[CS:S] Tracer Effects v1.2.8 (Updated: 8/12/13)
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Re: [CS:S] Tracer Effects
Pretty badass, just had it on for a bit trying it out.
Would be great for a fun server. :) Thanks for posting this one. Edit: Seems someone posted a video from our servers and it shows part of how this looks http://www.youtube.com/watch?v=ByxIZ1Ryn0k&feature=related |
Re: [CS:S] Tracer Effects
Thank you!! NIce plugin
But I have one problem. The cvar sm_tracer_effects_life dont work. After mapchange or server restart the time is on default (0.3) so i have to change it via rcon. Also the settings for each client get lost after mapchange. Maybe i did something wrong. I put this in my server.cfg: Code:
sm_tracer_effects "1" |
Re: [CS:S] Tracer Effects
You do not put those values into your server.cfg, the server will automatically generate a SourceMod configuration file for this plugin located in /cstrike/cfg/sourcemod/ named sm_tracer_effects.cfg.
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Re: [CS:S] Tracer Effects
Oh didn't know that. Thank you, the plugin is working fine now.
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Re: [CS:S] Tracer Effects
Color option doesn't work.
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Re: [CS:S] Tracer Effects
Going to have to give me more information than that, last time I ran the mod before I sent it to the client all features worked properly.
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Re: [CS:S] Tracer Effects
!settings crashes my server
i have no idea why |
Re: [CS:S] Tracer Effects
It's an issue on a lot of linux machines and sqlite, my client actually had the same problem. I will be writing up a clientpref's free version for individuals who have an issue with !settings/clientprefs. Give me 48 hours.
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Re: [CS:S] Tracer Effects
colors work here by the way
E: thank you! |
Re: [CS:S] Tracer Effects
Alright, I've added a clientprefs free version (appropriately titled sm_tracer_effects_nopref.smx) that will not retain client settings, and as such, will not use !settings. Haven't tested it, but it should work fine. Or it could be the little fairies that appear when I get drunk. I'll get back to you on that.
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Re: [CS:S] Tracer Effects
It's just your shot color changes, other players shot traces are still being random colored.
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Re: [CS:S] Tracer Effects
Exactly, you can't color the tracers for everyone else. You can enable/disable your ability to view tracers, or change the color of your own tracer.
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Re: [CS:S] Tracer Effects
That's bad. :(
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Re: [CS:S] Tracer Effects
In theory it would be possible, let me finish my current projects and I'll see if I can add that option without compromising performance. I suspect there will be lag issues on servers > 32 due to the method required to allow greater configuration, so I may end up just writing up a separate version for you.
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Re: [CS:S] Tracer Effects
Thanks. Will look forward for that.
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Re: [CS:S] Tracer Effects
Version 1.1.0 has been released! It is recommended anyone updating from 1.0.x to 1.1.x to delete their configuration file,add the updated version, and restart their server!
Major Changes:
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Re: [CS:S] Tracer Effects
The Christmas update messed up this plugin, so as soon as anybody shoots server crashes.
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Re: [CS:S] Tracer Effects
Is there not a way to just have the plugin find the offset on load so we do not have it broken by valve every few months... We know it is CBasePlayer::Weapon_ShootPosition(void)
So is there not a way to just auto detect the offset and get rid of the gamedata file. |
Re: [CS:S] Tracer Effects
Hello,
Great Pluggin! having some issues though.. I believe I have the CVARs setup correctly and I will paste it below. Even though I have sm_tracer_effects_default "1" Some reason the tracers will not show the first time the client connects to the server. Although typing !settings will allow the client to enable the mod and edit the color. Why does this NOT auto show the tracers on connect and still allow the client to have the tracer menu? My tracer cfg: sm_tracer_effects "1" sm_tracer_effects_alpha "150" sm_tracer_effects_client "1" sm_tracer_effects_color "-1" sm_tracer_effects_default "1" sm_tracer_effects_life "0.3" sm_tracer_effects_mode "0" sm_tracer_effects_random "0" sm_tracer_effects_team "0" sm_tracer_effects_team_ct "0 0 255" sm_tracer_effects_team_t "255 0 0" sm_tracer_effects_width "3.0" Thanks, Thor |
Re: [CS:S] Tracer Effects
Hi there Twisted,
As with other reports, the plugin in its current guise crashes the servers after the recent Valve Christmas present-we-didn't-want-or-need-update. ;) It is a popular plugin, so if you have the time before Xmas or whenever is good, I'm sure a lot of people, including ourselves, would be grateful if you would recompile this so that it works with the current MM / SM setup. Much appreciation for all your efforts over this year, and the tremendous plugs you've afforded us the pleasure of using. Cheers! |
Re: [CS:S] Tracer Effects
This doesn't work no more.
If you attempt to use it it will crash your server, wait for a update guys. |
Re: [CS:S] Tracer Effects
Quote:
I haven't seen panda online for quite a while. I emailed him a while ago and never got a reply so I assumed he's gone on a early holiday. I hope he's having fun! :P |
Re: [CS:S] Tracer Effects
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No guarantee that this works, however for those of you that are feeling adventurous. Try it out, it should work.
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Re: [CS:S] Tracer Effects
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It doesnt crash the server and it shows the plugin running in "sm plugins list" but, no effects show no matter how you configure the settings in the plugin cfg. Thx for trying. I did re-compile the sp also and it does genarate the cfg file but still no tracer effects but no crashes either...so close. |
Re: [CS:S] Tracer Effects
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So you can test out this one , no gamedata.txt needed , if you want to adjust the BeamPosition search for this and after changing compile it yourself:
if(TR_DidHit(trace)) { TR_GetEndPosition(vecPos, trace); vecOrigin[0] += 0; vecOrigin[1] -= 0; vecOrigin[2] -= 0; or try sm_advanced_laser , it uses differant Beams.... |
Re: [CS:S] Tracer Effects
I tried both above and no go.
here is my plugins list [SM] Listing 30 plugins: 01 "Admin File Reader" (1.3.6) by AlliedModders LLC 02 "Admin Help" (1.3.6) by AlliedModders LLC 03 "Admin Menu" (1.3.6) by AlliedModders LLC 04 "Ads" (1.0.4.0) by Shane A. ^BuGs^ Froebel 05 "Anti-Flood" (1.3.6) by AlliedModders LLC 06 "Basic Ban Commands" (1.3.6) by AlliedModders LLC 07 "Basic Chat" (1.3.6) by AlliedModders LLC 08 "Basic Comm Control" (1.3.6) by AlliedModders LLC 09 "Basic Commands" (1.3.6) by AlliedModders LLC 10 "Basic Info Triggers" (1.3.6) by AlliedModders LLC 11 "Basic Votes" (1.3.6) by AlliedModders LLC 12 "BunnyHop" (1.0.1) by Soccerdude 13 "CD Announcer" (2.3) by Fredd 14 "Client Preferences" (1.3.6) by AlliedModders LLC 15 "CSS Throwing Knives" (1.1.3) by meng 16 "Fun Commands" (1.3.6) by AlliedModders LLC 17 "Fun Votes" (1.3.6) by AlliedModders LLC 18 "Healthkit On Death" (1.7.0) by Knagg0 19 "Jetpack" (2.0.7) by Knagg0 20 "Welcome Sound" (0.0.1) by R-Hehl 21 "Grenade Trails" (1.1) by Fredd 22 "Nextmap" (1.3.6) by AlliedModders LLC 23 "No Fall Damage" (0.0.1.9) by alexip121093 24 "PermaMute" (0.1) by Ryan "FLOOR_MASTER" Mannion 25 "Player Commands" (1.3.6) by AlliedModders LLC 26 "Reserved Slots" (1.3.6) by AlliedModders LLC 27 "Sound Commands" (1.3.6) by AlliedModders LLC 28 "Voice Adverts" (1.3.6) by Cep>|< - Russian BugTrack group 29 "Web Shortcuts" (1.0.1) by James "sslice" Gray 30 sm_advanced_laser.smx Notice how the laser plugin looks diff than the way the other plugins are listed in the list. No effects, doesnt crash the server or anything but doesnt work either, Maybe its just a small fix to get it right thx 4 trying. And I did remove the gamedata txt from the old version also. |
Re: [CS:S] Tracer Effects
for sm_tracer_effects you have to type "!sm_tracers" in chat and than enable it through the menu....but for sm_advanced_laser there is need for manually enable , also you should upgrade SM to 1.3.7 AND MM to 1.8.5.....
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Re: [CS:S] Tracer Effects
this only work for css?
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Re: [CS:S] Tracer Effects
Ok Andi thx it does work that way.
But team colors no longer work in the Sm cfg. Is there a way to have it auto on by default with just with team colors. The reason I ask is...my server is jetpack server with huge maps. It was nice before being able to see red or blue lasers to help find players that are flying all around the map. Not trying to be a pain but, getting the word out to each player about having to type !sm_tracers is goin be kinda hard and I even use the voice adverts plugin to spread the word on how to turn on the Jetpack bind. No biggy but would be nice auto on by default with team colors. But all and all great work thx for the fix :) |
Re: [CS:S] Tracer Effects
hm I just used the gamedata file from Kyle12 and it works like a charm! No crashes so far... thx!
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Re: [CS:S] Tracer Effects
Well this was just a quick fix , IŽll take look in the next days and fix the rest....
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Re: [CS:S] Tracer Effects
Thx a bunch for what youve already done.
The Orig plugin was auto on already so everyone could see it without typing anything. Then as I said I set to team colors for red and blue tracers and that was it. This works but trying to get a player to understand what to type is like pulling teeth to some players. Thx Again....Happy Holidays 2 U. Now I can see them atleast. |
Re: [CS:S] Tracer Effects
Hmm, looks like the latest update broke the gamedata. I'll update the original post with gamedata provided by Kyle12 (thanks btw) soon and work on this annoying cookie issue that I've recently noticed my error in. I may just switch over to SQLITE since cookies have issues with saving.
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Re: [CS:S] Tracer Effects
Version 1.1.1 Released:
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Re: [CS:S] Tracer Effects
NP...good work Panda....
:) |
Re: [CS:S] Tracer Effects
Thx Guys working great again.
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Re: [CS:S] Tracer Effects
How about giving the tracers a moving water skin? It would make em a bit prettier me thinks :3
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Re: [CS:S] Tracer Effects
Version 1.1.2 Released
Important: This is a very big update; it is highly recommended overwrite your existing sm_tracer_effects.cfg with the one provided, otherwise certain features may not function properly. Cvar Log:
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Re: [CS:S] Tracer Effects
Oh very nice :D Gonna put it on, see if people like it :D
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