SourceMod 1.5 nearing completion. Translators needed.
SourceMod 1.5 is getting ever-closer completion and translatable strings are now frozen.
Translators now have a few weeks to update their languages. There have been a few new phrases added to allow further localization, and you can use the translator tool to see what they are. When it comes time to release, we'll only export languages that have complete string support. If after some time you notice that your native language isn't complete and you would like to help, please file a bug to be added as a translator. SourceMod 1.5 will be a new major release including the following and more.
A final changelog, final list of api changes, and notes on compatibility changes with the ep2v extension binarys and gamedata will be available closer to or at time of actual release. We really, really are finally getting this wrapped up after numerous delays, trying to keep up with Valve's updates to various games. It's been mostly feature-frozen for a while now, with work already started on 1.6. After strings are translated and some last compatibility changes are complete, we will finally be able to ship the stable SM 1.5.0 release. |
Re: SourceMod 1.5 nearing completion. Translators needed.
Very nice!
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Great work!
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Looking forward to it! Thanks for the great work you all are doing here!
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Thanks a million for the fantastic work you're doing.
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does this fix the segmentation faults i get with map changes with the latest srcds update. i cant upload the core dump because its 500+mb
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Give as much info as you have. Game, OS Distro and version, output of "meta version", output of "meta game", exact steps to reproduce. |
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Chinese Simplified language pack has been updated completely!
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To people that have recently filed bugs to become translators, I will get to those in just a little bit. |
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What about the patches I've submitted that have been ignored? One of them is a crash fix. Will those be included? or are you going to keep ignoring them
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Things can slip through the cracks as all of the work on this only occurs in portions of our spare time, which can be minimal at times. What patches? Can you link the bugs here? I'll try to take a look later today. |
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What ?
My user name or password is invalid ? What happen ?https://forums.alliedmods.net/attach...1&d=1365523140 |
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Has Valve indicated that they're going to be changing how updates to HL2:DM and DoD:S are done? Just seems a bit odd that they're being spun out into their own engines if they're identical to TF2 in every way.
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According to Fletcher, in practice, they'll probably do future updates for TF2 ahead of the rest, and then likely update CS:S, DoD:S, and HL2:DM at the same time at around the same interval as the previous CS:S "syncs", but even that isn't set in stone. They can update each game independently now. We're trying to get ahead this time instead of having to scramble more than usual when there are breaking engine changes. |
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Danish language has been updated completely :p
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is there any chance that plugins broke after the latest tf2 updates?
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I would like to help at Portuguese language ( PT-Brazilian ) :)
EDIT: Oh now i check that is already done. Ops sorry! xd Good job SM Team. I wish good luck. |
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Nice work
btw, spanish language updated :) |
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Turkish done!
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Is anyone working on a version of Sourcemod for Garry's Mod 13? I'm wondering because it's not in beta anymore, therefore I would think major engine changes have subsided enough to be able to come up with a port. If not, does anyone know when something like this will come?
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Garry made lots of large and pointless changes among his other improvements that serve no purpose other than to make compatibility a pain, and supporting newer Valve games is a much higher priority. |
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Alright, I guess I can work with the broken new lua setup for getting and creating plugins. It would just be a lot easier to work with because of how many more capabilities Sourcemod has over the built in lua engine, not to mention the fact that after 13 came out, almost all of my previous knowledge of lua coding in Garry's Mod died because of how much he changed (I agree with ya asherkin, pointless changes making compatibility a pain).
Thanks for the quick responses! |
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Yesterday I downloaded snapshot but now will not let me, and when all the content added to the root cstrike, I put in the server console "meta list" and said "No plugins loaded" however when I write plugin_print put the metamod enabled, you could help me?
I Tried Sourcemod 1.4.7 + Metamod 1.9.2 (It did not work after the update, can't load SM) Sourcemod 1.5.0 + Metamod 1.9.2 (Not load SM too when i write meta list and restart my server) |
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https://forums.alliedmods.net/announ....php?f=59&a=42 |
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But SM 1.5 is stable for MM 1.9.2? |
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I am talking about this:
http://i47.tinypic.com/s25gup.png Edit: Holy God vB doesn't resize images like xF does. I've noticed that I miss a lot of SM news development because I don't even bother scrolling down. Then again, for sanity/organization reasons, you should keep them separate. Quote:
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You can also collapse sections you don't care about, this is my home page of the site. I know this doesn't help at all now, but hopefully it might make your experience browsing AM less frictional. As an addendum, that notice is at the top of every single category on the forum, not just this one. The notice box at the top of the index isn't very useful for stuff like this as it has a very tiny content area. |
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Is it out?
Wer can i find it? |
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