[ANY] CallAdmin - Extended Report Mod
55 Attachment(s)
Call Admin allow players on your server to call for an admin to report cheaters / hackers / rule breakers. For best performances we use a module-based system. Below you can see a overview over the main plugin and it's current modules. Click on the name to get a detailed install instruction. Read Getting-Help if you have problems and before posting here. Thanks! For latests news and changelogs take a look at Impact's Post Notes for upgrade from 0.1.5 to 0.1.7 Please read this post before upgrading to version 0.1.7! Required
Recommended
Optional
Third Party Modules
Want more information or want to see some pictures? Just take a look at our WIKI or ask us (dordnung, Impact). |
Re: CallAdmin - Extendable inGame Reports
Join the alliedmods discord server
I'm often there if you need help. Check out the release notes for 0.1.8 Help us test the development version! CallAdmin Newest precompiled builds can be found here, the code here, instructions to compile it here and the the change log here. Be sure to update all your plugins and web files. MessageBot Newest precompiled builds can be found here, the code here and instructions to compile it here. |
Re: CallAdmin - Extendable inGame Reports
https://forums.alliedmods.net/showthread.php?t=213263
no need for website, no need for anyone to download an extra client, fully extensible, can work in master/relay mode and it came out before this ;o :) |
Re: CallAdmin - Extendable inGame Reports
Well isn't this just awesome. We may give this a shot over SourceIRC Tickets.
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edit: well probably ppl who want to play or have time to do admin stuff would be on steam, but as i said mine is fully extensible too, it would probably take like 100 lines to make your client compatible too |
Re: CallAdmin - Extendable inGame Reports
You need a game on the steam account to add friends and write messages.
Doesn't matter now, i think the admin can choose what he needs or? We don't work against each other. |
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Re: CallAdmin - Extendable inGame Reports
Yeah, competition is bad on this world... especially in free software... -.-
There are a bunch of somewhat dublicate plugins, nobody gives a damn, nor comes a Dev raiding a topic, really. Because people can choose for themself. |
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Yeah, we also thought about that, but i think the main target of such a plugin are big communitys. And for all Communitys, where Sourcebans run, this plugin also runs. :up: And it's currently a beta. We collect / collected a lot of ideas from big communitys and we are always trying to implement new ideas from other people. It was only poorly timed with our plugins. :| But we really spend a lot of time in this project. Great minds think alike :) But i think it don't be worth to argue here furthermore.^^ |
Re: CallAdmin - Extendable inGame Reports
no offense but I would never run an exe from here or anywhere that interacts with my beloved steam account.. even if that steam account was a shill its not uncomon for these things to have all kinds of bad stuff packed inside
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Re: CallAdmin - Extendable inGame Reports
You can take a look at the source code:
https://github.com/popoklopsi/CallAdmin-Client You don't have to login to your account, so no acount data is used here. Anti Virus Total By the Way: You can disable steam usage. |
Re: CallAdmin - Extendable inGame Reports
FWIW, Dota 2 counts as a "game".
This is probably going to change once it comes out of beta. |
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Re: [ANY] CallAdmin - Extendable inGame Reports
I launched the program, but the notice didn"t come. :(
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Re: [ANY] CallAdmin - Extendable inGame Reports
Were you ingame when the call was done?
By default calls won't leave the server when an admin is available ingame, instead the admins will be notified. Yours sincerely Impact |
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Re: [ANY] CallAdmin - Extendable inGame Reports
Alright, to inspect where the error comes from please try the following shortly after you made another call.
1. Check the gameservers error logs and see if the plugin has written something in there, if yes post it. 2. Open up http://yoururltocalladmin.com/notice.php?key=yourkey in your browser and check if the calldata is there and no error (or something else strage) shows up. 3. Check that you supplied the right path to the directory in the clients settings. If something isn't clear or you have further questions don't hesitate to ask. Yours sincerely Impact |
Re: [ANY] CallAdmin - Extendable inGame Reports
I can't look at the api but. Would this allow me to send a custom message to admins generated by a plugin?
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Re: [ANY] CallAdmin - Extendable inGame Reports
If you mean ingame messages, currently no, we couldn't find an use case for that yet.
If you have an specific use case it shouldn't be a problem to add features which support that. Yours sincerely Impact |
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So I was looking at a way to send that retort to the admins. Then I ran across this and zyps plugins that do that. It's generated via a plugin then would use a native from your plugin to send a message to admins letting them know X player was reported for Y reason by Z player. |
Re: [ANY] CallAdmin - Extendable inGame Reports
It shoudn't be a problem to add an native for it, if you want i can add you on steam and we can work something out.
Yours sincerely Impact |
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Shadow_warrior_ncb is my steam name. I'm on my phone though that's why I couldn't view the api. Security work is boring lol. The site I work for in currently in a meeting while they talk about their sales. I'm sitting here looking up scripting stuff lol |
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<CallAdmin> <foundRows>0</foundRows> </CallAdmin> |
Re: [ANY] CallAdmin - Extendable inGame Reports
Nice Job ;D
I take a look at this. |
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Are you sure you weren't detected as admin and became an notification ingame? Nothing found in the logs? (errors_*) Yours sincerely Impact |
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Well, im at a loss then.
I can add you on steam and take a look if you want, just pm me your name. We can post the cause of the error when we found it ;) Yours sincerely Impact |
Re: [ANY] CallAdmin - Extended Report Mod
Pretty amazing :o.
defenitly indispensable |
Re: [ANY] CallAdmin - Extended Report Mod
So how would one work with 3 different steamgroups? Basicly we have multiple servers, css, tf2, and such. But our admins of tf2 dont want to see calls for css and visa versa. How can we keep this seperate and have perhaps multiple instances? Just make more bots or is there a better way?
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Re: [ANY] CallAdmin - Extended Report Mod
Are you talking about the not yet offcially released steam module?
Yours sincerely Impact |
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Code:
https://forums.alliedmods.net/showthread.php?t=213263 I use it too and its really useful! greetz cREANy0 |
Re: [ANY] CallAdmin - Extended Report Mod
You should know that this isn't a finished and stable plugin, or?
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As I've explained with impact over steam there are a few things that would be nice to see. . Your menu system optional and allow for third party calling of an admin via a native. The native would contain the userid of the reported party as well as the reporting party. And Lastly the reason. Also a forward containing both userids and the reason would be nice also |
Re: [ANY] CallAdmin - Extended Report Mod
Hello,
I am trying to figure out why I this TeamSpeak3 Module is not working for me... Maybe I did something, could be, but I don't think so. Also if I am opening /notice.php?key=mykey, it's showing me all reports, so it did something correct! :) Maybe any solutions? |
Re: [ANY] CallAdmin - Extended Report Mod
Great news, CallAdmin now ships with an Steammodule and an Extension which supports that.
Extension We have talked with Zephyrus (author of SourceReports), but he hasn't much time and his extension works in a different way. We decided to write an own extension which takes another more fail-safe route. Unlike the slave/master mode zephyrus uses we use an queue based system, thus every server is independand and messages are more likely to be received even if others servers go offline. Every extension has a messagequeue, if you send a message and the bot is currently online the message will be queued and send when possible again (bot goes offline). Steammodule The steammodule grabs it's data from 2 configfiles and supports retrieval of ids through steamgroups. You can either select admins by steamid/communityid, or you can put a groupname in the config and the ids will be fetched from there. Of course you can mix these 2 options if you want. You can view the installation instructions here. The Module requires the Sockets extension, and of course the MessageBot extension (see attachments). We hope you like it :) Yours sincerely Impact |
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The only problem which he had till now was that the webserver was banned from the teamspeak3 server. Is your webserver in the whitelist of your teamspeak3 server? Yours sincerely Impact |
Re: [ANY] CallAdmin - Extended Report Mod
@impact: i was looking into that, i was just looking on github and noticed the steam part and the group part. From what i understand from your text above. This would mean i need to create a bot for each server? Since we got about 30+ servers. 30 bots is a bit much imho :)
I tested the desktop client also, i've setup the website and installed the plugin. Got 2 admins running the windows client and the tracker shows them too. Ingame it also says that there are 2 admins online. Yet when a /call is done i dont see any alerts coming in. Also dont see any entry's in the database. I do see both admins in the database as tracked. Using latest from http://vs.gugyclan.eu:8000/job/CallAdmin/ |
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By default reports won't be sent if there are admins ingame, instead they will be notified. You are free to change that in your config. Code:
// What happens when admins are ingame on report: 0 - Do nothing, let the report pass, 1 - Block the report and notify the caller and admins Impact |
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