[ANY] Round End Sound (ver. 2.3.9) [07.03.2011]
2 Attachment(s)
Description:
------------------------------- Plays all sounds or sounds of the winner team in a queue or random ------------------------------- Features ------------------------------- * Plugin stops original round end sounds * Plugin with the sounds list (can be easy edited) * Plugin with client preferences * Plugin can be autoupdated * Plugin can play the sounds of the winner team or all sounds in a queue or random * Multigame & multilanguage support * Client side can turn off the sounds if cvar sm_res_client is enabled ------------------------------- Requirements: ------------------------------- Optional Plugin Autoupdater - If you want the plugin up-to-date ------------------------------- Client commands: ------------------------------- In the chat !res or /res - to enable or disable Round End Sounds In the console sm_res - to enable or disable Round End Sounds ------------------------------- CVar list: ------------------------------- Code:
// How often in seconds it will display the message every time. 0=Disable Supported games: ------------------------------- Counter-Strike: Source - tested and work Day of Defeat: Source - tested and work Team Fortress 2 - tested and work Others (which has round_start and round_end event) ------------------------------- Supported languages: ------------------------------- Russian English Polish by Arcy ------------------------------- Edit res_list.cfg as you need ------------------------------- Code:
// Counter-Strike:Source ------------------------------- Changelog: ------------------------------- Code:
Round End Sound (version 1.0) ToDo ------------------------------- Nothing ------------------------------- Installation instructions ------------------------------- Just extract the archive from attach to [server root/game mod] folder and edit res_list.cfg ------------------------------- Credits ------------------------------- * exvel, I used some scripts from his plugins * Arcy, for polish translation * berni for smlib * ANTiCHRiST, for his original plugin RoundSound++ * outl@w and Arcy for finding the mistake ------------------------------- |
Re: [CSS] Round End Sound
Updated
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Re: [CSS] Round End Sound (ver. 2.1) [15.11.2010]
Hi FrozDark,
when a player join the server, he must type !res in the chatarea to activate (hear) the roundsounds. it is possible, to activate the sounds autmatically without the player must type !res. Greetings -=Outl@w=- form KKC Clan |
Re: [CSS] Round End Sound (ver. 2.1) [15.11.2010]
Hello. I would like to to the sounds heard by default, without typing in the chat commands. Just would like to sound does not terminate at the end of the round, and sounded completely ( Transferred to the beginning of the round ).
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Re: [CSS] Round End Sound (ver. 2.1) [15.11.2010]
Quote:
2outl@w It's my mistake! I'll fix in the next version |
Re: [ANY] Round End Sound (ver. 2.2) [17.11.2010]
updated!
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Re: [ANY] Round End Sound (ver. 2.2) [17.11.2010]
Yes, For example: time melody 14 seconds, let it play until the end anyway.
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Re: [ANY] Round End Sound (ver. 2.2) [17.11.2010]
I can make player hear sounds anyway, without typing in the chat, but I can't make sound start playing in the next round at point it stopped in the previous round!
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Re: [ANY] Round End Sound (ver. 2.2a) [18.11.2010]
Hi FrozDark,
i had tested your Update, but no sounds come up. In the Serverconsole are the following Errors: [SM] Native "GetConVarBool" reported: Invalid convar handle 1 (error 1) [SM] Displaying call stack trace for plugin "RoundEndSound.smx" Line 116 ...\scripting\RoundEndSound.sp::OnRoundEnd I hope you can repair the errors. Greetings -=Outl@w=- |
Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
I don't know how I did such mistake, but now it fixed! And I hope it will be approved!
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Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
I have a problem but it loads the files when looking down joint, but it will not play
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Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
which mod? which version of round end sound? Any logs, errors?
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Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
Hi FrozDark,
for information, your plugin now works correctly. thanx greetz -=Outl@w=- |
Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
Can anyone test another games?
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Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
I will test TF2.
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Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
it plays 2 songs at a time.. :// any help?
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Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
2aKu
post these: game mod cfg file (cfg/sourcemod/plugin.res.cfg) sound list (addons/sourcemod/res_list.cfg) logs and plugins list (to get it, just type sm plugins list in the server console) |
Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
cfg file (cfg/sourcemod/plugin.res.cfg)
Quote:
Quote:
and my sm plugin list Quote:
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Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
Are you sure it plays 2 songs at a time?
try sm_res_randomsound "1" |
Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
yes im sure. lot of ppl joining my pub server and saying: why it plays 2 songs at a time. unless you type !res and turning it back on then it fixes but then appears other problem i got 5songs and it not plays so randomly it plays 1 song about 4-5 rounds and then swithces to other;d maybe i need more songs? :>
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Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
redownload plugin and compile it by yourself in scripting folder
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Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
Hello, i have a annoying problem. Everytime i add a custom sound it says in the console that this sound is not found, maybe its not on my harddisk. But it is! It is on my harddisk, in the right folder, with the right configs.
When i test it with standart sounds it works. Are theyre specific restrictions to the sound file? A specific frequency, file type, size? Now i only can play the standart sounds in your first post. My files are mp3. I also converted it to wav but it doesnt make any difference. Can you tell me any solutions for this problem? |
Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
sv_pure
Quote:
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Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
Hello, thank you for you fast answer. I dont use srcds for long time now. I am not so good at this area. My problem is that i don't know what sv_pure has to do with my problem. sv_pure is 0. So there shouldn't be a file check at all.
Skins, quakes, and all the other files are working without problems. Also the standart sounds from your first post work great. They are also downloading, even the files from RES. But only the files in the sound.zip in your first post work. When I add one it is downloading but it isnt playing. The error code in the console: ("Failed to load sound "res\twinner1.wav", file probably missing from disk/repository") When I look into the folder the file exists. It has downloaded and saved. I would be very thankful if you could explain it more detail. Maybe i only missunderstood it. I am not so good at English ;) |
Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
goto orangebox/hl2/pure_server_whitelist.txt
add there new line like whitelist { sound\res\... allow_from_disk } and save restart server |
Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
mine
Code:
whitelist |
Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
I did it like you said but I still have this problem. It is very weird and so i give up. I tried everything, but its very weird. I can download every other file from the server, even sounds and skins. It also displays that im downloading the res sounds, but when i look into my folder i recognize it didnt download them. When i copy the files by myself in the folder (so i dont have to download them) the sounds in your first post work, my own sounds dont work. The files are wave and I even changed them into the same frequenzy/bitrate/nearly the same size and made them mono, like your files in the first post. It didnt made any difference at all. It is still the same problem.
Every other plugin/mod works. I can also download every file. sv_pure is 0, so it doesnt has to do anything with pure_list. I also changed this but it didnt work. I read i should change sv_forcepreload -> 1, but no difference. It is a very nice plugin but when it doesnt work I cannot do anything. Thank you for your help :) |
Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
You don't need to change them into wave and mono, check for existing your own sounds in the css folder
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Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
@qwasyxedc
Try delete all sounds from your game folder and re-download it again. Sometimes helped. :wink: |
Re: [ANY] Round End Sound (ver. 2.3) [28.12.2010]
updated to version 2.3
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Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
updated to 2.3.2
General fix |
Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
Could You please change it a bit so that it wouldn't play an ending eound song when there is already one playing(from adminsounds or knifefight), because now when any admin plays a sound and there is the end of the round there are two sounds played at the same time, same goes when there is a knifefight, one man is killed and there are 2 sounds at the same time,
Thanks |
Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
I'll try
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Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
@Arcy
For knifefight plugin use this cvar: PHP Code:
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Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
Quote:
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Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
HI
I have a probleme for players who 's stay on the server at changelevel. Nobody hears the music i use clientpref ==> sql on distant server thx for your job |
Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
I don't understand
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Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
I think You should change
Code:
LogMessage("General %d sounds loaded", MaxSounds); Code:
LogMessage("General %d sounds loaded", MaxSounds); |
Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
I'll add it to autoupdate
btw, my english isn't perfect, so I can do such grammar mistakes |
Re: [ANY] Round End Sound (ver. 2.3.2) [29.12.2010]
Quote:
sorry to bother, but I've got a small problem. When I launch my server with yor plugin it works fine, but when there is a mapchange the plugin is doubled... When I type !settings I've got 2 Round end sound lines>> http://gry.isko.net.pl/arcy/cs_italy0001.jpg This ss was taken about 4 maps after server launch, which means there are 4 Round end sound lines in the !settings |
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