Napalm Nades 1.3
6 Attachment(s)
Napalm Nades Description This plugin turns one of the default grenades into a napalm bomb that can set players on fire. Basically a CS port of the "fire grenades" I originally developed for Zombie Plague, at the request of some people and since there were no similiar plugins around. Have fun! Requirements
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- Version: 1.3a (Mar 15, 2009) |
Re: Napalm Nades 1.0
Screenshot pls ?
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Re: Napalm Nades 1.0
nice this HE has a very nice effect |
Re: Napalm Nades 1.0
Will you create the ice nade as a new plugin?
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Re: Napalm Nades 1.0
Works great. thanks :up:
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Re: Napalm Nades 1.0
Sweet, screenies?
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Re: Napalm Nades 1.0
MeRcyLeZZ, great work again. =)
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Re: Napalm Nades 1.0
nice one, was asking for this :D
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http://www.ladda-upp.com/bilder-a/csstrike-553.JPGhttp://www.ladda-upp.com/bilder/6825/dsfdsfdsf http://www.ladda-upp.com/bilder/6824/csstrike http://www.ladda-upp.com/bilder-a/csstrike-553.JPG |
Re: Napalm Nades 1.0
Exelent, Thank you. :D
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Re: Napalm Nades 1.0
Hey, MeRcyLeZZ I set that if zombies are to close humans can burn to (catch fire) so if player burned then he is dead till next round, so I thought maybe You can add Deathmatch mode to respawn again in the same round.
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Re: Napalm Nades 1.0
Approve pending that it works.
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Re: Napalm Nades 1.0
it does work perfectly no bugs |
Re: Napalm Nades 1.0
WORKS GREAT
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Re: Napalm Nades 1.0
a little problem..i have a biohazard beta...new biohazard of cheap_suit...and i put this plugin napalm_nades on my server..plugin running ...sprite is downloading, but nu effect for my server....i have all modules activated ! :shock:
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Re: Napalm Nades 1.0
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Re: Napalm Nades 1.0
Sorry :oops: I have not seen :oops:
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Re: Napalm Nades 1.0
its not only for zombie plague this is from zombie plague u can use it for anything |
Re: Napalm Nades 1.0
kk well its approved, it has to wait a week or so here ... so ahve fun :)
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not true. |
Re: Napalm Nades 1.0
Plugin looks good.
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Re: Napalm Nades 1.0
Hello there.
I have just tested with the biohazard beta, and it works well and i tested on my WC3 server without any zombie mod and it works well. just as Dr. Jan Itor said this plugin is not just for Zombie Plague. tuty maybe there's a plugin that blocks Napalm Nada. Try to close any other plugins and have only Napalm Nades activated, and check if it works. Once again, good job! No problem, and works well. |
Re: Napalm Nades 1.0
yes some other plugins can make it crash/not work for example if u use frostnade on pokemod server it will crash. so post the output of ur rcon amxx plugins so we can help you. |
Re: Napalm Nades 1.0
here ->
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; AMX Mod X plugins |
Re: Napalm Nades 1.0
Okay I was wrong about it my bad, maybe take out frostnades?
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Re: Napalm Nades 1.0
i was tested whitout frostnades
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Re: Napalm Nades 1.0
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Restart the server and try. One more thing ... bio_knockback.ammx and bio_lasermine_011.amxx should be in plugins-bio.ini. PS!! You do not have biohazard.amxx in plugins.ini Biohazard should work without having biohazard.amxx in plugins.ini |
Re: Napalm Nades 1.0
Looks cool!! Going to try.
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Re: Napalm Nades 1.0
thanx alot ... :) NICE work.
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Re: Napalm Nades 1.0
Suggestion/Request.
I will soon release a plugin that makes the grenades explode dynamicly, using pev_dmgtime. I would like you not to use tasks becouse in this situation my plugin will not affect your grenade. All the grenades use pev_dmgtime. When pev_dmgtime <= get_gametime() the nade will explode/flash ... . So i would recommend to use fw_setmodel to identify if it is a napalm nade. And to use FM_Think or Ham_Think. When pev_dmgtime <= get_gametime() make_explosion() It will eliminate the set_tasks and it will be more efficient. Btw. Good job with the plugin! Works great! |
Re: Napalm Nades 1.0
Suggestion :
Can You make a knock back for nades? |
Re: Napalm Nades 1.0
Can you mabye make this for DoD:S?? That would be GREAT!! Thanks.
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XxAvalanchexX has remade his frostnades plugin, you can take a look at the changes he has done in order to make his plugin compatible with mine. FrostNades |
Re: Napalm Nades 1.0
Quickly installed, working almost flawlessly, but from time to time some players aren't affected of it's burning effect, though there shown burning and you can hear them scream.
Nice plugin indeed ! :D Did anyone notice that, too ? Thx for answer ! Greets PS.: Solved. This plugin seems not to accept dezimals for napalm_damage. Just integer numbers are allowed. Adjusting it to 0.7 for example deactivates damage. But it's ok ! :) + karma for this one ! |
Re: Napalm Nades 1.1
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