2010 10:23

Re: [ANY] Round End Sound (ver. 2.2) [17.11.2010]
 
I can make player hear sounds anyway, without typing in the chat, but I can't make sound start playing in the next round at point it stopped in the previous round!

outl@w 11-18-2010 16:45

Re: [ANY] Round End Sound (ver. 2.2a) [18.11.2010]
 
Hi FrozDark,

i had tested your Update, but no sounds come up. In the Serverconsole are the following Errors:

[SM] Native "GetConVarBool" reported: Invalid convar handle 1 (error 1)
[SM] Displaying call stack trace for plugin "RoundEndSound.smx"
Line 116 ...\scripting\RoundEndSound.sp::OnRoundEnd

I hope you can repair the errors.

Greetings

-=Outl@w=-

FrozDark 11-19-2010 07:38

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
I don't know how I did such mistake, but now it fixed! And I hope it will be approved!

freak1234 11-20-2010 18:24

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
I have a problem but it loads the files when looking down joint, but it will not play

FrozDark 11-21-2010 03:26

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
which mod? which version of round end sound? Any logs, errors?

outl@w 11-21-2010 14:26

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
Hi FrozDark,

for information, your plugin now works correctly.
thanx

greetz
-=Outl@w=-

FrozDark 11-23-2010 12:40

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
Can anyone test another games?

jovilasa 11-27-2010 17:00

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
I will test TF2.

aKu 12-04-2010 10:55

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
it plays 2 songs at a time.. :// any help?

FrozDark 12-04-2010 13:47

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
2aKu
post these:
game mod
cfg file (cfg/sourcemod/plugin.res.cfg)
sound list (addons/sourcemod/res_list.cfg)
logs
and plugins list (to get it, just type sm plugins list in the server console)

aKu 12-05-2010 04:28

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
cfg file (cfg/sourcemod/plugin.res.cfg)
Quote:

// This file was auto-generated by SourceMod (v1.3.5)
// ConVars for plugin "round_end_sound.smx"


// How often in seconds it will display the message every time. 0=Disable
// -
// Default: "120"
sm_res_announceevery "0"

// Enable/disable round end sound
// -
// Default: "1"
sm_res_enable "1"

// Announcement in 20 sec. after player connect
// -
// Default: "1"
sm_res_playerconnectannounce "1"

// Announcement at every round end
// -
// Default: "1"
sm_res_roundendannounce "0"

// Announcement at every round start
// -
// Default: "0"
sm_res_roundstartannounce "0"

// Round End Sound version
// -
// Default: "2.2"
sm_res_version "2.2b"

// If enabled, all sounds will be random, if disabled random sound to each team
// -
// Default: "0.0"
sm_res_randomsound "0"

sound list (addons/sourcemod/res_list.cfg)
Quote:

// en - For Team 1, ru - Для Команды 1
//
// en - (Counter-Terrorist team, American team, Blue team)
//
// ru - (команда Спецназовцев, команда Американцев, Синяя команда)
//
misc/ctwinnar2.mp3
misc/ctwinnar4.mp3

// --------------------------------

// en - For Team 2, ru - Для Команды 2
//
// en - (Terrorist team, German team, Red team, Iraq team)
//
// ru - (команда Террористов, команда Немцев, Красная команда, Иракская команда)
//
//
misc/twinnar.mp3
misc/twinnar2.mp3
misc/twinnar3.mp3
//misc/twinnar3.wav=IRQ
//
// --------------------------------
i dont have error log since 10.11.29 ^^
and my sm plugin list
Quote:

[SM] Listing 31 plugins:
01 "Fun Commands" (1.3.6) by AlliedModders LLC
02 "SM File/Folder Downloader and Precacher" (1.4) by SWAT_88
03 "SimpleSkins" (2.4) by meng
04 "Rock The Vote" (1.3.6) by AlliedModders LLC
05 "Admin File Reader" (1.3.6) by AlliedModders LLC
06 "Player Commands" (1.3.6) by AlliedModders LLC
07 "VBAC" (3.3) by MoggieX
08 "Anti-Flood" (1.3.6) by AlliedModders LLC
09 "Client Preferences" (1.3.6) by AlliedModders LLC
10 "Map Nominations" (1.3.6) by AlliedModders LLC
11 "SoDStats" (1.0.11) by ]SoD[ Frostbyte
12 "High Ping Kicker - Lite Edition" (1.0.0.1) by Liam
13 "Nextmap" (1.3.6) by AlliedModders LLC
14 "Basic Ban Commands" (1.3.6) by AlliedModders LLC
15 "Admin Menu" (1.3.6) by AlliedModders LLC
16 "Advertisements" (0.5.5) by Tsunami
17 "Basic Comm Control" (1.3.6) by AlliedModders LLC
18 "Basic Chat" (1.3.6) by AlliedModders LLC
19 "Reserved Slots" (1.3.6) by AlliedModders LLC
20 "Anti Team Flash" (1.1.7) by Twisted|Panda (Orig: SAMURAI16/Kigen)
21 "Basic Commands" (1.3.6) by AlliedModders LLC
22 "Weapon Restrict" (2.3.4) by Dr!fter
23 "MapChooser" (1.3.6) by AlliedModders LLC
24 "Fun Votes" (1.3.6) by AlliedModders LLC
25 "Basic Info Triggers" (1.3.6) by AlliedModders LLC
26 "Admin Help" (1.3.6) by AlliedModders LLC
27 "DeadChat" (2.0) by Greyscale
28 "No Block" (1.0.0.0) by sslice
29 "KnifeTop" (1.2.4) by Otstrel.ru Team
30 "Round End Sound" (2.2b) by FrozDark
31 "Custom Votes" (0.5.6) by chundo

FrozDark 12-05-2010 10:04

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
Are you sure it plays 2 songs at a time?
try sm_res_randomsound "1"

aKu 12-05-2010 12:19

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
yes im sure. lot of ppl joining my pub server and saying: why it plays 2 songs at a time. unless you type !res and turning it back on then it fixes but then appears other problem i got 5songs and it not plays so randomly it plays 1 song about 4-5 rounds and then swithces to other;d maybe i need more songs? :>

FrozDark 12-05-2010 23:51

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
redownload plugin and compile it by yourself in scripting folder

qwasyxedc 12-12-2010 13:51

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
Hello, i have a annoying problem. Everytime i add a custom sound it says in the console that this sound is not found, maybe its not on my harddisk. But it is! It is on my harddisk, in the right folder, with the right configs.

When i test it with standart sounds it works. Are theyre specific restrictions to the sound file? A specific frequency, file type, size?

Now i only can play the standart sounds in your first post. My files are mp3. I also converted it to wav but it doesnt make any difference.

Can you tell me any solutions for this problem?

FrozDark 12-12-2010 13:54

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
sv_pure
Quote:

Originally Posted by Snake60 (Post 1334859)
Reed this topic http://forums.alliedmods.net/showthr...=91385&page=45
May be helps :wink:


qwasyxedc 12-12-2010 17:14

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
Hello, thank you for you fast answer. I dont use srcds for long time now. I am not so good at this area. My problem is that i don't know what sv_pure has to do with my problem. sv_pure is 0. So there shouldn't be a file check at all.

Skins, quakes, and all the other files are working without problems. Also the standart sounds from your first post work great. They are also downloading, even the files from RES. But only the files in the sound.zip in your first post work. When I add one it is downloading but it isnt playing. The error code in the console: ("Failed to load sound "res\twinner1.wav", file probably missing from disk/repository")
When I look into the folder the file exists. It has downloaded and saved.

I would be very thankful if you could explain it more detail.

Maybe i only missunderstood it. I am not so good at English ;)

FrozDark 12-13-2010 02:16

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
goto orangebox/hl2/pure_server_whitelist.txt
add there new line like
whitelist
{
sound\res\... allow_from_disk
}

and save
restart server

FrozDark 12-13-2010 02:20

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
mine
Code:

whitelist
{
        //
        // 3 modifiers are allowed on file specifications:
        //
        //        from_steam                        - only check the Steam cache for the file (ignore anything on disk)
        //        allow_from_disk                - allow the file to come from disk
        //        check_crc                        - used with allow_from_disk - server does CRC checks on the client's file to make sure it matches
        //
        //        The default modifier on all files is allow_from_disk. Thus, all files can come from disk and don't need CRC checks unless
        //        allow_from_disk can be set at the same time as check_crc. Use the + character in between them to signify this: allow_from_disk+check_crc.


        //
        // Three types of file specifications:
        //
        //        1. directory\*.*                        - refers to all files under the directory
        //        2. directory\...                        - refers to all files under the directory and all directories under that (recursively)
        //        3. directory\filename                - refers to a single file
       

        //       
        // By default, when in pure server mode, most content file types are only allowed to come from Steam.
        //
        materials\...                from_steam
        models\...                        from_steam
        sound\...                        from_steam
       
       
        //
        // Allow custom player models. Don't do CRC checks on them because the clients may all
        // have different custom models and the server won't have them all.
        //       
        models\player\...                        allow_from_disk
        materials\models\player\...        allow_from_disk

        //
        // Allow custom spray decals.
        //
        materials\temp\...                        allow_from_disk
        materials\vgui\logos\...        allow_from_disk
        materials\vgui\logos\ui\...        allow_from_disk
       
        //
        // Allow replay browser thumbnails.
        //
        materials\vgui\replay\thumbnails\...  allow_from_disk
       
        //
        // (Uncomment and edit these for mods).
        // Allow mod resources to come from disk.
        //
        materials\imgay\...                allow_from_disk
        models\imgay\...                        allow_from_disk
        sound\arbigon\...                        allow_from_disk
        sound\all-stars\...                        allow_from_disk
        sound\ql\...                        allow_from_disk
        sound\imgay\...                        allow_from_disk
}


qwasyxedc 12-13-2010 12:15

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
I did it like you said but I still have this problem. It is very weird and so i give up. I tried everything, but its very weird. I can download every other file from the server, even sounds and skins. It also displays that im downloading the res sounds, but when i look into my folder i recognize it didnt download them. When i copy the files by myself in the folder (so i dont have to download them) the sounds in your first post work, my own sounds dont work. The files are wave and I even changed them into the same frequenzy/bitrate/nearly the same size and made them mono, like your files in the first post. It didnt made any difference at all. It is still the same problem.

Every other plugin/mod works. I can also download every file. sv_pure is 0, so it doesnt has to do anything with pure_list. I also changed this but it didnt work. I read i should change sv_forcepreload -> 1, but no difference.

It is a very nice plugin but when it doesnt work I cannot do anything. Thank you for your help :)

FrozDark 12-13-2010 23:41

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
You don't need to change them into wave and mono, check for existing your own sounds in the css folder

Snake60 12-18-2010 14:37

Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
 
@qwasyxedc
Try delete all sounds from your game folder and re-download it again. Sometimes helped. :wink:

FrozDark 12-27-2010 16:47

Re: [ANY] Round End Sound (ver. 2.3) [28.12.2010]
 
updated to version 2.3

FrozDark 12-28-2010 13:36

Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
 
updated to 2.3.2
General fix

Arcy 12-29-2010 06:23

Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
 
Could You please change it a bit so that it wouldn't play an ending eound song when there is already one playing(from adminsounds or knifefight), because now when any admin plays a sound and there is the end of the round there are two sounds played at the same time, same goes when there is a knifefight, one man is killed and there are 2 sounds at the same time,

Thanks

FrozDark 12-29-2010 07:00

Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
 
I'll try

Snake60 12-29-2010 07:54

Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
 
@Arcy
For knifefight plugin use this cvar:
PHP Code:

// Stop music when fight is over. Useful when used with gungame. 0 = Disabled
// -
// Default: "0"
sm_knifefight_stopmusic "1" 

in \cfg\sourcemod\knifefight.cfg

Arcy 12-29-2010 08:57

Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
 
Quote:

Originally Posted by Snake60 (Post 1381604)
@Arcy
For knifefight plugin use this cvar:
PHP Code:

// Stop music when fight is over. Useful when used with gungame. 0 = Disabled
// -
// Default: "0"
sm_knifefight_stopmusic "1" 

in \cfg\sourcemod\knifefight.cfg

Yea that might be good, but I'd rather not start playing another song, than stop song1 to play song2

janpepu 12-29-2010 21:18

Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
 
HI

I have a probleme for players who 's stay on the server at changelevel.

Nobody hears the music

i use clientpref ==> sql on distant server

thx for your job

FrozDark 12-30-2010 02:10

Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
 
I don't understand

Arcy 12-30-2010 05:30

Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
 
I think You should change
Code:

LogMessage("General %d sounds loaded", MaxSounds);
                if (game == GAME_CSTRIKE)
                {
                        LogMessage("Of them %d sounds loaded for Terrorist team", MaxSoundsT);
                        LogMessage("And %d sounds loaded for Counter-Terrorist team", MaxSoundsCT);
                }

to
Code:

LogMessage("General %d sounds loaded", MaxSounds);
                if (game == GAME_CSTRIKE)
                {
                        LogMessage("%d of them loaded for Terrorist team", MaxSoundsT);
                        LogMessage("and %d sounds loaded for Counter-Terrorist team", MaxSoundsCT);
                }


FrozDark 12-30-2010 12:22

Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
 
I'll add it to autoupdate
btw, my english isn't perfect, so I can do such grammar mistakes

Arcy 12-30-2010 12:53

Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
 
Quote:

Originally Posted by FrozDark (Post 1382428)
I'll add it to autoupdate
btw, my english isn't perfect, so I can do such grammar mistakes

Yea, that's why you shouldn't be mad at me, I'm just helping.

sorry to bother, but I've got a small problem.

When I launch my server with yor plugin it works fine, but when there is a mapchange the plugin is doubled...

When I type !settings I've got 2 Round end sound lines>> http://gry.isko.net.pl/arcy/cs_italy0001.jpg

This ss was taken about 4 maps after server launch, which means there are 4 Round end sound lines in the !settings


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