[L4D & L4D2] Extinguisher & Flamethrower (1.23) [25-May-2023]
25 Attachment(s)
About:
Thanks:
Bugs:
Dropping and Refueling:
Types: You can change which types are allowed by adding together the numbers to make the cvar: l4d_extinguisher_type. Weapon Replacement: You can set the extinguisher to only work when players have a specific weapon in hand by setting the cvar l4d_extinguisher_weapon to the weapon entity name. For example "weapon_rifle_ak47" for the AK47. You should update the translation file (the one which is your servers default language) with the weapon name where the "Ext_WeaponName" entry is listed.
Public Commands: PHP Code:
Admin Commands: (requires "z" flag) PHP Code:
CVars: Saved to l4d_extinguisher.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.23 (25-May-2023) Compiling:
Installation:
Updating from 1.2 or older:
Current Translations: English (en), Chinese (chi), Chinese Traditional (zho), Danish (da), German (de), Russian (ru), Spanish (es). |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.0) [26-Jun-10]
Space... while we're on the subject: http://apod.nasa.gov/apod/
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.0) [26-Jun-10]
Zomg it works.
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.0) [26-Jun-10]
a good additional weapon for l4d2
l4d2 gameplay enhanced !!! |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.0) [26-Jun-10]
Very good plugin, thank you.
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.0) [26-Jun-10]
However, I use sdkhooks 2.0 and all plugins don't work. can you release a version for sdkhooks below 2.0?
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.0) [26-Jun-10]
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.0) [26-Jun-10]
Lol, great work Silvers. Probably best plugin you ever made in my opinion. ;)
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.0) [26-Jun-10]
Do you think you could have the blast push back work on loose objects? I really wanna push stuff around lol.
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.0) [26-Jun-10]
Well done on another grand Modification.
Guys like you keep the L4D game fresh and varied. Create and be happy ... |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.1) [28-Jun-10]
Thanks everyone for the comments, much appreciated.
Update: - Fixed the type cvar not setting correctly when combo was enabled. - Removed bad spawns from the data config. Quote:
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.1) [28-Jun-2011]
hey boy, you have a creative huh! Congratulations on the plugin, I will surely test "" hugs!
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.1) [28-Jun-2011]
Since the flamethrower doesn't get destroyed when it's out of fuel and you drop it, how about make it so you can refuel it with gascan/propane/oxygen tank?
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.1) [28-Jun-2011]
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.1) [28-Jun-2011]
it would be nice if you could just press reload or something to drop it or middle mouse ?
nice plugin by the way |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.1) [28-Jun-2011]
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Edit: 1.2 released, I'm keeping 1.1 up just incase there are problems with 1.2. - Added refueling of dropped extinguishers. - Added new translations for the above. |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.1) [28-Jun-2011]
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but i have a new problem all extigushers are red fire ones i never get any others but in your description there are 4 coloured 1s i know judging me on my last question im proberbly missing the obvious but anyway theres my question |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
It's the color set by the _combo cvar which also makes all the types in 1. Set that to 0 for individual extinguisher types, or set the color to your preference. Read that section about it and any more questions post back.
Also let me know how the refuel is :) |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
ok yes changed to 0 and all is well thanks ,erm havnt refuelled yet but ill update when i do
thanks again |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
Im having problems with the max amount of fire extinguishers survivors can use. On the No Mercy Elevator level, there are like 5 or 6 extinguishers and when everyone has one it lags the server pretty bad. Can u fix it so only 1 or 2 players can use it? I know the cvar is there, but its not working.
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
Holy crap Silvers! You've outdone yourself this time.
Questions: 1) With sm_spawnext, there's no way to spawn blast pushback extinguishers? 2) If I turn hints on, will it only display the hints if a player has an extinguisher, or will the hints be displayed at random.. or when? When are hints displayed, basically? Bugs: (?) If an extinguisher is in a pistol slot, when incapped, I can't fire either my pistol OR the extinguisher. It'd be neat if I could fire the extinguisher though. - Sometimes when the extinguisher isn't equipped it will still pop up on my screen none the less. - If a player has an extinguisher in the pistol slot and picks up a melee weapon the extinguisher seems to dissapear yet the prop still remains over their primary weapon for some reason. Also, if the player has double pistols (and Im guessing a deagle too) it won't give the extinugisher either. Suggestion: Update it so that if this cvar is sent to 1, it replaces the secondary slot -- pistol, double pistol, meele, deagle - anything - with the extinguisher. Suggestions: Make it so that players can choose which slot they want the extinguisher to go into? Instead of it having to be primary or secondary, put it in whichever slot they have active. |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
I had to stop using this mod because for some reason the extinguisher stopped working 100% I have trouble lighting things on fire now and i dont know whats wrong.
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
maybe you can make it so the player drops the ext, if they are incapped or hanging on the edge..
another question, will people get hint message when the ext fuel is empty? that they can refill it with gascan or sth? |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
An update is coming where you can use the extinguisher while incapped. Fixed the max cvar not working and some other things.
You can update the hints yourself, I haven't had time to do it yet. |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
hi silver can you do 3 options l4d_extinguisher_view "3" = Show their weapon and hide the extinguisher (but others may see) like this plugin Decoration For Witch Killer
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
Just a bit of feedback:
1. I am having problem refilling the flamethrower. I aimed @ the extinguisher with a gascan and when I press mouse 1 I would drop the gas can instead of filling up the extinguisher. 2. Can you give us a perspective of distance calculations for the flamethrower? |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
Got your message and submitted one more bug report!
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.3) [01-Dec-2011]
Thanks for the patience. This is a big update which has been in the works for a while.
Thanks to disawar1 and Mr. Man above for help testing this version. Quote:
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2. The default range is now 150 instead of 120. It's a little over the height of a survivor. Enjoy! |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.3) [01-Dec-2011]
Congratulations to the finished Work on version 1.3 !
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.4) [01-Dec-2011]
I can't get Extinguisher, Freezer Spray or Blastpushback. only Flamethrower works (red glow).
tried sm_giveext 1, sm_giveext 2, sm_giveext NAME 4 - no difference. l4d_extinguisher_type is set to 15. how to get Extinguisher, Freezer Spray or Blastpushback? and the Flamethrower flame is visible not so far as weapon can burn enemy. Extinguisher & Flamethrower ver (1.4) |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.4) [01-Dec-2011]
Let me suggest reading the first post again. The red glow (I assume you mean Orange) which is activated by the combo cvar, lets you use all the types in 1. If you set the combo cvar to 0 then you can have individual types.
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.4) [01-Dec-2011]
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.4) [01-Dec-2011]
I tested it and it is so funny, however, I like the soft but reallistic plugins, you know, any chance to give just an extingisher? COOOL
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.4) [01-Dec-2011]
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For individual types (Extinguisher, Flamethrower, Blast push back, Freezer Spray) turn off the combo cvar (put "0") and set the l4d_extinguisher_type cvar to what you want. |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.4) [01-Dec-2011]
Thank you!!
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.4) [01-Dec-2011]
Lol, can alter position of model is? And sort of fire extinguisher should be kept upright =)
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.5) [30-Mar-2012]
Quite a big update, many fixes:
1.5 (30-Mar-2012) - Added cvar "l4d_extinguisher_modes_off" to control which game modes the plugin works in. - Added cvar "l4d_extinguisher_modes_tog" same as above, but only works for L4D2. - Changed cvar "l4d_extinguisher_hint" added options 3 and 4. - Fixed errors the last update caused when Exintguishers were broken by things such as molotovs. - Fixed hookevent errors in L4D1, refilling with gascans cannot work in L4D1. - Fixed not being able to use pistols when incapped and being revived. - Fixed the extinguisher not showing in first person view when equipped after being snared or incapped. - Fixed a bug where deleting Extinguishers would also delete "type" entries. - Made it easier to extinguish fires by increasing the range which is detected. - Optimized the plugin by only creating PreThink hooks when Extinguishers/Gascans are equipped. - Optimized the plugin by not detecting the creation of prop_physics models. - Stopped setting freezerspray glow on common infected which already have a glow enabled. 1.6 (10-May-2012) - Added cvar "l4d_extinguisher_time" to control how long players have to shoot when standing in fire before removing it. - Fixed the fires not being removed properly. - Fixed the extinguisher not appearing after throwing held objects. - Fixed refuel hints displaying in L4D1, refilling with gascans cannot work in L4D1. - Small changes. @dushess maybe I will at some point, but so far nothing worked well. |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.6) [10-May-2012]
1 Attachment(s)
Here's the german translation for it.
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.7) [25-May-2012]
At the request of alexip121093, I added the ability to remove boomer vomit effect from survivors and special infected.
1.7 (25-May-2012) - Added cvar "l4d_extinguisher_vomit" to remove the boomer vomit effect when first spraying survivors. - Fixed the Extinguisher type not causing damage when combo cvar was set to 0. - Fixed Louis and Zoey effects spraying in the wrong direction in L4D2. |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.7) [25-May-2012]
Just a quick question.....does this still work for L4D1 and are there any limitations? Thx
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