TF2 Crashing After Update
Running Windows servers. Anyone else having issues.
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Re: TF2 Crashing After Update
Running Linux, same thing, crashing constantly, completely broke. Thanks Valve.
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Re: TF2 Crashing After Update
My server is crashing every time someone joins.
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Re: TF2 Crashing After Update
yes
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Re: TF2 Crashing After Update
The update has also changed some plugins around that rely on the repository numbers. Needs a recompile with the new server files I believe
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Latest TF2 Patch Broked SM
Seems like the latest patch broked SM.
Team Fortress 2 Update Released October 12, 2016 - TF2 Team An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players Fixed a case where players joining community bootcamp servers via the server-browser could not select a team Reduced the rate at which players can earn bonus points for extinguishing teammates Fixed a case where players could use the Halloween teleport spell to get outside the map Updated the localization files Community requests Fixed Merasmus not being stunned by bomb-head players on community Halloween maps Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots Mann vs. Machine update Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable Fixed zombies not using the correct skin in Ghost Town Updated cp_snakewater_final1 Changes based on community feedback Updated pl_millstone_event Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter Fixed woodpile spot where HHH could get stuck Improved clipping on wood piles Fixed missing rooftop texture Fixed a few props flashing at certain angles Fixed a spot in the last area where you could place stickies underground Fixed Monoculus not getting stunned when hit by players exiting purgatory Updated cp_sunshine Blockbulleted spiral staircase on the back of second Added medium ammo to mid near choke Removed clipping over wooden arch going into second from valley Reduced the size of the wooden arch Blockbulleted a few undersides of staircases on last that could catch projectiles Removed a ladder on last |
Re: TF2 Crashing After Update
Checkout the new build 5944
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Re: TF2 Crashing After Update
Is 1.7 still getting Gamedata updates?
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Re: TF2 Crashing After Update
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Edit: I guess they are :D |
Re: Latest TF2 Patch Broked SM
Here is the crash I'm currently getting: https://crash.limetech.org/7p6j2trfvxxu
Things are fine if I remove all plugins. I'm currently trying to figure out which one may be causing it. |
Re: Latest TF2 Patch Broked SM
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Re: TF2 Crashing After Update
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Re: TF2 Crashing After Update
I am still getting crashes at CTFPlayer::Weapon_Equip
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Re: TF2 Crashing After Update
There is multiple extensions/third party plugins that will have bad gamedata.
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Re: TF2 Crashing After Update
No crashes here. What are you guys even running?
Spoiler
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Re: TF2 Crashing After Update
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Re: TF2 Crashing After Update
Nope nothing is updated.
EDIT: Disable TF2Items if you have that installed. |
Re: TF2 Crashing After Update
Its on the updater, so you probably grabbed it. Or didnt use any of the hooks/calls that changed.
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Re: TF2 Crashing After Update
will the 1.8 Stable windows be updated?
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Re: TF2 Crashing After Update
Code:
"EquipWearable" |
Re: TF2 Crashing After Update
It looks like tf2items givenameditem wasn't updated.
I thought it was included in the gamedata that Sourcemod maintains for a while? |
Re: TF2 Crashing After Update
According to this https://asherkin.github.io/vtable/ IsWearable should be 88 linux, 87 windows. The rest seem to be correct.
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Re: TF2 Crashing After Update
Also this for TF2Items Gamedata (again not 100% sure if its correct but seems to be working on windows):
Code:
"Games" |
Re: TF2 Crashing After Update
People should know that you need to mark your "official" gamedata file as read only or sourcemod will overwrite it with old values.
If I remember correctly tf2.items.txt is considered "official" unless it changed recently. |
Re: TF2 Crashing After Update
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https://wiki.alliedmods.net/Gamedata...ng_(SourceMod) using the custom folder is the correct way to load gamedata that is custom. Do not stop the updater from updating your files, you will most likely run into an issue at some point. All SM's gamedata has been updated already in this case and should be on the updater. tf2items isnt part of sm, it is a seperate extension maintained by asherkin, who controls the gamedata (which he will probably fix when he is awake). It happens to be on the gamedata updater, but its not official part of sm. |
Re: TF2 Crashing After Update
what i need to do to fix the sourcemod?
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Re: TF2 Crashing After Update
^ what he said
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Re: TF2 Crashing After Update
If you're on SM 1.7 or higher, restart your server and it will pull correct data. Note that the TF2Items step mentioned below also requires a restart, so do it first if you use it. (If you are below 1.7, you will have to update)
If you are using TF2Items, you need to go to /gamedata/ and make a directory called "custom". Copy /gamedata/tf2.items.txt into /custom/tf2.items.txt and make the file have the following contents: PHP Code:
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Re: TF2 Crashing After Update
After updating the following offsets my servers seem to be working again (Windows OS):
"EquipWearable" "RemoveWearable" "GiveNamedItem" Thanks to Drifter for the quick SM update. |
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Either way you do it, by making the file read only or using the custom folder, if you forget to undo the change, the result is the same. I know that tf2items isn't a part of sm, but sourcemod is still overwriting the gamedata as though it was an official extension. |
Re: TF2 Crashing After Update
now everything is working
but when i try to open the admin menu it shows [SM] You do not have access to this command. i checked all admin files and everything is ok `-` so weird |
Re: TF2 Crashing After Update
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The result is indeed the same but its a lot easier to spot that there is a custom dir with a file (it also now logs as of a few months ago that a custom gamedata is being loaded). Than a read only flag being set on a file. I misunderstood. I sadly am not aware of a way i can update tf2items gamedata or else i would have already. |
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Isn't the gamedata list saved somewhere on the alliedmods server? I think it would be convenient to automatically have gdc automatically download the updates from the Steam depot and automatically update the gamedata. And then if there were any issues then someone could go back and manually override them. https://github.com/alliedmodders/sou...ls/gdc-psyfork |
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For the time being in core.cfg I've changed this until they get the numbers fixed on their end. "DisableAutoUpdate" "yes" |
Re: TF2 Crashing After Update
The TF2Items gamedata has been updated.
For those of you following along at home, this update came out at 2am my time... Quote:
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I figured whoever was in charge may be sleeping, no worries! Appreciate everything you do for us asherkin :) |
Re: TF2 Crashing After Update
You know guys, it would be easier to find which functions' gamedata went stale if the console wasn't spammed up the ass with "Plugin not runnable". You can't even see in the console the SetFailState message due to bad gamedata because the spam of useless not runnable errors kicks it off the top of the srcds console in a matter of seconds (and the error log is full of 5+ MB of this bullshit).
It used to be possible to easily find bad gamedata by updating a sig and reload the plugin to see where it hits SetFailState next , but now this is impossible without removing all the dependent plugins first (which you will have fun figuring out what those are, since sm plugins list also gets kicked off the top by the spam, making it useless as well). All I can say is, great work guys at making our lives in troubleshooting actual problems absolutely miserable when updates like these come around and break everything. Considering this never was a problem in SM 1.7 and SM 1.8 was moved to stable even with this problem, some high level decision making needs to be re-evaluated before being pushed. Or roll back whatever changes were made that introduced this in the first place. Before someone gives the smartass answer of "fix your broken plugins" or "remove the troublemaker plugins", neither of these can be easily done or figured out because of this very problem. |
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A lot of work would be involved in improving it, and while a huge improvement, there would still be flaws and manual action. It's probably worth doing at some point, but time isn't infinite. Quote:
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