[L4D & L4D2] Reload Fix - Max Clip Size (1.5) [21-Apr-2024]
25 Attachment(s)
Fixes:
Related Plugins: Cvars: Saved to l4d_reload_fix.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.5 (21-Apr-2024) Requirements:
Installation: DO NOT click 'Get Plugin' or it will fail to compile because this plugin requires DHooks!
Updating from 1.0:
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.0) [01-Sep-2020]
Sorry, will you also fix autoshotgun(including spas) reloading animation glitch?
This glitch only happens when you start to reload shotgun from 0 to 15 or above. One day, I used Info Editor to modify autoshotgun "clip_size" key value to 20, and I just found this glitch. This animation glitch doesn't affect anything, just a question here |
Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.0) [01-Sep-2020]
Also, if player has full "edited" clip and try to reload, animation start an break in a second.
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.0) [01-Sep-2020]
This will work nicely on my server.
A few observations. While this does fix the constant animation glitch there is still some room for improvement. I have reduced ammo for the shotguns on my server, so clip size is 8 and 9 for Spaz and autoshotgun. The animation glitch still happens when you try to reload on full clip. Again its just visual, but it does happen. I'll provide more feedback as I do more testing. |
Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.0) [01-Sep-2020]
Are there any issues that could come up when using this plugin while there was no modification to the clip size?
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.0) [01-Sep-2020]
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.0) [01-Sep-2020]
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.0) [01-Sep-2020]
Should be the windows sig, already had some shotgun functions reversed for windows, i'v never tested to be 100% sure.
PHP Code:
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.0) [01-Sep-2020]
2 Attachment(s)
I actually went ahead and tried the shotgun thing and it doesn't seem to work. I'll leave the source here if anyone want to tinker with it.
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.1) [05-Sep-2020]
Updated:
Code:
1.1 (05-Sep-2020) I don't see an issue with shotguns when a modified clip size is full, the animation glitches once and stops (unlike the other guns which repeatedly glitch for several seconds). The same would happen if the fix was applied to the shotgun so it's not necessary. If this is wrong show me a video of the issue. |
Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.1) [05-Sep-2020]
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.1) [05-Sep-2020]
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.1) [05-Sep-2020]
Is there any way to make our custom weapon scripts to work in other's server?:bee:
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.1a) [24-Sep-2020]
Code:
1.1a (24-Sep-2020) |
Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.1a) [24-Sep-2020]
Nice work Silvers, it's nice to have an alternative for those who don't want to deal with the download of VPK scripts. Making it less spastic is hands down better than having other bugs that deteriorates the player experience, especially those that tend to judge modded servers harshly.
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.1a) [24-Sep-2020]
Sadly this plugin does not fix anything, players is still trying to reload the weapon when magzine is full and if you spam enough reload button eventually the animation totally break.
I have last version of dhooks and left4dhooks. edit: not exactly true, it mostly break when you are close from an ammo pile and reload a full clip. |
Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.1a) [24-Sep-2020]
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.1a) [24-Sep-2020]
I am glad if you could tell me what Ammo and clips size control plugin you are using.
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.1a) [24-Sep-2020]
Mission and Weapons - Info Editor plugin can modify clip sizes. This is what I use.
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.1a) [24-Sep-2020]
Hey Silvers,
Here's the new signature for "CBaseShotgun::Reload" which only changed by 1 byte: PHP Code:
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.1a) [24-Sep-2020]
Hmm interesting, hadn't noticed it broke since the signature was still valid. Thanks
Edit: updated. |
Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.2) [29-Jun-2021]
Code:
1.2 (29-Jun-2021) |
Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.2) [29-Jun-2021]
Hi, silvers, with an enlarged ammo clip, I have problems with animation. Could you add more weapon_smg_mp5 ?
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.3) [05-Jul-2021]
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Code:
1.3 (05-Jul-2021) |
Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.3) [05-Jul-2021]
L 09/06/2021 - 21:20:57: [SM] Exception reported: Failed to find signature: CTerrorGun::Reload
L 09/06/2021 - 21:20:57: [SM] Blaming: optional\l4d_reload_fix.smx L 09/06/2021 - 21:20:57: [SM] Call stack trace: L 09/06/2021 - 21:20:57: [SM] [0] SetFailState L 09/06/2021 - 21:20:57: [SM] [1] Line 185, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_reload_fix.sp::OnPluginStart |
Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.3) [05-Jul-2021]
Replace the "CTerrorGun::Reload" signature with this one and report back if it works.
Code:
"CTerrorGun::Reload" |
Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.3) [05-Jul-2021]
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.3a) [08-Sep-2021]
[] sm plugins load l4d_reload_fix
[SM] Plugin l4d_reload_fix.smx failed to load: Native "L4D2_GetIntWeaponAttribute" was not found. im sure my gamedata not error print update: lol my wrong, now installed dhooks direct |
Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.3a) [08-Sep-2021]
I have personally edited various weapon script files and inserted them into my server via VPK, and this plugin does not fix their reloads. The server loads the plugin when I check the list, so I was wondering if maybe the plugin needs to be updated to catch up with the current status of DHooks in SourceMod 1.11? As I see you say DHooks (Experimental Dynamic Detour support) extension is a requirement even though it was merged into SourceMod last year. Any help would be appreciated.
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.3a) [08-Sep-2021]
Now you are incorporating vscripts to modify weapons, which would highly depend on the implementation of the weapons. This plugin hooks the in game function which may not be called from vscript.
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.3a) [08-Sep-2021]
Is there a better way to modify the weapons?
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.3a) [08-Sep-2021]
Read the plugin description. Silver has mentioned alternatives there.
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.3a) [08-Sep-2021]
I have no clue what either of those alternatives entail and how I would go about using them. Where might I find more info? I didn't really see anything to go off of on the DHooks page.
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.3a) [08-Sep-2021]
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.4) [07-Nov-2023]
hi Silver, can you add support m60 and grenade launcher. when i changer clip size m60 (default: 150 to 125), grenade launcher(default: 1 to 2) with plugin: https://forums.alliedmods.net/showthread.php?t=310586, my gun glitch with reload always when i press reload button while the bullets were full in clip size. Can you check that, thanks you!!!
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Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.4) [07-Nov-2023]
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Grenade Launcher is behaving strangely, sometimes the fix works, sometimes it doesn't. The only thing to really stop it would be to remove the weapon and equip it again, it will show the weapon equip animation and if you hold R will spam the equip sound. Nothing else seems to work. |
Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.4) [07-Nov-2023]
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I’m using it: https://forums.alliedmods.net/showthread.php?p=2694504 |
Re: [L4D & L4D2] Reload Fix - Max Clip Size (1.5) [21-Apr-2024]
Code:
1.5 (21-Apr-2024) |
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