[L4D] Score/Team Manager 1.1.1
2 Attachment(s)
L4D Score/Team Manager 1.1.1 Now there is an easy way to manage the teams (who is on what teams), and the order that teams are played in. This plugin provides functionality to:
Commands Admin (BAN flag):
Anyone:
Cvars
By having the losing team go survivor first on the finale, this will keep the full game going because they still can win the finale as survivors, and then have the potential to stop the other team as infected. INSTALLATION
Note: This plugin is probably incompatible with any other plugins that changes a player's team at the beginning of the map, so you should probably avoid using those other plugins. I was using Unscrambler myself during the testing of this and found that it would almost completely reverse my team changes every time. CUSTOM MENU There is a menu invoked with sm_swapmenu, but it may not suit everyone. You can additional use this snippet, the full instructions are here: http://wiki.alliedmods.net/Dynamic_A...nu_(SourceMod) Code:
"Commands"
Views: 1.0.3 - 534 1.1.0 - 272 L4D2 stable release by AtomicStryker is available at http://forums.alliedmods.net/showthread.php?t=113188 The .SP file will fail to compile using the web compiler, download the .SMX file instead. |
Re: [L4D] Score/Team Manager
hello, i tried this plugin just now. :)
but almost 50%, this plugin doesn't work... :cry: this is summary of 1 campaign. chapter 1 ... failed chapter 2 ... succeced chapter 3 ... succeced chapter 4 ... succeced chapter 5 ... failed every failed time, full of team players was different team. here is demo files. password "l4dscores" if this one helpful for fix this problem, im happy. :) thanks for great plugin. |
Re: [L4D] Score/Team Manager
sm_swapsscores lol :D isn't that a bit tricky ...
I hope some admin won't use it with evil though :D |
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Re: [L4D] Score/Team Manager
-menu in sourcemod incorpored , or all manuel console cvar ?
- second question ^^ http://forums.alliedmods.net/showthread.php?t=85994 l4d versus tools worked 90% , but a really bad bug again : "and another thing - after survivors team finish (survive) 5th map of death toll or dead air, coming credits and map end, and the infected team cant play round cause of this.if survivor team dies, infected can play thier round. any ideas?" Possibly integrated in your pluggin force swap team and turn round team on the 2 final map dead air and deathtrool with your plugin ? Thank in advance for answers . |
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There are no menus right now, I am planning on adding a player swap menu for the next major version update however. I could also post a custom menu snippet that could be pasted into your custom menu files.
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l4d_team_order 0 im using plugin below.
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Also, how can the teams fail on the first map exactly? I am lost, my plugin doesn't "fix" teams on the first map at all because it doesn't save what teams to fix until the end of a map. |
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chapter 1 to 2 ... failed chapter 2 to 3 ... succeced chapter 3 to 4 ... succeced chapter 4 to 5 ... failed when failed, winning team didn't change to survivors first. (that winning team was 2nd survivors at prev-chapter) im using sm_l4dvs_mapchanger.smx only after chapter 5 for next campaign start automatically. therefore, i think that plugin is not reason of this problem. :) |
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So what happened when it "failed" were the teams opposite of what they should have been? Or were they "scrambled?" Were the scores still correct?
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Re: [L4D] Score/Team Manager
ok, this is example,
end of chapter 1.. A team (1st survivors) score:1124 Player_A1 Player_A2 Player_A3 Player_A4 B team (2nd survivors) score:1156 Player_B1 Player_B2 Player_B3 Player_B4 begining of chapter 2 become like this... A team (1st survivors) score:1156 Player_A1 Player_A2 Player_A3 Player_A4 B team (2nd survivors) score:1124 Player_B1 Player_B2 Player_B3 Player_B4 that supposed to be... A team (1st survivors) score:1156 Player_B1 Player_B2 Player_B3 Player_B4 B team (2nd survivors) score:1124 Player_A1 Player_A2 Player_A3 Player_A4 B team supposed to be "1st survivors" at chapter 2, but it wan't. only score switch to A team. im sorry for my bad explanation and understainding... my English poor bcoz im just a Japanese. >< |
Re: [L4D] Score/Team Manager
1.0.1 Update released
--------------- Felycity, I tested your situation with l4d_team_scores 0 with 1.0.1 and I didn't seem to get it (though then again I was only using 1 player). Please let me know if this version helps, if not, then I would ask you go to line 7 and change SCORE_DEBUG_LOG to 1, then send me the logs next time this happens. |
Re: [L4D] Score/Team Manager
ok, ill try new version. :)
thank you very much! |
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Is it possible to regroup every commands in one admin menu ? :)
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@Downtown1
today, i tried new version, it seems working well! :up: ill check more, thank you for your updating. |
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Last night we ended up with scrambled teams with this enabled. For stages 2-5 we had 2 people switched from each team. I don't know if the scores got swapped properly.
Would love to see the custom menu code. I'm currently using a different plugin for player switching (it's all manual), and I'd like to ditch it and use yours instead. |
Re: [L4D] Score/Team Manager
Chilly, what settings were you running with? Any other plugins that do automatic team switching? Plugin version 1.0.0 or 1.0.1?
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Re: [L4D] Score/Team Manager
I must have had the old version since the file sizes were different. Updated. I'll post again if we run into problems, thanks. :)
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Re: [L4D] Score/Team Manager
1.0.2 update released!
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Is there any way to stop the infected spawn timer at the beginning of the round? seems like this only happens when using your plugin.
Otherwise, great job! |
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Hey just letting you know, the sm_printscores shows the CORRECT scores for each level (to admins), but something with the plugin makes it so that between levels during the load it increases scores for the losing team by a random number, any way to fix this?
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Yes, I assume that is whats happening. With your plugin, the beginning of most rounds usually have a few infected that have to wait the full spawn delay, which makes rushing as a survivor a pretty effective strategy unfortunately.
It would be very useful if the plugin disabled this delay at round start? |
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an alternative would be to figure out a way to keep the survivors from moving or opening the door for the spawn timer amount?
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NM
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so am i right in thinkin that this will automatically unscramble the teams if they get swapped like they occasionally do (e.g say team A is full of one clan named LTHC and team B is full of randoms in the lobby and then after first chapter one of Team A's players gets swapped to Team B and vice versa) without me havin to change any configs so basically if i was to download your files and just put them on my server as in default values pretty much :P if you can answer me this it would be very helpful indeeed :)
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yes. the only flaw is that sometimes infected players have spawn timers at the beginning of a round so survivors can rush out the door effectively, if they are aware of the issue.
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you see that spawn timer thing has been happening since the lat update on my server so its no big deal so i dont think its the plugin at fault i think its valve as they are so epically brilliant and all *rolls eyes* but thanks for answering my question none the less mate :)
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Re: [L4D] Score/Team Manager
Yes, I think the spawn timer thing was fixed w/ the 21st update to l4d. I disabled this plugin for now, as I am not sure if the team scrambling is still occuring with the various bug fixes made.
has anyone else seen the problem post update with the plugin disabled? |
Re: [L4D] Score/Team Manager
1.0.3 update released!
I highly recommend everyone use l4d_team_order 5 if they are running their own non-competitive server! Usually the highest score goes survivor first, which means that if the winning team from maps 1-4 wins the first round on the finale, the game is now over. Whatever the other team does, it doesn't matter because they already lost. By having the losing team go survivor first on the finale, this will keep the full game going because they still can win the finale as survivors, and then have the potential to stop the other team as infected. |
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hello, thanks for great plugin. :D
i think this is something wrong, so i report. "!printscores" seems strange. look at this image. i was Infected, but only Surviver's scores printed. :oops: my specification below. SERVER OS: Windows Server 2003 R2 MODS RUNNING: metamod 1.7.1 sourcemod 1.2.1-hg2676 [L4D] Score/Team Manager Setting: l4d_team_order 0 one more thing, i disabled this plugin for 3 days. i confirmed there is no team shuffle problem anymore. but still i want to use this plugin for team management, of cource. :) |
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Is there any menu commands added yet?
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Not yet, I'll probably add it at the same time I add a menu version of the printscores command.
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Shouldn't the sm_swap command swap player with another player?
Sm_swap player1(source) player2(target)?? How does the the switch currently work if i swap an survivor to a full team of infected?? |
Re: [L4D] Score/Team Manager
Swap swaps the player to the other team. So if you specify 2 players from opposite teams (i.e. sm_swap playerA playerB and playerA is on survivors, playerB is on infected) then you get the effect of swapping those 2 players.
If you try to swap to a team that is already full, it puts him to spectate and keeps trying every once in a while to swap him to the full team. So I wouldn't try doing that unless you're going to swap one of the people from the full team to the non-full team right after. |
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Just curious if there is any way you could add functionality to directly manipulate scores. Last night the server timed out after 2 rounds. We restarted on the 3rd level but the scores had been reset. It would be nice if an admin could just hand out points to a team as a handicap or something.
Once the functionality exists it would also open up the possibility alternative scoring systems. |
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I haven't tried it yet, but I'm curious as to how you would enter player names that contain special characters, or whether you would need to enter a full name - for the swap command.
Also, I've seen people use a plugin with a !swap command that is used in regular teamchat that made the process seem a little easier... |
Re: [L4D] Score/Team Manager
I put this in tonight and experienced all sorts of issues... not sure if it something on my boxes or not, but I'm not thinking so...
I've noticed if I load the plugin after a game has started, it will display the correct scores using sm_printscores. Also it will properly keep the teams together. I'm using order #5, so that the last map the normal method is switched. One thing I've noticed about this: at the end of the game, it says the team that loses actually wins. Also, if the plugin is loaded at startup, and then it sits in hibernation waiting for a lobby to connect, sm_printscores doesn't work, it only prints "Survivors:" and that's it, no scores. I think the bigger issue is that the team swapping around doesn't seem to work all the time. We played a round tonight where my team was ahead, and the following round we spawned as infected. The game said we were behind (even though I knew we weren't, first map and we knocked them out before they even had a chance to get out of the apartment) and we made it to the safe house -- clearly we won. But then we were infected first the following round... Just thought I'd contribute. Here's what I've got loaded: Quote:
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