[L4D & L4D2] Pipebomb Shove (1.16) [24-Nov-2023]
19 Attachment(s)
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About:
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Cvars: Saved to l4d_pipebomb_shove.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.16 (24-Nov-2023) Installation:
Updating from 1.13 or older:
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Re: [L4D & L4D2] Pipebomb Shove (1.0) [21-Jun-2012]
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Humiliate the special infected players in versus mode lol |
Re: [L4D & L4D2] Pipebomb Shove (1.0) [21-Jun-2012]
I love this plugin! No bugs found so far :D I killed a tank multiple times in VS mode by sticking a pipebomb on him (Yes,I used damage mod for instant-kill pipebomb)
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Re: [L4D & L4D2] Pipebomb Shove (1.0) [21-Jun-2012]
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Can you share your config for the pipe in damage mod? :wink: |
Re: [L4D & L4D2] Pipebomb Shove (1.0) [21-Jun-2012]
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"L4D2 Damage Mods" |
Re: [L4D & L4D2] Pipebomb Shove (1.0) [21-Jun-2012]
Wow! 500! :mrgreen:
Thanks a lot! |
Re: [L4D & L4D2] Pipebomb Shove (1.1) [22-Jun-2012]
Plugin updated, you can set the damage and distance the pipebomb explosion causes.
Setting the damage/distance cvar to 0 will not modify the value. The games default values are the current ones listed, 25/400 respectively. |
Re: [L4D & L4D2] Pipebomb Shove (1.2) [23-Jun-2012]
In the new version (1.1), I could not use pipe on tanks.
Reverted to previous version 1.0 and everything is fine! 1.2 works perfect! :) |
Re: [L4D & L4D2] Pipebomb Shove (1.3) [30-Jun-2012]
v1.3 l4d2 error log.
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Re: [L4D & L4D2] Pipebomb Shove (1.4) [03-Jul-2012]
gajo0650: Thanks, this should be fixed now.
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Re: [L4D & L4D2] Pipebomb Shove (1.4) [03-Jul-2012]
not working in l4d1?
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Re: [L4D & L4D2] Pipebomb Shove (1.4) [03-Jul-2012]
nope.is not working for l4d1,bugged
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Re: [L4D & L4D2] Pipebomb Shove (1.4) [03-Jul-2012]
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I would have fixed it quicker if you had checked your errors logs and reported the error was simply a gamedata problem. Please download the new l4d_pipebomb_shove.txt and put into your servers sourcemod/gamedata folder. |
Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
1.5 (07-Oct-2012)
- Fixed tank attachment and tank related cvars in L4D1 - Thanks to "disawar1" for fixing. - Changed the Witch attachment point from her mouth to her eye! |
Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
I just have one question: Is the pipe bomb removed after shoving?
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Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Yes
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Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
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Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
1 Attachment(s)
I made a change to the mod, you can now specify extra damage to the infected unlucky enough to be munching on the pipebomb.
It creates a new CVAR l4d_pipebomb_shove_target_damage to control the damage (defaults to 0). I have it set to 500 on my server, basically a melee hit. I used sdkhooks to do the damage, so it will not compile on the web compiler. |
Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Updated gamedata signature file to work with L4D2 SteamPipe update, re-download and replace your gamedata file with the new one.
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Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Thank you for the updated file. Your work is appreciated.
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Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Is it possible to include a cvar so that you can stick pipe-bomb to survivors as well and then they die just like common/infected?
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Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
That would require detecting events when a player is snared by smoker/hunter etc and to prevent shoving them affecting. Or it would affect every hit, so I will not do it.
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Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Can someone tell me where to get the latest gamedata file?
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Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Does anyone know how to fix this problem? Do I have recompile the plugin on my own - what does that error mean?
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Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
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I have same issue it seems maybe new update for server crashed this plugin? |
Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
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Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
1 Attachment(s)
Plugin signatures were updated.
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Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Got a new error, not sure what is causing it, plugin seems to work as normal
PHP Code:
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Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
Thanks, should be fixed.
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Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
Got no errors, thanks for the fast response :)
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Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
Could you join alternative key like 'R' key to attache pipebomb? Players often attach pipebomb accidentally when they push a common infected before throwing.
--edit-- PHP Code:
--edit 2-- Thank you! Plugin works again. Are you still testing newer version 1.7 with R key to attach a bomb? |
Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
needs a new CPipeBombProjectile_Create signature
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Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
Thanks. Gamedata file updated. We'll see how long this one lasts ;)
P.S the "R" to attach was created, but I remember there were some issues which I had corrected but not tested. If you're interested in testing please PM me. |
Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
The Pipebomb Shove is really fun! Thanks for the plugin!
Just some thought of my playing around with this plugin: 1.Is it possible that make the SI's special skill cooldown longer when it's shoved with pipebomb? So it'll be like Spitter can't spit, Smoker can't stretch it's tongue when it's mouth full that kind of feeling. 2.How about when you shove a pipebomb into a tank's mouth and the explosion will do a percentage damage just like melee weapon ? (say like 20% or something) |
Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
Hmm good ideas, may one day edit. Thanks
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Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
signature CPipeBombProjectile_Create is broken again
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Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
there was an issue on my end, sorry,the signature on the first post works fine
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Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
2 Attachment(s)
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PHP Code:
Code:
L 07/27/2016 - 21:54:16: [SM] Native "GetClientTeam" reported: Client index -1 is invalid PHP Code:
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Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
Thanks
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Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
This is such a fun plugin to play with, and I still use it to this day on my L4D 1 and 2 servers.
I don't know if this plugin is supported anymore, but I'd love to be able to override the pipe's default timer of 6 seconds with a customisable value, controlled in the plugin itself. So that it could use the default countdown when it gets thrown, and uses a new countdown when it's used as a sticky. I can currently get around the default timer myself by setting a lower value such as "sm_cvar pipe_bomb_timer_duration 2" in the "sourcemod.cfg" file, but 'd I still love to be able to revert to the default timer for when the pipe just gets thrown, which I can't do with the preset override I use here. |
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