server wide choking
Hello,
We are facing an issue with server-wide lags. Does anyone know how to identify the issue? Dedicated server info: Ram: 16gb used / 32gb total CPU: AMD Ryzen 7 3800X 8-Core Processor ( 16 threads) Linux kernel: 5.10.7-xanmod1 Tuned-adm profile: latency-performance Linux load: load average: 4.19, 4.42, 4.45 14 CS:GO servers MySQL instance is hosted there too Using SSD. 1Gbit network Map download files are on separate host Playerbase around 80-120 at once on all 14 servers We mostly see choke like 45-48% when there are 28-40 players on the server is it possible to fix it somehow? Time from time var increase to 2 but doesn't feel any lag. https://i.imgur.com/dkIRMl4.png |
Re: server wide choking
same problems. i switched to 64 tick and everything seems better
and added those settings to server.cfg: // Tickrate sv_maxrate "0" sv_minrate "0" sm_cvar sv_maxcmdrate "64" sv_mincmdrate "64" sv_minupdaterate "64" sm_cvar sv_maxupdaterate "64" does anybody have any ideea? the choke gets bigger when there are more players. I noticed that changing from my csgo client console the rate to the biggest rate fixed the issue, but i cant increase sv_minrate to that number because of the clients with poor connections. |
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If you try to shut down all servers and connect 5 to the total see if it already solves. I'm finding this processor weak for 14 servers, I may be mistaken, but do the test, connect only 5 servers and see if it improves, go on one by one until. |
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Does it lag still, if you are running standard kernel without xanmod?
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Choking was fixed by changing one cvar
sv_minrate 786432 it was 198k before Quote:
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Bad idea to force players rate to the highest, lol.. it's not very good for players with a bad connection.
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There is a fix for Choking server with 32+ slots ? on 128 tickrate ?
Now i have: Code:
// 128 tick Beside on client side at 99999 there is another fix ? For server ? |
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Re: server wide choking
just use
sv_minrate "196608" // Min Rate Value sv_maxrate "786432" or "0" players who set their own rates wrong, will have choke...... just google it. if i remember, net_splitrate 2 and 2-3 more other cvars fix all choke issues. |
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People still try to use rates from cs 1.6 game and use old rate calculator http://www.reece-eu.net/drekrates.php
TF2 and CSGO games are sending more data over internet, so people are using too low rates. Higher the tickrate -> more data is send in second. ps. Here is one rate calc http://ambaca.github.io/rate-calculator-2015/ But it's not flawless. :bee: |
Re: server wide choking
If you are concerned about your traffic you wouldn't want to limit it just in the game server settings anyway.
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sv_maxrate "0" // Set this same as min. rate if you not have enough upload bandwidth sv_force_transmit_players 1 net_maxcleartime 0.001 |
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This command, if set to 1 (enabled), will transmit data about every player to clients regardless of whether or not a player is visible to the client. This is by default set to 0, meaning you will only receive data about a player if they should be visible - this is a feature to prevent wall hacks,etc from seeing across the entire map. Code:
From CSS: - Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). |
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Thanks ! i have a new problem. Unknown command "net_splitpacket_maxrate" . Why i get this error ? |
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Now with 128 tickrate, 33 players and sv_minrate "102400" i have 54% choke. Sv_maxrate ia 0 why is happening this ? The rate calculator is saying to raise to 256000 minrate. I attached 2 pictures: https://ibb.co/LQgjDPP https://ibb.co/fkJfb4D |
Re: server wide choking
When ever you make server rate settings changes, change level.
Players need to connect or re-connect to server to accept server rate restrictions -> change level. *edit I assume problem is on your end (your network). What kind of internet you have ? You could also check current cvar values from console. Code:
clear;sv_maxrate;sv_minrate;sv_minupdaterate;sv_mincmdrate;rate;cl_updaterate;cl_cmdrate *edit Maybe 33 players in 128 tick server is too much. |
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Not sure why you want to modify those values.
In a normal environment you can just use Code:
sv_minrate 786432 |
Re: server wide choking
@bacardi
I don't understand how it works after all. There are many servers with 32 players in 128 tickrate and there is no choke. Maybe 32 slots and 128 tickrate ia not for everyone ? Depends of every player PC and internet connection ? I know some players that they had in there startup config 128000 rate for faceit. This can affect choke and gameplay on public servers that are over 10 slots ? @TomL i had that configuration. some players complains about this. Anyway.. i had 4-8% choke with sv_minrate 786432 and maxrate 0. |
Re: server wide choking
I mean of course it depends on your connection.
If players cannot keep up with the server rates just try the default settings... Code:
sv_minrate 16000 |
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@Sincronic, looking again your second pic.
net_graph shows that data packs go up to in: 2884 byte all the time. This already tell you that, your server is sending huge amount of information. You either have: - Crap map, with lot of triggers, logics or physic entities. - Lot of models / skins / maybe bad plugins. You have calculate your rates to corresponding max value 2000 byte with updaterate 128 What happen is, if you get higher packet size than 2000 byte -> server start split packets -> you get CHOKE and updaterate slows down. = Simple term, server is sending huge amount data to you -> you are limiting your data receive. You have two options. Increase rate Decrease updaterate (or tickrate) For your current situation 2900 byte per packet 2900 byte x 128 updaterate = sv_minrate 371200 or 256000 rate / 2900 byte = sm_cvar sv_maxupdaterate 88 |
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And from what I could see you have 14 CSGO servers and all 128 tickrate, correct? Besides the use of their mysql database in the same dedicated, FastDL that players use to download materials, models and sounds that may have been customized on their server. Maps from what I saw you use another network in this case. I believe it is easier for you to post here a print of how your machine's resources are, so we can help you to identify what can be. Log in to your dedicated ssh root and use the top command and take a print. Use this command with all your servers connected and preferably when you see that you are having the problems you mentioned. Here is a print of how the information should be: https://prnt.sc/xns3bn |
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