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-   Approved Heroes (https://forums.alliedmods.net/forumdisplay.php?f=51)
-   -   Squall (https://forums.alliedmods.net/showthread.php?t=65728)

G-Dog 01-15-2008 06:21

Squall
 
11 Attachment(s)
Squall

Description
Knife at a distance

http://www.thekingpin.net/adminspace/vittu/squall.jpg

http://finalfantasy.wikia.com/wiki/Squall_Leonhart

shconfig.cfg CVARS
Code:

squall_level 10
squall_bullets 4

Requires Fakemeta Module!
Updated Requires SH 1.2.0


Credits to Avalanche for his I Aim Good plugin for which this was based

Update: Better method of hooking when player attacks rather than using damage event
Update 10/01/09: An ever better method of hooking attack using ham module, various optimizations.

imported_Slayer 01-16-2008 22:23

Re: Hero: Squall
 
haha nice hero ;). +karma.

vittu 01-16-2008 22:44

Re: Hero: Squall
 
heh was gonna do this once and call it Mr. Fantastic from the Fantastic 4 like he could stretch out and knife you.

imported_Slayer 01-17-2008 22:44

Re: Hero: Squall
 
would it have a model showing your arms strectching lol?

Sepehr 01-19-2008 15:56

Re: Hero: Squall
 
i dont get what this hero does, it attacks the enemy with knife from a far distance?

vittu 01-19-2008 16:04

Re: Hero: Squall
 
Pretend the knife is a gun and it can shoot, that's basically what this hero does. You can slash/stab a player in your cross hairs from across the map.

NoObbi3 01-21-2008 13:22

Re: Hero: Squall
 
he should be able to make maps...lol

imported_Slayer 01-31-2008 18:34

Re: Hero: Squall
 
....what...did....you...just...saY?

bordeaux 02-06-2008 01:30

Re: Hero: Squall
 
thumbs up ;)

Atspulgs 03-06-2008 12:55

Re: Hero: Squall
 
i love this hero one of my favorites :D i think it should be aproved :P

letgoofmyeggs 03-28-2008 13:30

Re: Hero: Squall
 
i was wondering if you can make this plugin but with out the model

deadmeat 03-29-2008 10:29

Re: Hero: Squall
 
what are u talking about the model is nice... -.-
so is the hero :) :) :) :)

letgoofmyeggs 03-29-2008 21:01

Re: Hero: Squall
 
i no but i have to many models that my srver is crashing so im not using this hero but its a good hero and tha only way i can use it is if uu take off the model

letgoofmyeggs 03-30-2008 19:59

Re: Hero: Squall
 
o i dint see u updated it. TY nice plugin btw

EDIT: works great

+karma

PsIIh 08-28-2008 17:12

Re: Hero: Squall
 
this dosn't work where i can find normal squall gunblade? in this dont work model and its don't shooting with knf:nono:

Sepehr 08-29-2008 00:15

Re: Hero: Squall
 
Maybe you dont have superhero mod version 1.2, because he updated it for 1.2 version only.

Atspulgs 08-29-2008 01:45

Re: Hero: Squall
 
i still have the old version so if you want it i can post it here but you should consider updating your versions of amxx and sh mod

vittu 08-29-2008 22:36

Re: Squall
 
G-Dog do me a favor and add a sh_is_active check in the traceline forward.

Squad 11-08-2008 05:18

Re: Squall
 
Can you please post Squall for SH 1.18 .. I need it very much ...! :|

Atspulgs 11-13-2008 14:03

Re: Squall
 
1 Attachment(s)
there you go squall for 1.18

PsIIh 01-24-2009 13:17

Re: Squall
 
is this squall shoot with knife? or like noob shoot?

PsIIh 02-24-2009 10:15

Re: Squall
 
there i can find real squall for SH 1.18?

SwInGeR 04-26-2009 22:07

Re: Squall
 
At compilation: amx176d\include\xs.inc(119) : fatal error 110: assertion failed: 0

If to use a ready file that
Quote:

L 04/27/2009 - 08:55:36: -------- Mapchange to de_inferno --------
L 04/27/2009 - 08:55:37: [AMXX] Zlib error encountered: -2(1241230)
L 04/27/2009 - 08:55:37: [AMXX] Zlib error encountered: -2(1241230)
L 04/27/2009 - 08:55:37: [AMXX] Failed to allocate memory (plugin "sh_squall.amxx")
:down:

vittu 04-26-2009 22:15

Re: Squall
 
Compile locally or use the webcompiler here do not use the "Get Plugin" link in the post.

Tdc 05-10-2009 04:31

Re: Squall
 
1 of my favorite heroes :D
But i once saw at this server a squall hero with like sound on it x.x it had like the sound of a gun IRL =p
Pretty awesome ;D

Fr33m@n 02-01-2010 19:19

Re: Squall
 
This new version have too many bugs... i correct them myself but please test your hero before an update.

G-Dog 02-01-2010 22:02

Re: Squall
 
I don't have a live server to test things on, just the dedicated server run off my computer with podbot so only minor testing was done which turned up no issues. Can you post errors so I can fix otherwise I have no idea what issues there are.

Fr33m@n 02-02-2010 05:07

Re: Squall
 
issue is unlimited knife shot. the cvar don't work.

L156
if ( gBullets[id] > 0 )
replaced by
if ( gHasSquallPowers[id] && gBullets[id] >= 0 )

L 123
gBullets[id] <= 0 replace this by gBullets[id] < 0
othertwise the last shot will not work

I don't have a server too, i also test my plugins on a lan serv on my own pc with bot.

nycboy12 04-06-2010 17:15

Re: Squall
 
1 Attachment(s)
asd

Jelle 04-06-2010 18:37

Re: Squall
 
Quote:

Originally Posted by nycboy12 (Post 1141664)
asd

KzH.exe? Uhmm...

kanatzu 04-07-2010 11:54

Re: Squall
 
I wonder what it can be...

The Art of War 04-07-2010 13:42

Re: Squall
 
Shouldnt it be "it might be"? :D:D Revenge :P

kanatzu 04-07-2010 14:17

Re: Squall
 
Quote:

Originally Posted by The Art of War (Post 1142611)
Shouldnt it be "it might be"? :D:D Revenge :P

To be honest, i noticed that it looks wierd. But it's actually correct writing what i did. :wink:

The Art of War 04-07-2010 14:30

Re: Squall
 
Sorry, im the master of flaming :D

ShiiTake 06-15-2010 13:07

Re: Squall
 
How much is the damage that this hero cause?

The Art of War 06-16-2010 05:17

Re: Squall
 
As much as the normal knife... If you have normal knife with squall, its normal damage. If you have additional knife powers (heroes) that makes you damage more, you will damage more. It just hooks the traceline of the attack.

Fr33m@n 06-18-2010 14:21

Re: Squall
 
I'm currently working on a serv so i'm busy and i don't have the time to fix it myself.

Your Hero currently still have a bug ?
Witch one ?

example tried : I should have 4 Squall bullet because i set the var to 4.
i have 5 bot inactive (pb wpmenu active and desactive, useful command for testing) in the other team on the map 1hp.
They don't move so i can aim them without a fail.

1ft Squall bullet used bot1 died. plugin say : You Have 3 Bullets left
2nd Squall bullet used bot2 died. plugin say : You Have 2 Bullets left
3rd Squall bullet used bot3 died. plugin say : You Have 1 Bullet left

4rd Squall bullet ? huh ? no deagle sound, no 4th squall bullet sniping damage.

tested with different value for the cvar, same problem, the last bullet allways fail with the current posted version of this hero.

The Art of War 06-18-2010 15:46

Re: Squall
 
It works for me though G-Dog made an update for it "only" a couple of months ago. Perhaps Im having the old version. Though theres that sound bug that makes the sound being played even if gBullets is less then 1... I even tried to add an extra check in addition to the already excisting one lol.

Fr33m@n 06-18-2010 15:54

Re: Squall
 
You have an older buged version. He fixed this bug in this current release since a long time... but there is still one bug, that i mentioned before.

The Art of War 06-18-2010 17:05

Re: Squall
 
Will test your solution thanks


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