Bomb Status [ V 1.7 ]
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Bomb Status 1.7 Release: 01.06.2014 | Last Update: 01.07.2016 Table of Contents Description top Requirements top Installation top Commands top Cvars top
Configuration top Credits top ChangeLog top
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Re: Bomb Status
sweet, nice idea..
i have no servers right now.. but when i will, i'll use it for sure. LE: you can make a global task to show the hud, and loop all players instead individual task.. |
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If the bomb is planted, how can someone be carrying it?
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The message will be appear permanently?
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I read the description. The picture you posted shows something different, that's why I asked the question.
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I didn't look thoroughly but that's what you should start with if you want this to get approved. |
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It will make lag you can make cvar that control of that i can make it permanently or every x sec i think it will be better.
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2. Will be added. 3. I'll add the check and when I have time will remove GetName. 4. Some peoples are lazy, if the plugin can't be directly compiled they won't use it. 5. Some peoples wanted it to be with dhud, so I maked a cvar. It will remain as it is. ArabicMan I really don't see the reason to do this. |
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the point that i manage to control this. (Sorry for my bad english) |
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When I finish all this changes I'll release a new version. Thanks all of you for this advices. |
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As for that "terrible bug" you're talking about, you most likely mean flickering (which will happen with dhud). The solution to that is simple - reshow the message each second and set the holdtime to 1.1 seconds.
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Super Useful Suggestion (I want credit for this awesome suggestion :D ) ;
Bomb Status For EVERYONE WHO İS DEAD or SPECTATING ? will you do this please ? I want CT's can see if they are DEAD :) |
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UPDATE TO 0.5
All changes suggested by Backstabnoob are now done. I firstly want to make the actual code "perfect", after this I'm going to add another stuffs. |
Re: Bomb Status
good job, it's a genial idea!
Nice, thaks! ;) |
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More thoroughly:
You should properly prefix your variables. If you have these as globals: new g_iTeam, BombPlanted, iStatus, hud_type, g_fBombSitesOrigins then it makes your code really confusing. Stick to one style. PHP Code:
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Also, this step is completely useless because you do it here anyway: PHP Code:
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Also, you check for iStatus and BombPlanted in the formatex( ) native even though you already know what these are. PHP Code:
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Unapproved until you decide to change everything I said. Your arguments don't make sense and I'm not going to reply to each one of them.
Edit: Heck I will. Quote:
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In the end, it just sounds to me like you're lazy and you keep trying to find excuses as to why not to change your plugin. Thereby, as I said, this will remain in the Unapproved section until you change EVERYTHING I said. Or at least until you find a decent argument to back it up that's not "it's my own choose." |
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Well, this plugin adds +100 ping.:D
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Ok, done with everything. But 1.1 ( hold time ) cause flickering, you should test before giving this advice again.
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I tested 1.1, in fact I'm using it right now on my test server and it works without any issues. Like I said, dhud doesn't remove the message if you reshow it, because it doesn't use channels. The messages will be stuck one on another. This doesn't cause issues if the text doesn't change, but if it does it looks stupid, try it out. If 1.1 has issues, you can try 1.2, etc. 3.1 is still too high for no reason.
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Re: Bomb Status
Ok, I know about get_players, but I was too lazy to do this, will be done in next version. For me, 1.1 cause issues,will try with another values.
Thx for moving it back to new plugins submissions and for everything that I learned from you. |
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UPDATE TO 0.7
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V 0.7: |
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No it won't lag your server.
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+ Added posibility to change hud color by cvar. |
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You should give credits to Backstabnoob as he suggested you many optimizations. Post style seems to be copied from Arkshine. Good job though. Will definitely test it when I get time and will post my results here.
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-just disable it for YOU with /hudoff ( every player can do this if the command is activated ). You can re-enable it with /hudon. -add the map name in blocked_maps.ini and plugin wont run on that map. Now you should be able to control it better. |
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Now it's better and i can use it GREAT JOB.
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Tested this plugin. There's a bug / suggestion.
After I planted the c4 and after it's successful explosion. Planter: EH007 changed to Carrier: EH007. I think you should add this one Code:
Status: Dropped/Carried/Bombed Regards, EH007 |
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Tested the above code. Yup, it fixed that "sv_restart" bug and also added "Bombed" status. GJ. But I've found more bugs.
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kill/suicide & bot kill
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Round End bug
Some suggestions 1)Planting Status Current available statuses are Code:
Status: Dropped/Carried/Bombed Code:
Status: Dropped/Carried/Bombed/Planting 2)Time remaining for explosion Currently your plugin shows the following info Bomb planted Bombsite And blah blah. Add this one Explosion in: 35 means 35 seconds till c4 explosion. But don't show it always, this will only be shown when c4 is successfully planted. (After "the bomb has been planted" voice) Finally there's a typo in your script and thread It shows "Distante to bomb" and in your first post here Quote:
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Removed.
Firstly I really want to thank you for your interest in making this plugin better. I fixed/ added everything you told me, now I'm waiting for you to test. Note that this is only a test version, code shoud not be fully optimized, I will do this when I'm sure that it's working correctly. |
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